Beispiel #1
0
 public UIWorldListItem(WorldFileData data)
 {
     BorderColor = new Color(89, 116, 213) * 0.7f;
     _dividerTexture = TextureManager.Load("Images/UI/Divider");
     _innerPanelTexture = TextureManager.Load("Images/UI/InnerPanelBackground");
     _buttonCloudActiveTexture = TextureManager.Load("Images/UI/ButtonCloudActive");
     _buttonCloudInactiveTexture = TextureManager.Load("Images/UI/ButtonCloudInactive");
     _buttonFavoriteActiveTexture = TextureManager.Load("Images/UI/ButtonFavoriteActive");
     _buttonFavoriteInactiveTexture = TextureManager.Load("Images/UI/ButtonFavoriteInactive");
     _buttonPlayTexture = TextureManager.Load("Images/UI/ButtonPlay");
     _buttonDeleteTexture = TextureManager.Load("Images/UI/ButtonDelete");
     Height.Set(96f, 0.0f);
     Width.Set(0.0f, 1f);
     SetPadding(6f);
     _data = data;
     _worldIcon = new UIImage(GetIcon());
     _worldIcon.Left.Set(4f, 0.0f);
     _worldIcon.OnDoubleClick += new UIElement.MouseEvent(PlayGame);
     Append(_worldIcon);
     UIImageButton uiImageButton1 = new UIImageButton(_buttonPlayTexture);
     uiImageButton1.VAlign = 1f;
     uiImageButton1.Left.Set(4f, 0.0f);
     uiImageButton1.OnClick += new UIElement.MouseEvent(PlayGame);
     OnDoubleClick += new UIElement.MouseEvent(PlayGame);
     uiImageButton1.OnMouseOver += new UIElement.MouseEvent(PlayMouseOver);
     uiImageButton1.OnMouseOut += new UIElement.MouseEvent(ButtonMouseOut);
     Append(uiImageButton1);
     UIImageButton uiImageButton2 = new UIImageButton(_data.IsFavorite ? _buttonFavoriteActiveTexture : _buttonFavoriteInactiveTexture);
     uiImageButton2.VAlign = 1f;
     uiImageButton2.Left.Set(28f, 0.0f);
     uiImageButton2.OnClick += new UIElement.MouseEvent(FavoriteButtonClick);
     uiImageButton2.OnMouseOver += new UIElement.MouseEvent(FavoriteMouseOver);
     uiImageButton2.OnMouseOut += new UIElement.MouseEvent(ButtonMouseOut);
     uiImageButton2.SetVisibility(1f, this._data.IsFavorite ? 0.8f : 0.4f);
     Append(uiImageButton2);
     UIImageButton uiImageButton4 = new UIImageButton(_buttonDeleteTexture);
     uiImageButton4.VAlign = 1f;
     uiImageButton4.HAlign = 1f;
     uiImageButton4.OnClick += new UIElement.MouseEvent(DeleteButtonClick);
     uiImageButton4.OnMouseOver += new UIElement.MouseEvent(DeleteMouseOver);
     uiImageButton4.OnMouseOut += new UIElement.MouseEvent(DeleteMouseOut);
     _deleteButton = uiImageButton4;
     if (!_data.IsFavorite)
         Append(uiImageButton4);
     _buttonLabel = new UIText("", 1f, false);
     _buttonLabel.VAlign = 1f;
     _buttonLabel.Left.Set(80f, 0.0f);
     _buttonLabel.Top.Set(-3f, 0.0f);
     Append(_buttonLabel);
     _deleteButtonLabel = new UIText("", 1f, false);
     _deleteButtonLabel.VAlign = 1f;
     _deleteButtonLabel.HAlign = 1f;
     _deleteButtonLabel.Left.Set(-30f, 0.0f);
     _deleteButtonLabel.Top.Set(-3f, 0.0f);
     Append(_deleteButtonLabel);
 }
Beispiel #2
0
 public static WorldFileData CreateMetadata(string name, bool cloudSave, bool isExpertMode)
 {
     WorldFileData worldFileData = new WorldFileData(Main.GetWorldPathFromName(name, cloudSave), cloudSave);
     worldFileData.Name = name;
     worldFileData.IsExpertMode = isExpertMode;
     worldFileData.CreationTime = DateTime.Now;
     worldFileData.Metadata = FileMetadata.FromCurrentSettings(FileType.World);
     worldFileData.SetFavorite(false, true);
     return worldFileData;
 }
Beispiel #3
0
        public static WorldFileData FromInvalidWorld(string path, bool cloudSave)
        {
            WorldFileData worldFileData = new WorldFileData(path);

            worldFileData.IsExpertMode = false;
            worldFileData.Metadata     = FileMetadata.FromCurrentSettings(FileType.World);
            worldFileData.SetWorldSize(1, 1);
            worldFileData.HasCorruption = true;
            worldFileData.IsHardMode    = false;
            worldFileData.IsValid       = false;
            worldFileData.Name          = FileUtilities.GetFileName(path, false);
            worldFileData.CreationTime  = cloudSave ? DateTime.Now : File.GetCreationTime(path);
            return(worldFileData);
        }
Beispiel #4
0
        public static WorldFileData FromInvalidWorld(string path, bool cloudSave)
        {
            WorldFileData worldFileData = new WorldFileData(path, cloudSave);

