Inheritance: Terraria.UI.UIElement
		public UIAchievementListItem(Achievement achievement)
		{
			this.BackgroundColor = new Color(26, 40, 89) * 0.8f;
			this.BorderColor = new Color(13, 20, 44) * 0.8f;
			this._achievement = achievement;
			this.Height.Set(82f, 0f);
			this.Width.Set(0f, 1f);
			this.PaddingTop = 8f;
			this.PaddingLeft = 9f;
			int iconIndex = Main.Achievements.GetIconIndex(achievement.Name);
			this._iconIndex = iconIndex;
			this._iconFrameUnlocked = new Rectangle(iconIndex % 8 * 66, iconIndex / 8 * 66, 64, 64);
			this._iconFrameLocked = this._iconFrameUnlocked;
			this._iconFrameLocked.X = this._iconFrameLocked.X + 528;
			this._iconFrame = this._iconFrameLocked;
			this.UpdateIconFrame();
			this._achievementIcon = new UIImageFramed(TextureManager.Load("Images/UI/Achievements"), this._iconFrame);
			base.Append(this._achievementIcon);
			this._achievementIconBorders = new UIImage(TextureManager.Load("Images/UI/Achievement_Borders"));
			this._achievementIconBorders.Left.Set(-4f, 0f);
			this._achievementIconBorders.Top.Set(-4f, 0f);
			base.Append(this._achievementIconBorders);
			this._innerPanelTopTexture = TextureManager.Load("Images/UI/Achievement_InnerPanelTop");
			this._innerPanelBottomTexture = TextureManager.Load("Images/UI/Achievement_InnerPanelBottom");
			this._categoryTexture = TextureManager.Load("Images/UI/Achievement_Categories");
		}
Beispiel #2
0
 public UIWorldListItem(WorldFileData data)
 {
     BorderColor = new Color(89, 116, 213) * 0.7f;
     _dividerTexture = TextureManager.Load("Images/UI/Divider");
     _innerPanelTexture = TextureManager.Load("Images/UI/InnerPanelBackground");
     _buttonCloudActiveTexture = TextureManager.Load("Images/UI/ButtonCloudActive");
     _buttonCloudInactiveTexture = TextureManager.Load("Images/UI/ButtonCloudInactive");
     _buttonFavoriteActiveTexture = TextureManager.Load("Images/UI/ButtonFavoriteActive");
     _buttonFavoriteInactiveTexture = TextureManager.Load("Images/UI/ButtonFavoriteInactive");
     _buttonPlayTexture = TextureManager.Load("Images/UI/ButtonPlay");
     _buttonDeleteTexture = TextureManager.Load("Images/UI/ButtonDelete");
     Height.Set(96f, 0.0f);
     Width.Set(0.0f, 1f);
     SetPadding(6f);
     _data = data;
     _worldIcon = new UIImage(GetIcon());
     _worldIcon.Left.Set(4f, 0.0f);
     _worldIcon.OnDoubleClick += new UIElement.MouseEvent(PlayGame);
     Append(_worldIcon);
     UIImageButton uiImageButton1 = new UIImageButton(_buttonPlayTexture);
     uiImageButton1.VAlign = 1f;
     uiImageButton1.Left.Set(4f, 0.0f);
     uiImageButton1.OnClick += new UIElement.MouseEvent(PlayGame);
     OnDoubleClick += new UIElement.MouseEvent(PlayGame);
     uiImageButton1.OnMouseOver += new UIElement.MouseEvent(PlayMouseOver);
     uiImageButton1.OnMouseOut += new UIElement.MouseEvent(ButtonMouseOut);
     Append(uiImageButton1);
     UIImageButton uiImageButton2 = new UIImageButton(_data.IsFavorite ? _buttonFavoriteActiveTexture : _buttonFavoriteInactiveTexture);
     uiImageButton2.VAlign = 1f;
     uiImageButton2.Left.Set(28f, 0.0f);
     uiImageButton2.OnClick += new UIElement.MouseEvent(FavoriteButtonClick);
     uiImageButton2.OnMouseOver += new UIElement.MouseEvent(FavoriteMouseOver);
     uiImageButton2.OnMouseOut += new UIElement.MouseEvent(ButtonMouseOut);
     uiImageButton2.SetVisibility(1f, this._data.IsFavorite ? 0.8f : 0.4f);
     Append(uiImageButton2);
     UIImageButton uiImageButton4 = new UIImageButton(_buttonDeleteTexture);
     uiImageButton4.VAlign = 1f;
     uiImageButton4.HAlign = 1f;
     uiImageButton4.OnClick += new UIElement.MouseEvent(DeleteButtonClick);
     uiImageButton4.OnMouseOver += new UIElement.MouseEvent(DeleteMouseOver);
     uiImageButton4.OnMouseOut += new UIElement.MouseEvent(DeleteMouseOut);
     _deleteButton = uiImageButton4;
     if (!_data.IsFavorite)
         Append(uiImageButton4);
     _buttonLabel = new UIText("", 1f, false);
     _buttonLabel.VAlign = 1f;
     _buttonLabel.Left.Set(80f, 0.0f);
     _buttonLabel.Top.Set(-3f, 0.0f);
     Append(_buttonLabel);
     _deleteButtonLabel = new UIText("", 1f, false);
     _deleteButtonLabel.VAlign = 1f;
     _deleteButtonLabel.HAlign = 1f;
     _deleteButtonLabel.Left.Set(-30f, 0.0f);
     _deleteButtonLabel.Top.Set(-3f, 0.0f);
     Append(_deleteButtonLabel);
 }
Beispiel #3
0
        public UIWorldListItem(WorldFileData data, int snapPointIndex)
        {
            this.BorderColor                    = new Color(89, 116, 213) * 0.7f;
            this._dividerTexture                = TextureManager.Load("Images/UI/Divider");
            this._innerPanelTexture             = TextureManager.Load("Images/UI/InnerPanelBackground");
            this._buttonCloudActiveTexture      = TextureManager.Load("Images/UI/ButtonCloudActive");
            this._buttonCloudInactiveTexture    = TextureManager.Load("Images/UI/ButtonCloudInactive");
            this._buttonFavoriteActiveTexture   = TextureManager.Load("Images/UI/ButtonFavoriteActive");
            this._buttonFavoriteInactiveTexture = TextureManager.Load("Images/UI/ButtonFavoriteInactive");
            this._buttonPlayTexture             = TextureManager.Load("Images/UI/ButtonPlay");
            this._buttonSeedTexture             = TextureManager.Load("Images/UI/ButtonSeed");
            this._buttonDeleteTexture           = TextureManager.Load("Images/UI/ButtonDelete");
            this.Height.Set(96f, 0.0f);
            this.Width.Set(0.0f, 1f);
            this.SetPadding(6f);
            this._data      = data;
            this._worldIcon = new UIImage(this.GetIcon());
            this._worldIcon.Left.Set(4f, 0.0f);
            this._worldIcon.OnDoubleClick += new UIElement.MouseEvent(this.PlayGame);
            this.Append((UIElement)this._worldIcon);
            float         pixels1        = 4f;
            UIImageButton uiImageButton1 = new UIImageButton(this._buttonPlayTexture);

