internal static void OnKill(Projectile pr) { var bh = pr.P_BHandler as ProjBHandler; if (bh == null || bh.PreDestroyed()) { pr.RealKill(); if (bh != null) bh.OnDestroyed(); } }
internal static void OnKill(Projectile pr) { var bh = pr.P_BHandler as ProjBHandler; if (bh == null || bh.PreDestroyed()) { pr.RealKill(); if (bh != null) bh.OnDestroyed(); } }