            worldFileData.GameMode = 0;
            worldFileData.SetSeedToEmpty();
            worldFileData.WorldGeneratorVersion = 0UL;
            worldFileData.Metadata = FileMetadata.FromCurrentSettings(FileType.World);
            worldFileData.SetWorldSize(1, 1);
            worldFileData.HasCorruption = true;
            worldFileData.IsHardMode    = false;
            worldFileData.IsValid       = false;
            worldFileData.Name          = FileUtilities.GetFileName(path, false);
            worldFileData.UniqueId      = Guid.Empty;
            worldFileData.CreationTime  = cloudSave ? DateTime.Now : File.GetCreationTime(path);
            return(worldFileData);
        }
		public static WorldFileData FromInvalidWorld(string path, bool cloudSave)
		{
			WorldFileData worldFileData = new WorldFileData(path, cloudSave);
			worldFileData.IsExpertMode = false;
			worldFileData.Metadata = FileMetadata.FromCurrentSettings(FileType.World);
			worldFileData.SetWorldSize(1, 1);
			worldFileData.HasCorruption = true;
			worldFileData.IsHardMode = false;
			worldFileData.IsValid = false;
			worldFileData.Name = FileUtilities.GetFileName(path, false);
			if (!cloudSave)
			{
				worldFileData.CreationTime = File.GetCreationTime(path);
			}
			else
			{
				worldFileData.CreationTime = DateTime.Now;
			}
			return worldFileData;
		}
Beispiel #6
0
 public static WorldFileData GetAllMetadata(string file, bool cloudSave)
 {
     if (file == null || (cloudSave && SocialAPI.Cloud == null))
     {
         return null;
     }
     WorldFileData worldFileData = new WorldFileData(file, cloudSave);
     if (!FileUtilities.Exists(file, cloudSave))
     {
         worldFileData.CreationTime = DateTime.Now;
         worldFileData.Metadata = FileMetadata.FromCurrentSettings(FileType.World);
         return worldFileData;
     }
     try
     {
         Stream stream;
         if (cloudSave)
         {
             stream = new MemoryStream(SocialAPI.Cloud.Read(file));
         } else {
             stream = new FileStream(file, FileMode.Open);
         }
         using (stream)
         {
             using (BinaryReader binaryReader = new BinaryReader(stream))
             {
                 int num = binaryReader.ReadInt32();
                 if (num >= 135)
                 {
                     worldFileData.Metadata = FileMetadata.Read(binaryReader, FileType.World);
                 }
                 else
                 {
                     worldFileData.Metadata = FileMetadata.FromCurrentSettings(FileType.World);
                 }
                 if (num <= Main.curRelease)
                 {
                     binaryReader.ReadInt16();
                     stream.Position = (long)binaryReader.ReadInt32();
                     worldFileData.Name = binaryReader.ReadString();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     int y = binaryReader.ReadInt32();
                     int x = binaryReader.ReadInt32();
                     worldFileData.SetWorldSize(x, y);
                     worldFileData.IsExpertMode = (num >= 112 && binaryReader.ReadBoolean());
                     if (num >= 141)
                     {
                         worldFileData.CreationTime = DateTime.FromBinary(binaryReader.ReadInt64());
                     }
                     else if (!cloudSave)
                     {
                         worldFileData.CreationTime = File.GetCreationTime(file);
                     }
                     else
                     {
                         worldFileData.CreationTime = DateTime.Now;
                     }
                     binaryReader.ReadByte();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     binaryReader.ReadDouble();
                     binaryReader.ReadDouble();
                     binaryReader.ReadDouble();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadInt32();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadInt32();
                     binaryReader.ReadInt32();
                     worldFileData.HasCrimson = binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     if (num >= 118)
                     {
                         binaryReader.ReadBoolean();
                     }
                     binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadBoolean();
                     binaryReader.ReadByte();
                     binaryReader.ReadInt32();
                     worldFileData.IsHardMode = binaryReader.ReadBoolean();
                     return worldFileData;
                 }
             }
         }
     }
     catch (Exception)
     {
     }
     return null;
 }
Beispiel #7
0
 static Main()
 {
     Main.curRelease = 156;
     Main.versionNumber = "v1.3.0.8";
     Main.versionNumber2 = "v1.3.0.8";
     Main.destroyerHB = new Vector2(0f, 0f);
     Main.drawBackGore = false;
     Main.expertLife = 2f;
     Main.expertDamage = 2f;
     Main.expertDebuffTime = 2f;
     Main.expertKnockBack = 0.9f;
     Main.expertNPCDamage = 1.5f;
     Main.knockBackMultiplier = 1f;
     Main.damageMultiplier = 1f;
     Main.ServerSideCharacter = false;
     Main.ContentLoaded = false;
     Main.maxMsg = 106;
     Main.GlobalTime = 0f;
     Main.GlobalTimerPaused = false;
     Main._tileFrameSeed = (ulong)Guid.NewGuid().GetHashCode();
     Main.npcStreamSpeed = 60;
     Main.musicError = 0;
     Main.dedServFPS = false;
     Main.dedServCount1 = 0;
     Main.dedServCount2 = 0;
     Main.superFast = false;
     Main.hairLoaded = new bool[134];
     Main.wingsLoaded = new bool[37];
     Main.goreLoaded = new bool[907];
     Main.projectileLoaded = new bool[Main.maxProjectileTypes];
     Main.itemFlameLoaded = new bool[Main.maxItemTypes];
     Main.backgroundLoaded = new bool[207];
     Main.tileSetsLoaded = new bool[Main.maxTileSets];
     Main.wallLoaded = new bool[Main.maxWallTypes];
     Main.NPCLoaded = new bool[Main.maxNPCTypes];
     Main.armorHeadLoaded = new bool[194];
     Main.armorBodyLoaded = new bool[195];
     Main.armorLegsLoaded = new bool[135];
     Main.accHandsOnLoaded = new bool[19];
     Main.accHandsOffLoaded = new bool[12];
     Main.accBackLoaded = new bool[10];
     Main.accFrontLoaded = new bool[5];
     Main.accShoesLoaded = new bool[18];
     Main.accWaistLoaded = new bool[12];
     Main.accShieldLoaded = new bool[6];
     Main.accNeckLoaded = new bool[9];
     Main.accFaceLoaded = new bool[9];
     Main.accballoonLoaded = new bool[16];
     Vector2[] vector2 = new Vector2[] { new Vector2(14f, 34f), new Vector2(14f, 32f), new Vector2(14f, 26f), new Vector2(14f, 22f), new Vector2(14f, 18f) };
     Main.OffsetsNPCOffhand = vector2;
     Vector2[] vector2Array = new Vector2[] { new Vector2(14f, 20f), new Vector2(14f, 20f), new Vector2(14f, 20f), new Vector2(14f, 18f), new Vector2(14f, 20f), new Vector2(16f, 4f), new Vector2(16f, 16f), new Vector2(18f, 14f), new Vector2(18f, 14f), new Vector2(18f, 14f), new Vector2(16f, 16f), new Vector2(16f, 16f), new Vector2(16f, 16f), new Vector2(16f, 16f), new Vector2(14f, 14f), new Vector2(14f, 14f), new Vector2(12f, 14f), new Vector2(14f, 16f), new Vector2(16f, 16f), new Vector2(16f, 16f) };
     Main.OffsetsPlayerOffhand = vector2Array;
     Vector2[] vector21 = new Vector2[] { new Vector2(6f, 19f), new Vector2(5f, 10f), new Vector2(12f, 10f), new Vector2(13f, 17f), new Vector2(12f, 19f), new Vector2(5f, 10f), new Vector2(7f, 17f), new Vector2(6f, 16f), new Vector2(6f, 16f), new Vector2(6f, 16f), new Vector2(6f, 17f), new Vector2(7f, 17f), new Vector2(7f, 17f), new Vector2(7f, 17f), new Vector2(8f, 17f), new Vector2(9f, 16f), new Vector2(9f, 12f), new Vector2(8f, 17f), new Vector2(7f, 17f), new Vector2(7f, 17f) };
     Main.OffsetsPlayerOnhand = vector21;
     Vector2[] vector2Array1 = new Vector2[] { new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 0f), new Vector2(0f, 0f), new Vector2(0f, 0f), new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 0f), new Vector2(0f, 0f), new Vector2(0f, 0f), new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 2f) };
     Main.OffsetsPlayerHeadgear = vector2Array1;
     Main.BlackFadeIn = 0;
     Main.noWindowBorder = false;
     Main.ugBack = 0;
     Main.oldUgBack = 0;
     Main.bgFrame = new int[1];
     Main.bgFrameCounter = new int[1];
     Main.skipMenu = false;
     Main.verboseNetplay = false;
     Main.stopTimeOuts = false;
     Main.showSpam = false;
     Main.showItemOwner = false;
     Main.nextNPC = new bool[Main.maxNPCTypes];
     Main.musicBox = -1;
     Main.musicBox2 = -1;
     Main.hbPosition = 1;
     Main.cEd = false;
     Main.wFrCounter = 0f;
     Main.wFrame = 0f;
     Main.drawDiag = false;
     Main.drawRelease = false;
     Main.drawBetterDebug = false;
     Main.betterDebugRelease = false;
     Main.renderNow = false;
     Main.drawToScreen = false;
     Main.targetSet = false;
     Main.essScale = 1f;
     Main.essDir = -1;
     Main.cloudBGX = new float[2];
     Main.cloudBG = new int[] { 112, 113 };
     Main.treeMntBG = new int[2];
     Main.treeBG = new int[3];
     Main.corruptBG = new int[3];
     Main.jungleBG = new int[3];
     Main.snowMntBG = new int[2];
     Main.snowBG = new int[3];
     Main.hallowBG = new int[3];
     Main.crimsonBG = new int[3];
     Main.desertBG = new int[2];
     Main.treeX = new int[4];
     Main.treeStyle = new int[4];
     Main.caveBackX = new int[4];
     Main.caveBackStyle = new int[4];
     Main.debugWords = "";
     Main.gamePad = false;
     Main.xMas = false;
     Main.halloween = false;
     Main.snowDust = 0;
     Main.chTitle = false;
     Main.hairWindow = false;
     Main.clothesWindow = false;
     Main.ingameOptionsWindow = false;
     Main.achievementsWindow = false;
     Main.keyCount = 0;
     Main.keyString = new string[10];
     Main.keyInt = new int[10];
     Main.gFade = 0;
     Main.gFader = 0f;
     Main.gFadeDir = 1;
     Main.netDiag = false;
     Main.txData = 0;
     Main.rxData = 0;
     Main.txMsg = 0;
     Main.rxMsg = 0;
     Main.uCarry = 0f;
     Main.drawSkip = false;
     Main.fpsCount = 0;
     Main.fpsTimer = new Stopwatch();
     Main.updateTimer = new Stopwatch();
     Main.fountainColor = -1;
     Main.monolithType = -1;
     Main.showSplash = true;
     Main.ignoreErrors = true;
     Main.defaultIP = "";
     Main.dayRate = 1;
     Main.maxScreenW = 1920;
     Main.minScreenW = 800;
     Main.maxScreenH = 1200;
     Main.minScreenH = 600;
     Main.iS = 1f;
     Main.render = false;
     Main.qaStyle = 0;
     Main.zoneX = 99;
     Main.zoneY = 87;
     Main.harpNote = 0f;
     Main.projHostile = new bool[Main.maxProjectileTypes];
     Main.projHook = new bool[Main.maxProjectileTypes];
     Main.pvpBuff = new bool[Main.maxBuffTypes];
     Main.persistentBuff = new bool[Main.maxBuffTypes];
     Main.vanityPet = new bool[191];
     Main.lightPet = new bool[191];
     Main.meleeBuff = new bool[Main.maxBuffTypes];
     Main.debuff = new bool[Main.maxBuffTypes];
     Main.buffName = new string[Main.maxBuffTypes];
     Main.buffTip = new string[Main.maxBuffTypes];
     Main.buffNoSave = new bool[Main.maxBuffTypes];
     Main.buffNoTimeDisplay = new bool[Main.maxBuffTypes];
     Main.buffDoubleApply = new bool[Main.maxBuffTypes];
     Main.maxMP = 10;
     Main.recentWorld = new string[Main.maxMP];
     Main.recentIP = new string[Main.maxMP];
     Main.recentPort = new int[Main.maxMP];
     Main.shortRender = true;
     Main.owBack = true;
     Main.quickBG = 2;
     Main.bgDelay = 0;
     Main.bgStyle = 0;
     Main.bgAlpha = new float[10];
     Main.bgAlpha2 = new float[10];
     Main.EquipPage = 0;
     Main.EquipPageSelected = 0;
     Main.wof = -1;
     Main.wofF = 0;
     Main.offScreenRange = 200;
     Main.maxMapUpdates = 250000;
     Main.refreshMap = false;
     Main.loadMapLastX = 0;
     Main.loadMapLock = false;
     Main.loadMap = false;
     Main.mapReady = false;
     Main.textureMaxWidth = 2000;
     Main.textureMaxHeight = 1800;
     Main.updateMap = false;
     Main.mapMinX = 0;
     Main.mapMaxX = 0;
     Main.mapMinY = 0;
     Main.mapMaxY = 0;
     Main.mapTimeMax = 30;
     Main.mapTime = Main.mapTimeMax;
     Main.mapTargetX = 5;
     Main.mapTargetY = 2;
     Main.initMap = new bool[Main.mapTargetX, Main.mapTargetY];
     Main.mapWasContentLost = new bool[Main.mapTargetX, Main.mapTargetY];
     Main.OurFavoriteColor = new Color(255, 231, 69);
     Main.mapInit = false;
     Main.mapEnabled = true;
     Main.mapStyle = 1;
     Main.grabMapX = 0f;
     Main.grabMapY = 0f;
     Main.miniMapX = 0;
     Main.miniMapY = 0;
     Main.miniMapWidth = 0;
     Main.miniMapHeight = 0;
     Main.mapMinimapScale = 1.25f;
     Main.mapMinimapAlpha = 1f;
     Main.mapOverlayScale = 2.5f;
     Main.mapOverlayAlpha = 0.35f;
     Main.mapFullscreen = false;
     Main.resetMapFull = false;
     Main.mapFullscreenScale = 4f;
     Main.mapFullscreenPos = new Vector2(-1f, -1f);
     Main.renderCount = 99;
     Main.saveTime = new Stopwatch();
     Main.mcColor = new Color(125, 125, 255);
     Main.hcColor = new Color(200, 125, 255);
     Main.highVersionColor = new Color(255, 255, 0);
     Main.errorColor = new Color(255, 0, 0);
     Main.mouseHC = false;
     Main.craftingHide = false;
     Main.armorHide = false;
     Main.craftingAlpha = 1f;
     Main.armorAlpha = 1f;
     Main.buffAlpha = new float[Main.maxBuffTypes];
     Main.trashItem = new Item();
     Main.hardMode = false;
     Main.sceneWaterPos = Vector2.Zero;
     Main.sceneTilePos = Vector2.Zero;
     Main.sceneTile2Pos = Vector2.Zero;
     Main.sceneWallPos = Vector2.Zero;
     Main.sceneBackgroundPos = Vector2.Zero;
     Main.maxQ = true;
     Main.gfxQuality = 1f;
     Main.gfxRate = 0.01f;
     Main.DiscoR = 255;
     Main.DiscoB = 0;
     Main.DiscoG = 0;
     Main.teamCooldown = 0;
     Main.teamCooldownLen = 300;
     Main.gamePaused = false;
     Main.gameInactive = false;
     Main.updateTime = 0;
     Main.drawTime = 0;
     Main.uCount = 0;
     Main.updateRate = 0;
     Main.frameRate = 0;
     Main.RGBRelease = false;
     Main.qRelease = false;
     Main.netRelease = false;
     Main.frameRelease = false;
     Main.showFrameRate = false;
     Main.magmaBGFrame = 0;
     Main.magmaBGFrameCounter = 0;
     Main.saveTimer = 0;
     Main.autoJoin = false;
     Main.serverStarting = false;
     Main.leftWorld = 0f;
     Main.rightWorld = 134400f;
     Main.topWorld = 0f;
     Main.bottomWorld = 38400f;
     Main.maxTilesX = (int)Main.rightWorld / 16 + 1;
     Main.maxTilesY = (int)Main.bottomWorld / 16 + 1;
     Main.maxSectionsX = Main.maxTilesX / 200;
     Main.maxSectionsY = Main.maxTilesY / 150;
     Main.numDust = 6000;
     Main.numPlayers = 0;
     Main.maxNetPlayers = 255;
     Main.maxRain = 750;
     Main.slimeWarningTime = 0;
     Main.slimeWarningDelay = 420;
     Main.slimeRainNPCSlots = 0.65f;
     Main.slimeRainNPC = new bool[Main.maxNPCTypes];
     Main.slimeRainTime = 0;
     Main.slimeRain = false;
     Main.slimeRainKillCount = 0;
     Main.cameraX = 0f;
     Main.drewLava = false;
     Main.liquidAlpha = new float[12];
     Main.waterStyle = 0;
     Main.worldRate = 1;
     Main.caveParallax = 0.88f;
     Main.liquid = new Liquid[Liquid.resLiquid];
     Main.liquidBuffer = new LiquidBuffer[10000];
     Main.dedServ = false;
     Main.spamCount = 0;
     Main.curMusic = 0;
     Main.dayMusic = 0;
     Main.ugMusic = 0;
     Main.showItemText = true;
     Main.autoSave = true;
     Main.validateSaves = true;
     Main.bannerMouseOver = false;
     Main.buffString = "";
     Main.libPath = "";
     Main.lo = 0;
     Main.LogoA = 255;
     Main.LogoB = 0;
     Main.LogoT = false;
     Main.statusText = "";
     Main.worldName = "";
     Main.background = 0;
     Main.caveBackground = 0;
     Main.ugBackTransition = 0f;
     Main.teamColor = new Color[6];
     Main.dayTime = true;
     Main.time = 13500;
     Main.moonPhase = 0;
     Main.sunModY = 0;
     Main.moonModY = 0;
     Main.grabSky = false;
     Main.bloodMoon = false;
     Main.pumpkinMoon = false;
     Main.snowMoon = false;
     Main.cloudAlpha = 0f;
     Main.maxRaining = 0f;
     Main.oldMaxRaining = 0f;
     Main.rainTime = 0;
     Main.raining = false;
     Main.eclipse = false;
     Main.eclipseLight = 0f;
     Main.checkForSpawns = 0;
     Main.helpText = 0;
     Main.autoGen = false;
     Main.autoPause = false;
     Main.projFrames = new int[Main.maxProjectileTypes];
     Main.projPet = new bool[Main.maxProjectileTypes];
     Main.demonTorch = 1f;
     Main.demonTorchDir = 1;
     Main.martianLight = 1f;
     Main.martianLightDir = 1;
     Main.placementPreview = true;
     Main.weatherCounter = 0;
     Main.cloudLimit = 200;
     Main.numClouds = Main.cloudLimit;
     Main.numCloudsTemp = Main.numClouds;
     Main.windSpeedTemp = 0f;
     Main.windSpeed = 0f;
     Main.windSpeedSet = 0f;
     Main.windSpeedSpeed = 0f;
     Main.cloud = new Cloud[200];
     Main.resetClouds = true;
     Main.fadeCounter = 0;
     Main.invAlpha = 1f;
     Main.invDir = 1f;
     Main.maxMoons = 3;
     Main.moonType = 0;
     Main.numTileColors = 31;
