private void AddPostHooks() { if (this.postGetDataHookHandler != null) throw new InvalidOperationException("Post hooks already registered."); this.postGetDataHookHandler = new GetDataHookHandler(this, true); this.PostGetDataHookHandler.InvokeTileOnObjectPlacement = true; this.PostGetDataHookHandler.TileEdit += this.Net_PostTileEdit; }
private void AddHooks() { if (this.getDataHookHandler != null) throw new InvalidOperationException("Hooks already registered."); this.getDataHookHandler = new GetDataHookHandler(this, true, 0); this.GetDataHookHandler.TileEdit += this.Net_TileEdit; this.GetDataHookHandler.SignEdit += this.Net_SignEdit; this.GetDataHookHandler.SignRead += this.Net_SignRead; this.GetDataHookHandler.ChestPlace += this.Net_ChestPlace; this.GetDataHookHandler.ChestOpen += this.Net_ChestOpen; this.GetDataHookHandler.ChestRename += this.Net_ChestRename; this.GetDataHookHandler.ChestGetContents += this.Net_ChestGetContents; this.GetDataHookHandler.ChestModifySlot += this.Net_ChestModifySlot; this.GetDataHookHandler.ChestUnlock += this.Net_ChestUnlock; this.GetDataHookHandler.HitSwitch += this.Net_HitSwitch; this.GetDataHookHandler.DoorUse += this.Net_DoorUse; this.GetDataHookHandler.PlayerSpawn += this.Net_PlayerSpawn; this.GetDataHookHandler.QuickStackNearby += this.Net_QuickStackNearby; ServerApi.Hooks.GameUpdate.Register(this, this.Game_Update); ServerApi.Hooks.WorldSave.Register(this, this.World_SaveWorld); }