            uiImageButton1.VAlign = 1f;
            uiImageButton1.Left.Set(pixels1, 0.0f);
            uiImageButton1.OnClick     += new UIElement.MouseEvent(this.PlayGame);
            this.OnDoubleClick         += new UIElement.MouseEvent(this.PlayGame);
            uiImageButton1.OnMouseOver += new UIElement.MouseEvent(this.PlayMouseOver);
            uiImageButton1.OnMouseOut  += new UIElement.MouseEvent(this.ButtonMouseOut);
            this.Append((UIElement)uiImageButton1);
            float         pixels2        = 28f;
            UIImageButton uiImageButton2 = new UIImageButton(this._data.IsFavorite ? this._buttonFavoriteActiveTexture : this._buttonFavoriteInactiveTexture);

            uiImageButton2.VAlign = 1f;
            uiImageButton2.Left.Set(pixels2, 0.0f);
            uiImageButton2.OnClick     += new UIElement.MouseEvent(this.FavoriteButtonClick);
            uiImageButton2.OnMouseOver += new UIElement.MouseEvent(this.FavoriteMouseOver);
            uiImageButton2.OnMouseOut  += new UIElement.MouseEvent(this.ButtonMouseOut);
            uiImageButton2.SetVisibility(1f, this._data.IsFavorite ? 0.8f : 0.4f);
            this.Append((UIElement)uiImageButton2);
            float pixels3 = pixels2 + 24f;