     Main.tileAltTextureInit = new bool[Main.maxTileSets, Main.numTileColors];
     Main.tileAltTextureDrawn = new bool[Main.maxTileSets, Main.numTileColors];
     Main.numTreeStyles = 19;
     Main.treeAltTextureInit = new bool[Main.numTreeStyles, Main.numTileColors];
     Main.treeAltTextureDrawn = new bool[Main.numTreeStyles, Main.numTileColors];
     Main.checkTreeAlt = new bool[Main.numTreeStyles, Main.numTileColors];
     Main.wallAltTextureInit = new bool[Main.maxWallTypes, Main.numTileColors];
     Main.wallAltTextureDrawn = new bool[Main.maxWallTypes, Main.numTileColors];
     Main.musicFade = new float[40];
     Main.musicVolume = 0.75f;
     Main.ambientVolume = 0.75f;
     Main.soundVolume = 1f;
     Main.MenuServerMode = ServerSocialMode.None;
     Main.tileLighted = new bool[Main.maxTileSets];
     Main.tileMergeDirt = new bool[Main.maxTileSets];
     Main.tileCut = new bool[Main.maxTileSets];
     Main.tileAlch = new bool[Main.maxTileSets];
     Main.tileShine = new int[Main.maxTileSets];
     Main.tileShine2 = new bool[Main.maxTileSets];
     Main.wallHouse = new bool[Main.maxWallTypes];
     Main.wallDungeon = new bool[Main.maxWallTypes];
     Main.wallLight = new bool[Main.maxWallTypes];
     Main.wallBlend = new int[Main.maxWallTypes];
     Main.tileStone = new bool[Main.maxTileSets];
     Main.tileAxe = new bool[Main.maxTileSets];
     Main.tileHammer = new bool[Main.maxTileSets];
     Main.tileWaterDeath = new bool[Main.maxTileSets];
     Main.tileLavaDeath = new bool[Main.maxTileSets];
     Main.tileTable = new bool[Main.maxTileSets];
     Main.tileBlockLight = new bool[Main.maxTileSets];
     Main.tileNoSunLight = new bool[Main.maxTileSets];
     Main.tileDungeon = new bool[Main.maxTileSets];
     Main.tileSpelunker = new bool[Main.maxTileSets];
     Main.tileSolidTop = new bool[Main.maxTileSets];
     Main.tileSolid = new bool[Main.maxTileSets];
     Main.tileBouncy = new bool[Main.maxTileSets];
     Main.tileValue = new short[Main.maxTileSets];
     Main.tileLargeFrames = new byte[Main.maxTileSets];
     Main.wallLargeFrames = new byte[Main.maxWallTypes];
     Main.tileRope = new bool[Main.maxTileSets];
     Main.tileBrick = new bool[Main.maxTileSets];
     Main.tileMoss = new bool[Main.maxTileSets];
     Main.tileNoAttach = new bool[Main.maxTileSets];
     Main.tileNoFail = new bool[Main.maxTileSets];
     Main.tileObsidianKill = new bool[Main.maxTileSets];
     Main.tileFrameImportant = new bool[Main.maxTileSets];
     Main.tilePile = new bool[Main.maxTileSets];
     Main.tileBlendAll = new bool[Main.maxTileSets];
     Main.tileGlowMask = new short[Main.maxTileSets];
     Main.tileContainer = new bool[Main.maxTileSets];
     Main.tileSign = new bool[Main.maxTileSets];
     Main.tileMerge = new bool[Main.maxTileSets][];
     Main.cageFrames = 25;
     Main.critterCage = false;
     Main.bunnyCageFrame = new int[Main.cageFrames];
     Main.bunnyCageFrameCounter = new int[Main.cageFrames];
     Main.squirrelCageFrame = new int[Main.cageFrames];
     Main.squirrelCageFrameCounter = new int[Main.cageFrames];
     Main.squirrelCageFrameOrange = new int[Main.cageFrames];
     Main.squirrelCageFrameCounterOrange = new int[Main.cageFrames];
     Main.mallardCageFrame = new int[Main.cageFrames];
     Main.mallardCageFrameCounter = new int[Main.cageFrames];
     Main.duckCageFrame = new int[Main.cageFrames];
     Main.duckCageFrameCounter = new int[Main.cageFrames];
     Main.birdCageFrame = new int[Main.cageFrames];
     Main.birdCageFrameCounter = new int[Main.cageFrames];
     Main.redBirdCageFrame = new int[Main.cageFrames];
     Main.redBirdCageFrameCounter = new int[Main.cageFrames];
     Main.blueBirdCageFrame = new int[Main.cageFrames];
     Main.blueBirdCageFrameCounter = new int[Main.cageFrames];
     Main.butterflyCageMode = new byte[9, Main.cageFrames];
     Main.butterflyCageFrame = new int[9, Main.cageFrames];
     Main.butterflyCageFrameCounter = new int[9, Main.cageFrames];
     Main.scorpionCageFrame = new int[2, Main.cageFrames];
     Main.scorpionCageFrameCounter = new int[2, Main.cageFrames];
     Main.snailCageFrame = new int[Main.cageFrames];
     Main.snailCageFrameCounter = new int[Main.cageFrames];
     Main.snail2CageFrame = new int[Main.cageFrames];
     Main.snail2CageFrameCounter = new int[Main.cageFrames];
     Main.fishBowlFrameMode = new byte[Main.cageFrames];
     Main.fishBowlFrame = new int[Main.cageFrames];
     Main.fishBowlFrameCounter = new int[Main.cageFrames];
     Main.frogCageFrame = new int[Main.cageFrames];
     Main.frogCageFrameCounter = new int[Main.cageFrames];
     Main.mouseCageFrame = new int[Main.cageFrames];
     Main.mouseCageFrameCounter = new int[Main.cageFrames];
     Main.jellyfishCageMode = new byte[3, Main.cageFrames];
     Main.jellyfishCageFrame = new int[3, Main.cageFrames];
     Main.jellyfishCageFrameCounter = new int[3, Main.cageFrames];
     Main.wormCageFrame = new int[Main.cageFrames];
     Main.wormCageFrameCounter = new int[Main.cageFrames];
     Main.penguinCageFrame = new int[Main.cageFrames];
     Main.penguinCageFrameCounter = new int[Main.cageFrames];
     Main.slugCageFrame = new int[3, Main.cageFrames];
     Main.slugCageFrameCounter = new int[3, Main.cageFrames];
     Main.grasshopperCageFrame = new int[Main.cageFrames];
     Main.grasshopperCageFrameCounter = new int[Main.cageFrames];
     Main.tileSand = new bool[Main.maxTileSets];
     Main.tileFlame = new bool[Main.maxTileSets];
     Main.npcCatchable = new bool[Main.maxNPCTypes];
     Main.tileFrame = new int[Main.maxTileSets];
     Main.tileFrameCounter = new int[Main.maxTileSets];
     Main.wallFrame = new byte[Main.maxWallTypes];
     Main.wallFrameCounter = new byte[Main.maxWallTypes];
     Main.backgroundWidth = new int[207];
     Main.backgroundHeight = new int[207];
     Main.tilesLoaded = false;
     //Main.Map = new WorldMap(Main.maxTilesX, Main.maxTilesY);
     //Main.tile = new Tile[Main.maxTilesX, Main.maxTilesY];
     Main.tile = new TileProvider();
     Main.star = new Star[130];
     Main.item = new Item[401];
     Main.itemLockoutTime = new int[401];
     Main.npc = new NPC[201];
     Main.projectile = new Projectile[1001];
     Main.projectileIdentity = new int[256, 1001];
     Main.combatText = new CombatText[100];
     Main.itemText = new ItemText[20];
     Main.chest = new Chest[1000];
     Main.sign = new Sign[1000];
     Main.itemFrame = new int[401];
     Main.itemFrameCounter = new int[401];
     Main.itemAnimations = new DrawAnimation[Main.maxItemTypes];
     Main.itemAnimationsRegistered = new List<int>();
     Main.screenWidth = 1152;
     Main.screenHeight = 864;
     Main.screenMaximized = false;
     Main.chatLength = 600;
     Main.chatMode = false;
     Main.chatRelease = false;
     Main.showCount = 10;
     Main.numChatLines = 500;
     Main.startChatLine = 0;
     Main.chatText = "";
     Main.inputTextEnter = false;
     Main.inputTextEscape = false;
     Main.hotbarScale = new float[] { 1f, 0.75f, 0.75f, 0.75f, 0.75f, 0.75f, 0.75f, 0.75f, 0.75f, 0.75f };
     Main.mouseTextColor = 0;
     Main.mouseTextColorChange = 1;
     Main.mouseLeftRelease = false;
     Main.mouseRightRelease = false;
     Main.playerInventory = false;
     Main.stackCounter = 0;
     Main.stackDelay = 7;
     Main.superFastStack = 0;
     Main.mouseItem = new Item();
     Main.guideItem = new Item();
     Main.reforgeItem = new Item();
     Main.inventoryScale = 0.75f;
     Main.hasFocus = true;
     Main.recFastScroll = false;
     Main.recBigList = false;
     Main.recStart = 0;
     Main.recipe = new Recipe[Recipe.maxRecipes];
     Main.availableRecipe = new int[Recipe.maxRecipes];
     Main.availableRecipeY = new float[Recipe.maxRecipes];
     Main.myPlayer = 0;
     Main.player = new Player[256];
     Main.playerDrawDust = new List<int>();
     Main.playerDrawGore = new List<int>();
     Main.npcChatRelease = false;
     Main.editSign = false;
     Main.editChest = false;
     Main.blockInput = false;
     Main.defaultChestName = string.Empty;
     Main.npcChatText = "";
     Main.npcChatFocus1 = false;
     Main.npcChatFocus2 = false;
     Main.npcChatFocus3 = false;
     Main.npcShop = 0;
     Main.numShops = 21;
     Main.npcChatCornerItem = 0;
     Main.travelShop = new int[40];
     Main.anglerWhoFinishedToday = new List<string>();
     Main.anglerQuest = 0;
     Main.anglerQuestItemNetIDs = new int[] { 2450, 2451, 2452, 2453, 2454, 2455, 2456, 2457, 2458, 2459, 2460, 2461, 2462, 2463, 2464, 2465, 2466, 2467, 2468, 2469, 2470, 2471, 2472, 2473, 2474, 2475, 2476, 2477, 2478, 2479, 2480, 2481, 2482, 2483, 2484, 2485, 2486, 2487, 2488 };
     Main.craftGuide = false;
     Main.reforge = false;
     Main.toolTip = new Item();
     Main.motd = "";
     Main.numDisplayModes = 0;
     Main.displayWidth = new int[99];
     Main.displayHeight = new int[99];
     Main.gameMenu = true;
     Main.maxLoadPlayer = 1000;
     Main.maxLoadWorld = 1000;
     Main.PlayerList = new List<PlayerFileData>();
     Main.ActivePlayerFileData = new PlayerFileData();
     Main.PendingPlayer = null;
     Main.WorldList = new List<WorldFileData>();
     Main.ActiveWorldFileData = new WorldFileData();
     object[] objArray = new object[] { Environment.GetFolderPath(Environment.SpecialFolder.Personal), Path.DirectorySeparatorChar, "My Games", Path.DirectorySeparatorChar, "Terraria" };
     Main.SavePath = string.Concat(objArray);
     Main.WorldPath = string.Concat(Main.SavePath, Path.DirectorySeparatorChar, "Worlds");
     Main.CloudWorldPath = "worlds";
     Main.PlayerPath = string.Concat(Main.SavePath, Path.DirectorySeparatorChar, "Players");
     Main.CloudPlayerPath = "players";
     Main.Configuration = new Preferences(string.Concat(Main.SavePath, Path.DirectorySeparatorChar, "config.json"), false, false);
     Main.itemName = new string[Main.maxItemTypes];
     Main.npcName = new string[Main.maxNPCTypes];
     Main.PendingResolutionWidth = 800;
     Main.PendingResolutionHeight = 600;
     Main.invasionType = 0;
     Main.invasionX = 0;
     Main.invasionSize = 0;
     Main.invasionDelay = 0;
     Main.invasionWarn = 0;
     Main.invasionSizeStart = 0;
     Main.invasionProgressNearInvasion = false;
     Main.invasionProgressMode = 2;
     Main.invasionProgressIcon = 0;
     Main.invasionProgress = 0;
     Main.invasionProgressMax = 0;
     Main.invasionProgressWave = 0;
     Main.invasionProgressDisplayLeft = 0;
     Main.invasionProgressAlpha = 0f;
     Main.npcFrameCount = new int[] { 1, 2, 2, 3, 6, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 25, 23, 25, 21, 15, 26, 2, 10, 1, 16, 16, 16, 3, 1, 15, 3, 1, 3, 1, 1, 21, 25, 1, 1, 1, 3, 3, 15, 3, 7, 7, 4, 5, 6, 5, 3, 3, 23, 6, 3, 6, 6, 2, 5, 3, 2, 7, 7, 4, 2, 8, 1, 5, 1, 2, 4, 16, 5, 4, 4, 15, 15, 15, 15, 2, 4, 6, 6, 24, 16, 1, 1, 1, 1, 1, 1, 4, 3, 1, 1, 1, 1, 1, 1, 5, 6, 7, 16, 1, 1, 25, 23, 12, 20, 21, 1, 2, 2, 3, 6, 1, 1, 1, 15, 4, 11, 1, 23, 6, 6, 3, 1, 2, 2, 1, 3, 4, 1, 2, 1, 4, 2, 1, 15, 3, 25, 4, 5, 7, 3, 2, 12, 12, 4, 4, 4, 8, 8, 9, 5, 6, 4, 15, 23, 3, 3, 8, 5, 4, 13, 15, 12, 4, 14, 14, 3, 2, 5, 3, 2, 3, 23, 5, 14, 16, 5, 2, 2, 12, 3, 3, 3, 3, 2, 2, 2, 2, 2, 7, 14, 15, 16, 8, 3, 15, 15, 15, 2, 3, 20, 25, 23, 26, 4, 4, 16, 16, 20, 20, 20, 2, 2, 2, 2, 8, 12, 3, 4, 2, 4, 25, 26, 26, 6, 3, 3, 3, 3, 3, 3, 4, 4, 5, 4, 6, 7, 15, 4, 7, 6, 1, 1, 2, 4, 3, 5, 3, 3, 3, 4, 5, 6, 4, 2, 1, 8, 4, 4, 1, 8, 1, 4, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 3, 3, 3, 3, 3, 3, 15, 3, 6, 12, 20, 20, 20, 15, 15, 15, 5, 5, 6, 6, 5, 2, 7, 2, 6, 6, 6, 6, 6, 15, 15, 15, 15, 15, 11, 4, 2, 2, 3, 3, 3, 15, 15, 15, 10, 14, 12, 1, 10, 8, 3, 3, 2, 2, 2, 2, 7, 15, 15, 15, 6, 3, 10, 10, 6, 9, 8, 9, 8, 20, 10, 6, 23, 1, 4, 24, 2, 4, 6, 6, 10, 15, 15, 15, 15, 4, 4, 26, 23, 8, 2, 4, 4, 4, 4, 2, 2, 4, 12, 12, 9, 9, 9, 1, 9, 11, 2, 2, 9, 5, 6, 4, 18, 8, 11, 1, 4, 5, 8, 4, 1, 1, 1, 1, 4, 2, 5, 4, 11, 5, 11, 1, 1, 1, 10, 10, 15, 8, 17, 6, 6, 1, 12, 12, 13, 15, 9, 5, 10, 7, 7, 7, 7, 7, 7, 7, 4, 4, 16, 16, 25, 5, 7, 3, 10, 2, 6, 2, 19, 19, 19, 19, 26, 3, 1, 1, 1, 1, 1, 16, 21, 9, 16, 7, 6, 18, 13, 20, 12, 12, 20, 6, 14, 14, 14, 14, 6, 1, 3, 25, 19, 20, 22, 2, 4, 4, 4, 11, 9, 8, 1, 9, 1, 8, 8, 12, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 1, 6, 9, 1, 1, 1, 1, 1, 1, 4, 1, 10, 1, 8, 4, 1, 5, 8, 8, 8, 8, 9, 9, 5, 4, 8, 16, 8, 2, 3, 3, 6, 6 };
     Main.npcLifeBytes = new Dictionary<int, byte>();
     Main.clientPlayer = new Player();
     Main.getIP = Main.defaultIP;
     Main.getPort = Convert.ToString(Netplay.ListenPort);
     Main.menuMultiplayer = false;
     Main.menuServer = false;
     Main.netMode = 0;
     Main._targetNetMode = 0;
     Main._hasPendingNetmodeChange = false;
     Main.maxNPCUpdates = 5;
     Main.maxItemUpdates = 5;
     Main.cUp = "W";
     Main.cLeft = "A";
     Main.cDown = "S";
     Main.cRight = "D";
     Main.cJump = "Space";
     Main.cThrowItem = "T";
     Main.cHeal = "H";
     Main.cMana = "J";
     Main.cBuff = "B";
     Main.cHook = "E";
     Main.cTorch = "LeftShift";
     Main.cInv = "Escape";
     Main.cSmart = "LeftControl";
     Main.cMount = "R";
     Main.cSmartToggle = true;
     Main.smartDigEnabled = false;
     Main.smartDigShowing = false;
     Main.cursorOverride = -1;
     Main.signHover = -1;
     Main.cMapZoomIn = "Add";
     Main.cMapZoomOut = "Subtract";
     Main.cMapAlphaUp = "PageUp";
     Main.cMapAlphaDown = "PageDown";
     Main.cMapFull = "M";
     Main.cMapStyle = "Tab";
     Main.mouseColor = new Color(255, 50, 95);
     Main.cursorColor = Color.White;
     Main.cursorColorDirection = 1;
     Main.cursorAlpha = 0f;
     Main.cursorScale = 0f;
     Main.signBubble = false;
     Main.signX = 0;
     Main.signY = 0;
     Main.hideUI = false;
     Main.releaseUI = false;
     Main.fixedTiming = true;
     Main.oldStatusText = "";
     Main.autoShutdown = false;
     Main.serverGenLock = false;
     Main.sundialCooldown = 0;
     Main.fastForwardTime = false;
     Main.ambientWaterfallX = -1f;
     Main.ambientWaterfallY = -1f;
     Main.ambientWaterfallStrength = 0f;
     Main.ambientLavafallX = -1f;
     Main.ambientLavafallY = -1f;
     Main.ambientLavafallStrength = 0f;
     Main.ambientLavaX = -1f;
     Main.ambientLavaY = -1f;
     Main.ambientLavaStrength = 0f;
     Main.ambientCounter = 0;
     Main.ProjectileUpdateLoopIndex = -1;
     Main.maxMenuItems = 16;
     Main.selectedPlayer = 0;
     Main.selectedWorld = 0;
     Main.menuMode = 0;
     Main.menuSkip = 0;
     Main.cpItem = new Item();
     Main.newWorldName = "";
     Main.hoverItemName = "";
     Main.inventoryBack = new Color(220, 220, 220, 220);
     Main.mouseText = false;
     Main.sX = Main.screenWidth - 800;
     Main.oldClothesColor = new Color[4];
     Main.selColor = Color.White;
     Main.focusColor = 0;
     Main.colorDelay = 0;
     Main.setKey = -1;
     Main.bgScroll = 0;
     Main.autoPass = false;
     Main.menuFocus = 0;
     Main.blockMouse = false;
     string[] strArrays = new string[] { "MonolithVortex", "MonolithNebula", "MonolithStardust", "MonolithSolar" };
     Main.MonolithFilterNames = strArrays;
     string[] strArrays1 = new string[] { "MonolithVortex", "MonolithNebula", "MonolithStardust", "MonolithSolar" };
     Main.MonolithSkyNames = strArrays1;
     Main.bgScale = 1f;
     Main.bgW = (int)(1024f * Main.bgScale);
     Main.backColor = Color.White;
     Main.trueBackColor = Main.backColor;
 }
Beispiel #8
0
 public void SetWorld(string world)
 {
     Main.ActiveWorldFileData = WorldFile.GetAllMetadata(world);
     Main.WorldPathClassic = world;
 }
Beispiel #9
0
        public void LoadDedConfig(string configPath)
        {
            if (File.Exists(configPath))
            {
                using (StreamReader streamReader = new StreamReader(configPath))
                {
                    while (true)
                    {
                        string str = streamReader.ReadLine();
                        string str1 = str;
                        if (str == null)
                        {
                            break;
                        }
                        try
                        {
                            if (str1.Length > 6 && str1.Substring(0, 6).ToLower() == "world=")
                            {
                                string str2 = str1.Substring(6);
                                Main.ActiveWorldFileData = WorldFile.GetAllMetadata(str2);
                            }
                            if (str1.Length > 5 && str1.Substring(0, 5).ToLower() == "port=")
                            {
                                string str3 = str1.Substring(5);
                                try
                                {
                                    Netplay.ListenPort = Convert.ToInt32(str3);
                                }
                                catch (Exception ex)
                                {
            #if DEBUG
                                    Console.WriteLine(ex);
                                    System.Diagnostics.Debugger.Break();

