private void OnLoad(object sender, EventArgs e)
        {
            Title = $"{EmbeddedFiles.AppName} | {EmbeddedFiles.Title_Unsaved}";
            Icon  = EmbeddedFiles.logo;

            // Set up lighting
            GL.ShadeModel(ShadingModel.Smooth);
            GL.Enable(EnableCap.ColorMaterial);

            // Set up caps
            GL.Enable(EnableCap.DepthTest);
            GL.Enable(EnableCap.RescaleNormal);
            GL.Disable(EnableCap.Texture2D);
            GL.Disable(EnableCap.CullFace);

            // Set up blending
            GL.Enable(EnableCap.Blend);
            GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);

            // Set background color
            GL.ClearColor(Color.FromArgb(255, 13, 13, 13));

            // Init keyboard to ensure first frame won't NPE
            _keyboard = Keyboard.GetState();

            _terrainGenerator = new CsTerrainGenerator();
            _renderManager    = new RenderManager(this, _terrainGenerator);

            _terrainLayerList = new RenderController(this);
            _terrainLayerList.Show();

            _scriptWatcher              = new ScriptWatcher();
            _scriptWatcher.FileChanged += OnScriptChanged;

            Lumberjack.Info(EmbeddedFiles.Info_WindowLoaded);
        }