            if (SocialAPI.Cloud != null)
            {
                UIImageButton uiImageButton3 = new UIImageButton(this._data.IsCloudSave ? this._buttonCloudActiveTexture : this._buttonCloudInactiveTexture);
                uiImageButton3.VAlign = 1f;
                uiImageButton3.Left.Set(pixels3, 0.0f);
                uiImageButton3.OnClick     += new UIElement.MouseEvent(this.CloudButtonClick);
                uiImageButton3.OnMouseOver += new UIElement.MouseEvent(this.CloudMouseOver);
                uiImageButton3.OnMouseOut  += new UIElement.MouseEvent(this.ButtonMouseOut);
                uiImageButton3.SetSnapPoint("Cloud", snapPointIndex, new Vector2?(), new Vector2?());
                this.Append((UIElement)uiImageButton3);
                pixels3 += 24f;
            }
            if (Main.UseSeedUI && (long)this._data.WorldGeneratorVersion != 0L)
            {
                UIImageButton uiImageButton3 = new UIImageButton(this._buttonSeedTexture);
                uiImageButton3.VAlign = 1f;
                uiImageButton3.Left.Set(pixels3, 0.0f);
                uiImageButton3.OnClick     += new UIElement.MouseEvent(this.SeedButtonClick);
                uiImageButton3.OnMouseOver += new UIElement.MouseEvent(this.SeedMouseOver);
                uiImageButton3.OnMouseOut  += new UIElement.MouseEvent(this.ButtonMouseOut);
                uiImageButton3.SetSnapPoint("Seed", snapPointIndex, new Vector2?(), new Vector2?());
                this.Append((UIElement)uiImageButton3);
                pixels3 += 24f;
            }
            UIImageButton uiImageButton4 = new UIImageButton(this._buttonDeleteTexture);

            uiImageButton4.VAlign       = 1f;
            uiImageButton4.HAlign       = 1f;
            uiImageButton4.OnClick     += new UIElement.MouseEvent(this.DeleteButtonClick);
            uiImageButton4.OnMouseOver += new UIElement.MouseEvent(this.DeleteMouseOver);
            uiImageButton4.OnMouseOut  += new UIElement.MouseEvent(this.DeleteMouseOut);
            this._deleteButton          = uiImageButton4;
            if (!this._data.IsFavorite)
            {
                this.Append((UIElement)uiImageButton4);
            }
            float pixels4 = pixels3 + 4f;