            #endif
                                }
                            }
                            if (str1.Length > 11 && str1.Substring(0, 11).ToLower() == "maxplayers=")
                            {
                                string str4 = str1.Substring(11);
                                try
                                {
                                    Main.maxNetPlayers = Convert.ToInt32(str4);
                                }
                                catch (Exception ex)
                                {
            #if DEBUG
                                    Console.WriteLine(ex);
                                    System.Diagnostics.Debugger.Break();

            #endif
                                }
                            }
            #if !MONO
                            if (str1.Length > 9 && str1.Substring(0, 9).ToLower() == "priority=")
                            {
                                string str5 = str1.Substring(9);
                                try
                                {
                                    int num = Convert.ToInt32(str5);
                                    if (num >= 0 && num <= 5)
                                    {
                                        Process currentProcess = Process.GetCurrentProcess();
                                        if (num == 0)
                                        {
                                            currentProcess.PriorityClass = ProcessPriorityClass.RealTime;
                                        }
                                        else if (num == 1)
                                        {
                                            currentProcess.PriorityClass = ProcessPriorityClass.High;
                                        }
                                        else if (num == 2)
                                        {
                                            currentProcess.PriorityClass = ProcessPriorityClass.AboveNormal;
                                        }
                                        else if (num == 3)
                                        {
                                            currentProcess.PriorityClass = ProcessPriorityClass.Normal;
                                        }
                                        else if (num == 4)
                                        {
                                            currentProcess.PriorityClass = ProcessPriorityClass.BelowNormal;
                                        }
                                        else if (num == 5)
                                        {
                                            currentProcess.PriorityClass = ProcessPriorityClass.Idle;
                                        }
                                    }
                                }
                                catch (Exception ex)
                                {
            #if DEBUG
                                    Console.WriteLine(ex);
                                    System.Diagnostics.Debugger.Break();

