public float GetTerrainHeight(Vector3 worldPosition)
 {
     if (Terrain == null)
     {
         Debug.Log("SampleHeight for terrain was null"); return(100.0f);
     }
     return(Terrain.SampleHeight(worldPosition));
 }
Beispiel #2
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 public float GetTerrainHeight(Vector3 worldPosition)
 {
     return(Terrain.SampleHeight(worldPosition));
 }