            this._buttonLabel        = new UIText("", 1f, false);
            this._buttonLabel.VAlign = 1f;
            this._buttonLabel.Left.Set(pixels4, 0.0f);
            this._buttonLabel.Top.Set(-3f, 0.0f);
            this.Append((UIElement)this._buttonLabel);
            this._deleteButtonLabel        = new UIText("", 1f, false);
            this._deleteButtonLabel.VAlign = 1f;
            this._deleteButtonLabel.HAlign = 1f;
            this._deleteButtonLabel.Left.Set(-30f, 0.0f);
            this._deleteButtonLabel.Top.Set(-3f, 0.0f);
            this.Append((UIElement)this._deleteButtonLabel);
            uiImageButton1.SetSnapPoint("Play", snapPointIndex, new Vector2?(), new Vector2?());
            uiImageButton2.SetSnapPoint("Favorite", snapPointIndex, new Vector2?(), new Vector2?());
            uiImageButton4.SetSnapPoint("Delete", snapPointIndex, new Vector2?(), new Vector2?());
        }
		public UIWorldListItem(WorldFileData data)
		{
			this.BorderColor = new Color(89, 116, 213) * 0.7f;
			this._dividerTexture = TextureManager.Load("Images/UI/Divider");
			this._innerPanelTexture = TextureManager.Load("Images/UI/InnerPanelBackground");
			this._buttonCloudActiveTexture = TextureManager.Load("Images/UI/ButtonCloudActive");
			this._buttonCloudInactiveTexture = TextureManager.Load("Images/UI/ButtonCloudInactive");
			this._buttonFavoriteActiveTexture = TextureManager.Load("Images/UI/ButtonFavoriteActive");
			this._buttonFavoriteInactiveTexture = TextureManager.Load("Images/UI/ButtonFavoriteInactive");
			this._buttonPlayTexture = TextureManager.Load("Images/UI/ButtonPlay");
			this._buttonDeleteTexture = TextureManager.Load("Images/UI/ButtonDelete");
			this.Height.Set(96f, 0f);
			this.Width.Set(0f, 1f);
			base.SetPadding(6f);
			this._data = data;
			this._worldIcon = new UIImage(this.GetIcon());
			this._worldIcon.Left.Set(4f, 0f);
			this._worldIcon.OnDoubleClick += new UIElement.MouseEvent(this.PlayGame);
			base.Append(this._worldIcon);
			UIImageButton uIImageButton = new UIImageButton(this._buttonPlayTexture);
			uIImageButton.VAlign = 1f;
			uIImageButton.Left.Set(4f, 0f);
			uIImageButton.OnClick += new UIElement.MouseEvent(this.PlayGame);
			base.OnDoubleClick += new UIElement.MouseEvent(this.PlayGame);
			uIImageButton.OnMouseOver += new UIElement.MouseEvent(this.PlayMouseOver);
			uIImageButton.OnMouseOut += new UIElement.MouseEvent(this.ButtonMouseOut);
			base.Append(uIImageButton);
			UIImageButton uIImageButton2 = new UIImageButton(this._data.IsFavorite ? this._buttonFavoriteActiveTexture : this._buttonFavoriteInactiveTexture);
			uIImageButton2.VAlign = 1f;
			uIImageButton2.Left.Set(28f, 0f);
			uIImageButton2.OnClick += new UIElement.MouseEvent(this.FavoriteButtonClick);
			uIImageButton2.OnMouseOver += new UIElement.MouseEvent(this.FavoriteMouseOver);
			uIImageButton2.OnMouseOut += new UIElement.MouseEvent(this.ButtonMouseOut);
			uIImageButton2.SetVisibility(1f, this._data.IsFavorite ? 0.8f : 0.4f);
			base.Append(uIImageButton2);
			if (SocialAPI.Cloud != null)
			{
				UIImageButton uIImageButton3 = new UIImageButton(this._data.IsCloudSave ? this._buttonCloudActiveTexture : this._buttonCloudInactiveTexture);
				uIImageButton3.VAlign = 1f;
				uIImageButton3.Left.Set(52f, 0f);
				uIImageButton3.OnClick += new UIElement.MouseEvent(this.CloudButtonClick);
				uIImageButton3.OnMouseOver += new UIElement.MouseEvent(this.CloudMouseOver);
				uIImageButton3.OnMouseOut += new UIElement.MouseEvent(this.ButtonMouseOut);
				base.Append(uIImageButton3);
			}
			UIImageButton uIImageButton4 = new UIImageButton(this._buttonDeleteTexture);
			uIImageButton4.VAlign = 1f;
			uIImageButton4.HAlign = 1f;
			uIImageButton4.OnClick += new UIElement.MouseEvent(this.DeleteButtonClick);
			uIImageButton4.OnMouseOver += new UIElement.MouseEvent(this.DeleteMouseOver);
			uIImageButton4.OnMouseOut += new UIElement.MouseEvent(this.DeleteMouseOut);
			this._deleteButton = uIImageButton4;
			if (!this._data.IsFavorite)
			{
				base.Append(uIImageButton4);
			}
			this._buttonLabel = new UIText("", 1f, false);
			this._buttonLabel.VAlign = 1f;
			this._buttonLabel.Left.Set(80f, 0f);
			this._buttonLabel.Top.Set(-3f, 0f);
			base.Append(this._buttonLabel);
			this._deleteButtonLabel = new UIText("", 1f, false);
			this._deleteButtonLabel.VAlign = 1f;
			this._deleteButtonLabel.HAlign = 1f;
			this._deleteButtonLabel.Left.Set(-30f, 0f);
			this._deleteButtonLabel.Top.Set(-3f, 0f);
			base.Append(this._deleteButtonLabel);
		}
Beispiel #5
0
        private void BuildSacrificeMenuContents(UIElement totalContainer)
        {
            UIPanel uIPanel = CreateBasicPanel();