            #endif
                                }
                            }
            #endif
                            if (str1.Length > 9 && str1.Substring(0, 9).ToLower() == "password="******"motd=")
                            {
                                Main.motd = str1.Substring(5);
                            }
                            if (str1.Length > 5 && str1.Substring(0, 5).ToLower() == "lang=")
                            {
                                Lang.lang = Convert.ToInt32(str1.Substring(5));
                            }
                            if (str1.Length >= 10 && str1.Substring(0, 10).ToLower() == "worldpath=")
                            {
                                Main.WorldPath = str1.Substring(10);
                            }
                            if (str1.Length >= 10 && str1.Substring(0, 10).ToLower() == "worldname=")
                            {
                                Main.worldName = str1.Substring(10);
                            }
                            if (str1.Length > 8 && str1.Substring(0, 8).ToLower() == "banlist=")
                            {
                                Netplay.BanFilePath = str1.Substring(8);
                            }
                            if (str1.Length > 11 && str1.Substring(0, 11).ToLower() == "difficulty=")
                            {
                                string str6 = str1.Substring(11);
                                if (str6 == "0")
                                {
                                    Main.expertMode = false;
                                }
                                else if (str6 == "1")
                                {
                                    Main.expertMode = true;
                                }
                            }
                            if (str1.Length > 11 && str1.Substring(0, 11).ToLower() == "autocreate=")
                            {
                                string str7 = str1.Substring(11);
                                if (str7 == "0")
                                {
                                    Main.autoGen = false;
                                }
                                else if (str7 == "1")
                                {
                                    Main.maxTilesX = 4200;
                                    Main.maxTilesY = 1200;
                                    Main.autoGen = true;
                                }
                                else if (str7 == "2")
                                {
                                    Main.maxTilesX = 6300;
                                    Main.maxTilesY = 1800;
                                    Main.autoGen = true;
                                }
                                else if (str7 == "3")
                                {
                                    Main.maxTilesX = 8400;
                                    Main.maxTilesY = 2400;
                                    Main.autoGen = true;
                                }
                            }
                            if (str1.Length > 7 && str1.Substring(0, 7).ToLower() == "secure=" && str1.Substring(7) == "1")
                            {
                                Netplay.spamCheck = true;
                            }
                            if (str1.Length > 10 && str1.Substring(0, 10).ToLower() == "npcstream=")
                            {
                                string str8 = str1.Substring(10);
                                try
                                {
                                    Main.npcStreamSpeed = Convert.ToInt32(str8);
                                }
                                catch (Exception ex)
                                {
            #if DEBUG
                                    Console.WriteLine(ex);
                                    System.Diagnostics.Debugger.Break();

