Beispiel #1
0
        // public float barX;
        static public void Draw(TC_Layer layer, ref Vector2 startOffset, float activeMulti, bool drawMethod, bool isFirst, bool isLast)
        {
            TC_GlobalSettings g = TC_Settings.instance.global;

            bool isCulled = false;

            TC_LayerGroupGUI.DrawLayerOrLayerGroup(layer, ref startOffset, g.colLayer, ref isCulled, activeMulti, drawMethod, isFirst, isLast);
            if (!layer.active)
            {
                activeMulti *= 0.75f;
            }

            // DropDownMenu(rect, layer);

            bool hideSelectNodes = false;

            if (layer.outputId != TC.heightOutput)
            {
                if (layer.selectItemGroup.totalActive <= 1)
                {
                    hideSelectNodes = true;
                }
            }

            TC_NodeGroupGUI.Draw(layer.maskNodeGroup, ref startOffset, g.colMaskNodeGroup, g.colMaskNode, g.colLayer, activeMulti, layer.nodeFoldout, false, false, false);
            if (!hideSelectNodes)
            {
                TC_NodeGroupGUI.Draw(layer.selectNodeGroup, ref startOffset, g.colSelectNodeGroup, g.colSelectNode, g.colLayer, activeMulti, layer.nodeFoldout, false, layer.outputId != TC.heightOutput, hideSelectNodes);
            }
            if (layer.selectItemGroup != null && layer.outputId != TC.heightOutput)
            {
                TC_SelectItemGroupGUI.Draw(layer.selectItemGroup, ref startOffset, TC_Settings.instance.global.colSelectItemGroup, TC_Settings.instance.global.colSelectItem, g.colLayer, activeMulti);
            }
        }
        static public void DrawLayerGroup(TC_TerrainLayer terrainLayer, int index, ref Vector2 pos, ref float scrollY)
        {
            TC_GlobalSettings g            = TC_Settings.instance.global;
            Event             eventCurrent = Event.current;

            TC_LayerGroup layerGroup = terrainLayer.layerGroups[index];

            if (layerGroup == null)
            {
                return;
            }

            Vector2 posOld = pos;

            float t = 0;

            TC_LayerGroupGUI.Draw(layerGroup, false, ref pos, 1, false, false, ref t);

            Rect rect;

            rect = new Rect(posOld.x + 50, posOld.y - 18, 400, 100);
            TD.DrawTextureScaled(posOld.x - 44, posOld.y, 100, TD.texLineHorizontal, g.colLayerGroup);

            Color buttonColor;

            if (layerGroup.visible)
            {
                if (layerGroup.active)
                {
                    buttonColor = Color.green;
                }
                else
                {
                    buttonColor = Color.red;
                }
            }
            else
            {
                buttonColor = Color.white;
            }

            if (TD.DrawButton(rect, TC.outputNames[layerGroup.outputId], 64, true, Color.white, TD.editorSkinMulti == 1 ? buttonColor : new Color(buttonColor.r * 0.4f, buttonColor.g * 0.4f, buttonColor.b * 0.4f, 1)))
            {
                // Debug.Log("Clicked Button");
                TD.ClickOutputButton(layerGroup);
                eventCurrent.Use();
            }

            for (int i = 0; i < 3; i++)
            {
                rect = TD.GetRectScaled(pos.x - 32 + 25, pos.y + 33 + (i * 32), 32, 32); rect.xMin = 0;
                TD.DrawTexture(rect, TD.texSeparatorCenter, new Color(1, 1, 1, 0.5f));
                rect = TD.GetRectScaled(pos.x + 25, pos.y + 33 + (i * 32), 32, 32);
                TD.DrawTexture(rect, TD.texSeparatorRight, new Color(1, 1, 1, 0.5f));
            }

            pos.y += TD.cardHeight;
            pos.y += g.outputVSpace;

            // scrollY += startY - startOffset.y;
            // else GlobalManager.singleton.scrollAdd.y = 0;
            pos.x = posOld.x;
        }