            uIPanel.VAlign = 0.5f;
            uIPanel.Height = new StyleDimension(170f, 0f);
            uIPanel.Width  = new StyleDimension(170f, 0f);
            uIPanel.Top    = default(StyleDimension);
            totalContainer.Append(uIPanel);
            uIPanel.OnUpdate    += Hover_OnUpdate;
            uIPanel.OnMouseOver += Hover_OnMouseOver;
            uIPanel.OnMouseOut  += Hover_OnMouseOut;
            AddCogsForSacrificeMenu(uIPanel);
            _pistonParticleAsset = Main.Assets.Request <Texture2D>("Images/UI/Creative/Research_Spark", Main.content, (AssetRequestMode)1);
            float   pixels  = 0f;
            UIImage uIImage = new UIImage(Main.Assets.Request <Texture2D>("Images/UI/Creative/Research_Slots", Main.content, (AssetRequestMode)1))
            {
                HAlign = 0.5f,
                VAlign = 0.5f,
                Top    = new StyleDimension(-20f, 0f),
                Left   = new StyleDimension(pixels, 0f)
            };

            uIPanel.Append(uIImage);
            Asset <Texture2D> obj           = Main.Assets.Request <Texture2D>("Images/UI/Creative/Research_FramedPistons", Main.content, (AssetRequestMode)1);
            UIImageFramed     uIImageFramed = new UIImageFramed(obj, obj.Frame(1, 9))
            {
                HAlign = 0.5f,
                VAlign = 0.5f,
                Top    = new StyleDimension(-20f, 0f),
                Left   = new StyleDimension(pixels, 0f),
                IgnoresMouseInteraction = true
            };

            uIPanel.Append(uIImageFramed);
            _sacrificePistons = uIImageFramed;
            UIParticleLayer uIParticleLayer = (_pistonParticleSystem = new UIParticleLayer
            {
                Width = new StyleDimension(0f, 1f),
                Height = new StyleDimension(0f, 1f),
                AnchorPositionOffsetByPercents = Vector2.One / 2f,
                AnchorPositionOffsetByPixels = Vector2.Zero
            });

            uIImageFramed.Append(_pistonParticleSystem);
            UIElement uIElement = Main.CreativeMenu.ProvideItemSlotElement(0);

            uIElement.HAlign = 0.5f;
            uIElement.VAlign = 0.5f;
            uIElement.Top    = new StyleDimension(-15f, 0f);
            uIElement.Left   = new StyleDimension(pixels, 0f);
            uIElement.SetSnapPoint("CreativeSacrificeSlot", 0);
            uIImage.Append(uIElement);
            UIText uIText = new UIText("(0/50)", 0.8f)
            {
                Top    = new StyleDimension(10f, 0f),
                Left   = new StyleDimension(pixels, 0f),
                HAlign = 0.5f,
                VAlign = 0.5f,
                IgnoresMouseInteraction = true
            };

            uIText.OnUpdate += descriptionText_OnUpdate;
            uIPanel.Append(uIText);
            UIPanel uIPanel2 = new UIPanel
            {
                Top    = new StyleDimension(0f, 0f),
                Left   = new StyleDimension(pixels, 0f),
                HAlign = 0.5f,
                VAlign = 1f,
                Width  = new StyleDimension(124f, 0f),
                Height = new StyleDimension(30f, 0f)
            };
            UIText element = new UIText(Language.GetText("CreativePowers.ConfirmInfiniteItemSacrifice"), 0.8f)
            {
                IgnoresMouseInteraction = true,
                HAlign = 0.5f,
                VAlign = 0.5f
            };