            #endif
                                }
                            }
                        }
                        catch (Exception ex)
                        {
            #if DEBUG
                            Console.WriteLine(ex);
                            System.Diagnostics.Debugger.Break();

            #endif
                        }
                    }
                }
            }
        }
Beispiel #10
0
        public void DedServ()
        {
            ServerApi.Hooks.InvokeGameInitialize();
            string str;
            Main.rand = new Random();
            Console.Title = string.Concat("Terraria Server ", Main.versionNumber2);
            Main.dedServ = true;
            Main.showSplash = false;
            if (Main.autoGen)
            {
                Main.ActiveWorldFileData = new WorldFileData();
                Main.ActiveWorldFileData.Path = Main.WorldPathClassic;
            }
            this.Initialize();
            Lang.setLang(false);
            for (int i = 0; i < 540; i++)
            {
                NPC nPC = new NPC();
                nPC.SetDefaults(i, -1f);
                Main.npcName[i] = nPC.name;
            }

            if (Console.IsInputRedirected == true && string.IsNullOrEmpty(Main.WorldPathClassic) == true && !Main.autoGen)
            {
                throw new Exception("When running in the background, the world must be specified with -world <path>");
            }

            while (string.IsNullOrEmpty(Main.worldPathName))
            {
                bool flag = true;
                while (flag)
                {
                    Main.LoadWorlds();
                    Console.WriteLine(string.Concat("Terraria Server ", Main.versionNumber2));
                    Console.WriteLine("");
                    for (int j = 0; j < Main.WorldList.Count; j++)
                    {
                        object[] name = new object[]
                        {
                            j + 1,
                            '\t',
                            '\t', Main.WorldList[j].Name
                        };
                        Console.WriteLine("{0,-4}{1,-22}{2}, {3}, {4,-6}{5}",
                            j + 1,
                            Main.WorldList[j].Name,
                            Main.WorldList[j].IsHardMode ? "hard" : "norm",
                            Main.WorldList[j].HasCrimson ? "crim" : "corr",
                            Main.WorldList[j].IsExpertMode ? "exp" : "norm",
                            String.Format("Last used: {0}",
                                File.GetLastWriteTime(Main.WorldList[j].Path).ToString("g")));
                    }
                    Console.WriteLine();
                    Console.WriteLine("n           \tNew World");
                    Console.WriteLine("d   <number>\tDelete World");
                    Console.WriteLine("");
                    Console.Write("Choose World: ");
                    string str2 = Console.ReadLine() ?? "";
                    try
                    {
                        Console.Clear();
                    }
                    catch (Exception ex)
                    {
            #if DEBUG
                        Console.WriteLine(ex);
                        System.Diagnostics.Debugger.Break();

            #endif
                    }
                    if (str2.Length >= 2 && str2.Substring(0, 2).ToLower() == "d ")
                    {
                        try
                        {
                            int num = Convert.ToInt32(str2.Substring(2)) - 1;
                            if (num < Main.WorldList.Count)
                            {
                                Console.WriteLine(string.Concat("Terraria Server ", Main.versionNumber2));
                                Console.WriteLine("");
                                Console.WriteLine(string.Concat("Really delete ", Main.WorldList[num].Name, "?"));
                                Console.Write("(y/n): ");
                                if (Console.ReadLine().ToLower() == "y")
                                {
                                    Main.EraseWorld(num);
                                }
                            }
                        }
                        catch (Exception ex)
                        {
            #if DEBUG
                            Console.WriteLine(ex);
                            System.Diagnostics.Debugger.Break();

            #endif
                        }
                        try
                        {
                            Console.Clear();
                        }
                        catch (Exception ex)
                        {
            #if DEBUG
                            Console.WriteLine(ex);
                            System.Diagnostics.Debugger.Break();

            #endif
                        }
                    }
                    else if (str2 == "n" || str2 == "N")
                    {
                        bool flag1 = true;
                        while (flag1)
                        {
                            Console.WriteLine(string.Concat("Terraria Server ", Main.versionNumber2));
                            Console.WriteLine("");
                            Console.WriteLine(string.Concat("1", '\t', "Small"));
                            Console.WriteLine(string.Concat("2", '\t', "Medium"));
                            Console.WriteLine(string.Concat("3", '\t', "Large"));
                            Console.WriteLine("");
                            Console.Write("Choose size: ");
                            str = Console.ReadLine();
                            try
                            {
                                int num1 = Convert.ToInt32(str);
                                if (num1 == 1)
                                {
                                    Main.maxTilesX = 4200;
                                    Main.maxTilesY = 1200;
                                    flag1 = false;
                                }
                                else if (num1 == 2)
                                {
                                    Main.maxTilesX = 6400;
                                    Main.maxTilesY = 1800;
                                    flag1 = false;
                                }
                                else if (num1 == 3)
                                {
                                    Main.maxTilesX = 8400;
                                    Main.maxTilesY = 2400;
                                    flag1 = false;
                                }
                            }
                            catch (Exception ex)
                            {
            #if DEBUG
                                Console.WriteLine(ex);
                                System.Diagnostics.Debugger.Break();

            #endif
                            }
                            try
                            {
                                Console.Clear();
                            }
                            catch (Exception ex)
                            {
            #if DEBUG
                                Console.WriteLine(ex);
                                System.Diagnostics.Debugger.Break();

            #endif
                            }
                        }
                        flag1 = true;
                        while (flag1)
                        {
                            Console.WriteLine(string.Concat("Terraria Server ", Main.versionNumber2));
                            Console.WriteLine("");
                            Console.WriteLine(string.Concat("1", '\t', "Normal"));
                            Console.WriteLine(string.Concat("2", '\t', "Expert"));
                            Console.WriteLine("");
                            Console.Write("Choose difficulty: ");
                            str = Console.ReadLine();
                            try
                            {
                                int num2 = Convert.ToInt32(str);
                                if (num2 == 1)
                                {
                                    Main.expertMode = false;
                                    flag1 = false;
                                }
                                else if (num2 == 2)
                                {
                                    Main.expertMode = true;
                                    flag1 = false;
                                }
                            }
                            catch (Exception ex)
                            {
            #if DEBUG
                                Console.WriteLine(ex);
                                System.Diagnostics.Debugger.Break();

            #endif
                            }
                            try
                            {
                                Console.Clear();
                            }
                            catch (Exception ex)
                            {
            #if DEBUG
                                Console.WriteLine(ex);
                                System.Diagnostics.Debugger.Break();

            #endif
                            }
                        }
                        flag1 = true;
                        while (flag1)
                        {
                            Console.WriteLine(string.Concat("Terraria Server ", Main.versionNumber2));
                            Console.WriteLine("");
                            Console.Write("Enter world name: ");
                            Main.newWorldName = Console.ReadLine();
                            if (Main.newWorldName != "" && Main.newWorldName != " " && Main.newWorldName != null)
                            {
                                if (Main.newWorldName.Length > 20)
                                {
                                    Main.newWorldName = Main.newWorldName.Substring(0, 20);
                                }
                                flag1 = false;
                            }
                            try
                            {
                                Console.Clear();
                            }
                            catch (Exception ex)
                            {
            #if DEBUG
                                Console.WriteLine(ex);
                                System.Diagnostics.Debugger.Break();

            #endif
                            }
                        }
                        Main.worldName = Main.newWorldName;
                        Main.ActiveWorldFileData = WorldFile.CreateMetadata(Main.worldName, Main.expertMode);
                        Main.menuMode = 10;
                        Main.serverGenLock = true;
                        GenerationProgress generationProgress = new GenerationProgress();
                        WorldGen.CreateNewWorld(generationProgress);
                        flag1 = false;
                        while (Main.menuMode == 10)
                        {
                            if (Main.oldStatusText == Main.statusText)
                            {
                                continue;
                            }
                            Main.oldStatusText = Main.statusText;
                            Console.WriteLine(Main.statusText);
                        }
                        try
                        {
                            Console.Clear();
                        }
                        catch (Exception ex)
                        {
            #if DEBUG
                            Console.WriteLine(ex);
                            System.Diagnostics.Debugger.Break();

            #endif
                        }

                        int oldProgress = 0;
                        int oldValue = 0;

                        while (Main.serverGenLock)
                        {

                            if ((int)(generationProgress.TotalProgress * 100) != oldProgress || (int)(generationProgress.Value * 100) != oldValue)
                            {
                                Main.statusText = string.Format(string.Concat("{0:0%} - ", generationProgress.Message, " - {1:0%}"), generationProgress.TotalProgress, generationProgress.Value);
                                Main.oldStatusText = Main.statusText;
                                oldProgress = (int)(generationProgress.TotalProgress * 100);
                                oldValue = (int)(generationProgress.Value * 100);
                                Console.WriteLine(Main.statusText);
                            }
                        }
                    }
                    else
                    {
                        try
                        {
                            int num3 = Convert.ToInt32(str2);
                            num3--;
                            if (num3 >= 0 && num3 < Main.WorldList.Count)
                            {
                                bool flag2 = true;
                                while (flag2)
                                {
                                    Console.WriteLine(string.Concat("Terraria Server ", Main.versionNumber2));
                                    Console.WriteLine("");
                                    Console.Write("Max players (press enter for {0}): ", Main.maxNetPlayers);
                                    string str3 = Console.ReadLine();
                                    try
                                    {
                                        if (str3 == "")
                                        {
                                            str3 = Main.maxNetPlayers.ToString();
                                        }
                                        int num4 = Convert.ToInt32(str3);
                                        if (num4 <= 255 && num4 >= 1)
                                        {
                                            Main.maxNetPlayers = num4;
                                            flag2 = false;
                                        }
                                        flag2 = false;
                                    }
                                    catch (Exception ex)
                                    {
            #if DEBUG
                                        Console.WriteLine(ex);
                                        System.Diagnostics.Debugger.Break();

            #endif
                                    }
                                    try
                                    {
                                        Console.Clear();
                                    }
                                    catch (Exception ex)
                                    {
            #if DEBUG
                                        Console.WriteLine(ex);
                                        System.Diagnostics.Debugger.Break();

            #endif
                                    }
                                }
                                flag2 = true;
                                while (flag2)
                                {
                                    if (Netplay.ListenPort != 7777) //If the port has been changed by the API do not allow it to be changed.
                                    {
                                        flag2 = false;
                                        break;
                                    }
                                    Console.WriteLine(string.Concat("Terraria Server ", Main.versionNumber2));
                                    Console.WriteLine("");
                                    Console.Write("Server port (press enter for 7777): ");
                                    string str4 = Console.ReadLine();
                                    try
                                    {
                                        if (str4 == "")
                                        {
                                            str4 = "7777";
                                        }
                                        int num5 = Convert.ToInt32(str4);
                                        if (num5 <= 65535)
                                        {
                                            Netplay.ListenPort = num5;
                                            flag2 = false;
                                        }
                                    }
                                    catch (Exception ex)
                                    {
            #if DEBUG
                                        Console.WriteLine(ex);
                                        System.Diagnostics.Debugger.Break();

            #endif
                                    }
                                    try
                                    {
                                        Console.Clear();
                                    }
                                    catch (Exception ex)
                                    {
            #if DEBUG
                                        Console.WriteLine(ex);
                                        System.Diagnostics.Debugger.Break();

            #endif
                                    }
                                }
                                Main.ActiveWorldFileData = Main.WorldList[num3];
                                flag = false;
                                try
                                {
                                    Console.Clear();
                                }
                                catch (Exception ex)
                                {
            #if DEBUG
                                    Console.WriteLine(ex);
                                    System.Diagnostics.Debugger.Break();

            #endif
                                }
                            }
                        }
                        catch (Exception ex)
                        {
            #if DEBUG
                            Console.WriteLine(ex);
                            System.Diagnostics.Debugger.Break();

            #endif
                        }
                    }
                }
            }
            try
            {
                Console.Clear();
            }
            catch (Exception ex)
            {
            #if DEBUG
                Console.WriteLine(ex);
                System.Diagnostics.Debugger.Break();

            #endif
            }
            WorldGen.serverLoadWorld();
            Console.WriteLine(string.Concat("Terraria Server ", Main.versionNumber));
            Console.WriteLine("");
            while (!Netplay.IsServerRunning)
            {
                if (Main.oldStatusText == Main.statusText)
                {
                    continue;
                }
                Main.oldStatusText = Main.statusText;
                Console.WriteLine(Main.statusText);
            }
            try
            {
                Console.Clear();
            }
            catch (Exception ex)
            {
            #if DEBUG
                Console.WriteLine(ex);
                System.Diagnostics.Debugger.Break();

            #endif
            }
            Console.WriteLine(string.Concat("Terraria Server ", Main.versionNumber));
            Console.WriteLine("");
            Console.WriteLine(string.Concat("Listening on port ", Netplay.ListenPort));
            Console.WriteLine("Type 'help' for a list of commands.");
            Console.WriteLine("");
            Console.Title = string.Concat("Terraria Server: ", Main.worldName);

            Stopwatch stopwatch = new Stopwatch();
            if (!Main.autoShutdown)
            {
                Main.startDedInput();
            }
            ServerApi.Hooks.InvokeGamePostInitialize();
            stopwatch.Start();
            double num6 = 16.6666666666667;
            double num7 = 0;
            int num8 = 0;
            while (!Netplay.disconnect)
            {
                double elapsedMilliseconds = (double)stopwatch.ElapsedMilliseconds;
                if (elapsedMilliseconds + num7 >= num6)
                {
                    num8++;
                    num7 = num7 + (elapsedMilliseconds - num6);
                    stopwatch.Reset();
                    stopwatch.Start();
                    if (Main.oldStatusText != Main.statusText)
                    {
                        Main.oldStatusText = Main.statusText;
                        Console.WriteLine(Main.statusText);
                    }
                    if (Netplay.anyClients || ServerApi.ForceUpdate)
                    {
                        ServerApi.Hooks.InvokeGameUpdate();
                        this.Update();
                        ServerApi.Hooks.InvokeGamePostUpdate();
                    }
                    double elapsedMilliseconds1 = (double)stopwatch.ElapsedMilliseconds + num7;
                    if (elapsedMilliseconds1 < num6)
                    {
                        int num9 = (int)(num6 - elapsedMilliseconds1) - 1;
                        if (num9 > 1)
                        {
                            Thread.Sleep(num9 - 1);
                            if (!Netplay.anyClients)
                            {
                                num7 = 0;
                                Thread.Sleep(10);
                            }
                        }
                    }
                }
                Thread.Sleep(0);
            }
        }
Beispiel #11
0
 private static int WorldListSortMethod(WorldFileData data1, WorldFileData data2)
 {
     return data1.Name.CompareTo(data2.Name);
 }
        public static WorldFileData GetAllMetadata(string file, bool cloudSave)
        {
            Stream memoryStream;
            if (file == null || cloudSave && SocialAPI.Cloud == null)
            {
                return null;
            }
            try
            {
                WorldFileData worldFileDatum = new WorldFileData(file, cloudSave);
                if (cloudSave)
                {
                    memoryStream = new MemoryStream(SocialAPI.Cloud.Read(file));
                }
                else
                {
                    memoryStream = new FileStream(file, FileMode.Open);
                }
                using (Stream stream = memoryStream)
                {
                    using (BinaryReader binaryReader = new BinaryReader(stream))
                    {
                        int num = binaryReader.ReadInt32();
                        if (num < 135)
                        {
                            worldFileDatum.Metadata = FileMetadata.FromCurrentSettings(FileType.World);
                        }
                        else
                        {
                            worldFileDatum.Metadata = FileMetadata.Read(binaryReader, FileType.World);
                        }
                        if (num <= Main.curRelease)
                        {
                            binaryReader.ReadInt16();
                            stream.Position = (long)binaryReader.ReadInt32();
                            worldFileDatum.Name = binaryReader.ReadString();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            int num1 = binaryReader.ReadInt32();
                            worldFileDatum.SetWorldSize(binaryReader.ReadInt32(), num1);
                            worldFileDatum.IsExpertMode = (num < 112 ? false : binaryReader.ReadBoolean());
                            if (num >= 141)
                            {
                                worldFileDatum.CreationTime = DateTime.FromBinary(binaryReader.ReadInt64());
                            }
                            else if (cloudSave)
                            {
                                worldFileDatum.CreationTime = DateTime.Now;
                            }
                            else
                            {
                                worldFileDatum.CreationTime = File.GetCreationTime(file);
                            }
                            binaryReader.ReadByte();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            binaryReader.ReadDouble();
                            binaryReader.ReadDouble();
                            binaryReader.ReadDouble();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadInt32();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadInt32();
                            binaryReader.ReadInt32();
                            worldFileDatum.HasCrimson = binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            if (num >= 118)
                            {
                                binaryReader.ReadBoolean();
                            }
                            binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadBoolean();
                            binaryReader.ReadByte();
                            binaryReader.ReadInt32();
                            worldFileDatum.IsHardMode = binaryReader.ReadBoolean();
                            return worldFileDatum;
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Exception during world metadata load.");
                Console.WriteLine("If you are using -autocreate, it is safe to ignore this.");
            #if DEBUG
                Console.WriteLine(ex);
                System.Diagnostics.Debugger.Break();