            uIPanel2.Append(element);
            uIPanel2.SetSnapPoint("CreativeSacrificeConfirm", 0);
            uIPanel2.OnClick     += sacrificeButton_OnClick;
            uIPanel2.OnMouseOver += FadedMouseOver;
            uIPanel2.OnMouseOut  += FadedMouseOut;
            uIPanel2.OnUpdate    += research_OnUpdate;
            uIPanel.Append(uIPanel2);
            uIPanel.OnUpdate += sacrificeWindow_OnUpdate;
        }
Beispiel #6
0
        public UIWorldListItem(WorldFileData data, int orderInList, bool canBePlayed)
        {
            _orderInList = orderInList;
            _data        = data;
            _canBePlayed = canBePlayed;
            LoadTextures();
            InitializeAppearance();
            _worldIcon = new UIImage(GetIcon());
            _worldIcon.Left.Set(4f, 0f);
            _worldIcon.OnDoubleClick += PlayGame;
            Append(_worldIcon);
            float         num           = 4f;
            UIImageButton uIImageButton = new UIImageButton(_buttonPlayTexture);

            uIImageButton.VAlign = 1f;
            uIImageButton.Left.Set(num, 0f);
            uIImageButton.OnClick     += PlayGame;
            base.OnDoubleClick        += PlayGame;
            uIImageButton.OnMouseOver += PlayMouseOver;
            uIImageButton.OnMouseOut  += ButtonMouseOut;
            Append(uIImageButton);
            num += 24f;
            UIImageButton uIImageButton2 = new UIImageButton(_data.IsFavorite ? _buttonFavoriteActiveTexture : _buttonFavoriteInactiveTexture);

            uIImageButton2.VAlign = 1f;
            uIImageButton2.Left.Set(num, 0f);
            uIImageButton2.OnClick     += FavoriteButtonClick;
            uIImageButton2.OnMouseOver += FavoriteMouseOver;
            uIImageButton2.OnMouseOut  += ButtonMouseOut;
            uIImageButton2.SetVisibility(1f, _data.IsFavorite ? 0.8f : 0.4f);
            Append(uIImageButton2);
            num += 24f;
            if (SocialAPI.Cloud != null)
            {
                UIImageButton uIImageButton3 = new UIImageButton(_data.IsCloudSave ? _buttonCloudActiveTexture : _buttonCloudInactiveTexture);
                uIImageButton3.VAlign = 1f;
                uIImageButton3.Left.Set(num, 0f);
                uIImageButton3.OnClick     += CloudButtonClick;
                uIImageButton3.OnMouseOver += CloudMouseOver;
                uIImageButton3.OnMouseOut  += ButtonMouseOut;
                uIImageButton3.SetSnapPoint("Cloud", orderInList);
                Append(uIImageButton3);
                num += 24f;
            }
            if (_data.WorldGeneratorVersion != 0L)
            {
                UIImageButton uIImageButton4 = new UIImageButton(_buttonSeedTexture);
                uIImageButton4.VAlign = 1f;
                uIImageButton4.Left.Set(num, 0f);
                uIImageButton4.OnClick     += SeedButtonClick;
                uIImageButton4.OnMouseOver += SeedMouseOver;
                uIImageButton4.OnMouseOut  += ButtonMouseOut;
                uIImageButton4.SetSnapPoint("Seed", orderInList);
                Append(uIImageButton4);
                num += 24f;
            }
            UIImageButton uIImageButton5 = new UIImageButton(_buttonDeleteTexture)
            {
                VAlign = 1f,
                HAlign = 1f
            };

            if (!_data.IsFavorite)
            {
                uIImageButton5.OnClick += DeleteButtonClick;
            }
            uIImageButton5.OnMouseOver += DeleteMouseOver;
            uIImageButton5.OnMouseOut  += DeleteMouseOut;
            _deleteButton = uIImageButton5;
            Append(uIImageButton5);
            num                += 4f;
            _buttonLabel        = new UIText("");
            _buttonLabel.VAlign = 1f;
            _buttonLabel.Left.Set(num, 0f);
            _buttonLabel.Top.Set(-3f, 0f);
            Append(_buttonLabel);
            _deleteButtonLabel        = new UIText("");
            _deleteButtonLabel.VAlign = 1f;
            _deleteButtonLabel.HAlign = 1f;
            _deleteButtonLabel.Left.Set(-30f, 0f);
            _deleteButtonLabel.Top.Set(-3f, 0f);
            Append(_deleteButtonLabel);
            uIImageButton.SetSnapPoint("Play", orderInList);
            uIImageButton2.SetSnapPoint("Favorite", orderInList);
            uIImageButton5.SetSnapPoint("Delete", orderInList);
        }