            #endif
            }
            return new WorldFileData();
        }
Beispiel #13
0
 public static WorldFileData CreateMetadata(string name, bool isExpertMode)
 {
     WorldFileData worldFileDatum = new WorldFileData(Main.GetWorldPathFromName(name))
     {
         Name = name,
         IsExpertMode = isExpertMode,
         CreationTime = DateTime.Now,
         Metadata = FileMetadata.FromCurrentSettings(FileType.World)
     };
     return worldFileDatum;
 }
		public UIWorldListItem(WorldFileData data)
		{
			this.BorderColor = new Color(89, 116, 213) * 0.7f;
			this._dividerTexture = TextureManager.Load("Images/UI/Divider");
			this._innerPanelTexture = TextureManager.Load("Images/UI/InnerPanelBackground");
			this._buttonCloudActiveTexture = TextureManager.Load("Images/UI/ButtonCloudActive");
			this._buttonCloudInactiveTexture = TextureManager.Load("Images/UI/ButtonCloudInactive");
			this._buttonFavoriteActiveTexture = TextureManager.Load("Images/UI/ButtonFavoriteActive");
			this._buttonFavoriteInactiveTexture = TextureManager.Load("Images/UI/ButtonFavoriteInactive");
			this._buttonPlayTexture = TextureManager.Load("Images/UI/ButtonPlay");
			this._buttonDeleteTexture = TextureManager.Load("Images/UI/ButtonDelete");
			this.Height.Set(96f, 0f);
			this.Width.Set(0f, 1f);
			base.SetPadding(6f);
			this._data = data;
			this._worldIcon = new UIImage(this.GetIcon());
			this._worldIcon.Left.Set(4f, 0f);
			this._worldIcon.OnDoubleClick += new UIElement.MouseEvent(this.PlayGame);
			base.Append(this._worldIcon);
			UIImageButton uIImageButton = new UIImageButton(this._buttonPlayTexture);
			uIImageButton.VAlign = 1f;
			uIImageButton.Left.Set(4f, 0f);
			uIImageButton.OnClick += new UIElement.MouseEvent(this.PlayGame);
			base.OnDoubleClick += new UIElement.MouseEvent(this.PlayGame);
			uIImageButton.OnMouseOver += new UIElement.MouseEvent(this.PlayMouseOver);
			uIImageButton.OnMouseOut += new UIElement.MouseEvent(this.ButtonMouseOut);
			base.Append(uIImageButton);
			UIImageButton uIImageButton2 = new UIImageButton(this._data.IsFavorite ? this._buttonFavoriteActiveTexture : this._buttonFavoriteInactiveTexture);
			uIImageButton2.VAlign = 1f;
			uIImageButton2.Left.Set(28f, 0f);
			uIImageButton2.OnClick += new UIElement.MouseEvent(this.FavoriteButtonClick);
			uIImageButton2.OnMouseOver += new UIElement.MouseEvent(this.FavoriteMouseOver);
			uIImageButton2.OnMouseOut += new UIElement.MouseEvent(this.ButtonMouseOut);
			uIImageButton2.SetVisibility(1f, this._data.IsFavorite ? 0.8f : 0.4f);
			base.Append(uIImageButton2);
			if (SocialAPI.Cloud != null)
			{
				UIImageButton uIImageButton3 = new UIImageButton(this._data.IsCloudSave ? this._buttonCloudActiveTexture : this._buttonCloudInactiveTexture);
				uIImageButton3.VAlign = 1f;
				uIImageButton3.Left.Set(52f, 0f);
				uIImageButton3.OnClick += new UIElement.MouseEvent(this.CloudButtonClick);
				uIImageButton3.OnMouseOver += new UIElement.MouseEvent(this.CloudMouseOver);
				uIImageButton3.OnMouseOut += new UIElement.MouseEvent(this.ButtonMouseOut);
				base.Append(uIImageButton3);
			}
			UIImageButton uIImageButton4 = new UIImageButton(this._buttonDeleteTexture);
			uIImageButton4.VAlign = 1f;
			uIImageButton4.HAlign = 1f;
			uIImageButton4.OnClick += new UIElement.MouseEvent(this.DeleteButtonClick);
			uIImageButton4.OnMouseOver += new UIElement.MouseEvent(this.DeleteMouseOver);
			uIImageButton4.OnMouseOut += new UIElement.MouseEvent(this.DeleteMouseOut);
			this._deleteButton = uIImageButton4;
			if (!this._data.IsFavorite)
			{
				base.Append(uIImageButton4);
			}
			this._buttonLabel = new UIText("", 1f, false);
			this._buttonLabel.VAlign = 1f;
			this._buttonLabel.Left.Set(80f, 0f);
			this._buttonLabel.Top.Set(-3f, 0f);
			base.Append(this._buttonLabel);
			this._deleteButtonLabel = new UIText("", 1f, false);
			this._deleteButtonLabel.VAlign = 1f;
			this._deleteButtonLabel.HAlign = 1f;
			this._deleteButtonLabel.Left.Set(-30f, 0f);
			this._deleteButtonLabel.Top.Set(-3f, 0f);
			base.Append(this._deleteButtonLabel);
		}
Beispiel #15
0
        public static WorldFileData GetAllMetadata(string file)
        {
            if (file != null)
            {
                WorldFileData data = new WorldFileData(file);
                if (!FileUtilities.Exists(file))
                {
                    data.CreationTime = DateTime.Now;
                    data.Metadata = FileMetadata.FromCurrentSettings(FileType.World);
                    return data;
                }
                try
                {
                    using (Stream stream = new FileStream(file, FileMode.Open))
                    {
                        using (BinaryReader reader = new BinaryReader(stream))
                        {
                            int num = reader.ReadInt32();
                            if (num >= 0x87)
                                data.Metadata = FileMetadata.Read(reader, FileType.World);
                            else
                                data.Metadata = FileMetadata.FromCurrentSettings(FileType.World);

                            if (num <= Main.curRelease)
                            {
                                reader.ReadInt16();
                                stream.Position = reader.ReadInt32();
                                data.Name = reader.ReadString();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                int y = reader.ReadInt32();
                                int x = reader.ReadInt32();
                                data.SetWorldSize(x, y);
                                data.IsExpertMode = (num >= 0x70) && reader.ReadBoolean();
                                if (num >= 0x8d)
                                    data.CreationTime = DateTime.FromBinary(reader.ReadInt64());
                                else
                                    data.CreationTime = DateTime.Now;
                                data.CreationTime = File.GetCreationTime(file);
                                reader.ReadByte();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                reader.ReadDouble();
                                reader.ReadDouble();
                                reader.ReadDouble();
                                reader.ReadBoolean();
                                reader.ReadInt32();
                                reader.ReadBoolean();
                                reader.ReadBoolean();
                                reader.ReadInt32();
                                reader.ReadInt32();
                                data.HasCrimson = reader.ReadBoolean();
                                reader.ReadBoolean();
                                reader.ReadBoolean();
                                reader.ReadBoolean();
                                reader.ReadBoolean();
                                reader.ReadBoolean();
                                reader.ReadBoolean();
                                reader.ReadBoolean();
                                reader.ReadBoolean();
                                reader.ReadBoolean();
                                reader.ReadBoolean();
                                if (num >= 0x76)
                                {
                                    reader.ReadBoolean();
                                }
                                reader.ReadBoolean();
                                reader.ReadBoolean();
                                reader.ReadBoolean();
                                reader.ReadBoolean();
                                reader.ReadBoolean();
                                reader.ReadBoolean();
                                reader.ReadBoolean();
                                reader.ReadBoolean();
                                reader.ReadBoolean();
                                reader.ReadByte();
                                reader.ReadInt32();
                                data.IsHardMode = reader.ReadBoolean();
                                return data;
                            }
                        }
                    }
                }
                catch (Exception)
                {
                }
            }
            return null;
        }