Beispiel #1
0
        public int addActiveDecalInstance(int activeDecalIndex, int xPos, int zPos, float uScale, float vScale, float rotation, int minXTile, int maxXTile, int minYTile, int maxYTile)
        {
            BTerrainDecalInstance di = new BTerrainDecalInstance();

            di.mActiveDecalIndex = activeDecalIndex;
            di.mRotation         = rotation;
            di.mUScale           = uScale;
            di.mVScale           = vScale;
            di.mTileCenter       = new Vector2(xPos, zPos);

            di.mTileBoundsMin.X = minXTile;
            di.mTileBoundsMin.Y = minYTile;
            di.mTileBoundsMax.X = maxXTile;
            di.mTileBoundsMax.Y = maxYTile;
            di.mIsSelected      = false;

            mDecalInstances.Add(di);

            return(mDecalInstances.Count - 1);
        }
Beispiel #2
0
        private int giveLayerIDAtPixelInternal(int x, int y, int startingLayer, ref BTerrainTexturingLayer.eLayerType selectedLayerType)
        {
            if (startingLayer > mLayers.Count - 1)
            {
                startingLayer = mLayers.Count - 1;
            }

            if (startingLayer < 0)
            {
                selectedLayerType = BTerrainTexturingLayer.eLayerType.cLayer_Splat;
                return(0);
            }

            for (int i = startingLayer; i >= 0; i--)
            {
                if (mLayers[i].mAlphaLayer[x + BTerrainTexturing.getAlphaTextureWidth() * y] != 0)
                {
                    if (mLayers[i].mLayerType == BTerrainTexturingLayer.eLayerType.cLayer_Splat)
                    {
                        selectedLayerType = BTerrainTexturingLayer.eLayerType.cLayer_Splat;
                        return(mLayers[i].mActiveTextureIndex);
                    }
                    else
                    {
                        BTerrainDecalInstance dcli = TerrainGlobals.getTexturing().getActiveDecalInstance(mLayers[i].mActiveTextureIndex);
                        if (TerrainGlobals.getEditor().mVisTileIntetersectionX <= dcli.mTileBoundsMax.X && TerrainGlobals.getEditor().mVisTileIntetersectionX >= dcli.mTileBoundsMin.X &&
                            TerrainGlobals.getEditor().mVisTileIntetersectionZ <= dcli.mTileBoundsMax.Y && TerrainGlobals.getEditor().mVisTileIntetersectionZ >= dcli.mTileBoundsMin.Y)
                        {
                            selectedLayerType = BTerrainTexturingLayer.eLayerType.cLayer_Decal;
                            return(i);// dcli.mActiveDecalIndex;
                        }
                    }
                }
            }

            selectedLayerType = BTerrainTexturingLayer.eLayerType.cLayer_Splat;
            return(-1);
        }
Beispiel #3
0
        //CLM USED FOR EXPORT
        public unsafe void convertLayersToTexturingDataHandle(BTerrainLayerContainer input, List <Texture> tempAlphaTextures, BTerrainCompositeTexture output, int minXVert, int minZVert, int lod, int channelCount)
        {
            //  BTerrainLayerContainer input = node.mLayerContainer;
            //  BTerrainCompositeTexture output = node.getTextureData(lod).mCompositeTexture;

            Viewport vp = new Viewport();

            vp.X      = output.mXPixelOffset;
            vp.Y      = output.mYPixelOffset;
            vp.Width  = output.mWidth;
            vp.Height = output.mWidth;
            vp.MinZ   = 0;
            vp.MaxZ   = 1;
            BRenderDevice.getDevice().Viewport = vp;

            Microsoft.DirectX.Direct3D.Effect shader = TerrainGlobals.getTexturing().mCompositeShader;
            shader.Begin(0);
            shader.BeginPass(0);

            for (int i = 0; i < channelCount; i++)
            {
                for (int k = 0; k < output.mNumMips; k++)
                {
                    //actually render
                    Surface compositeTarget = null;
                    float   scale           = 1;

                    try
                    {
                        if (output.UsingAtlas == false)
                        {
                            compositeTarget = output.mTextures[i].GetSurfaceLevel(k);
                            BRenderDevice.getDevice().SetRenderTarget(0, compositeTarget);
                        }
                        else
                        {
                            BTerrainCompositeAtlasTexture atlas = output.mAtlas;

                            if (atlas.mTextures[i].Disposed == true)
                            {
                                atlas.reCreate();
                            }

                            scale           = atlas.mAtlasScale;
                            compositeTarget = atlas.mTextures[i].GetSurfaceLevel(k);
                            BRenderDevice.getDevice().SetRenderTarget(0, compositeTarget);
                        }


                        {
                            BTerrainTexturingLayer.eLayerType lastType = BTerrainTexturingLayer.eLayerType.cLayer_Splat;

                            float layerInc = 1.0f / (float)(cMaxNumBlends - 1);// (float)input.getNumLayers();
                            for (int j = 0; j < input.getNumLayers(); j++)
                            {
                                //    BRenderDevice.getDevice().Clear(ClearFlags.ZBuffer | ClearFlags.Target, unchecked((int)0xFFFF0000), 1.0f, 0);

                                //compose a splat
                                shader.SetValue(mShaderContribOverride, 1);
                                shader.SetValue(mShaderAlphaOverride, 1);
                                if (input.giveLayer(j).mLayerType == BTerrainTexturingLayer.eLayerType.cLayer_Splat)
                                {
                                    if (lastType != BTerrainTexturingLayer.eLayerType.cLayer_Splat)
                                    {
                                        shader.EndPass();
                                        shader.BeginPass(0);
                                        lastType = BTerrainTexturingLayer.eLayerType.cLayer_Splat;
                                    }

                                    if (TerrainGlobals.getEditor().getRenderMode() == BTerrainEditor.eEditorRenderMode.cRenderTextureSelectRender)
                                    {
                                        if (TerrainGlobals.getEditor().getMode() != BTerrainEditor.eEditorMode.cModeTexEdit)
                                        {
                                            if (j == 0)
                                            {
                                                shader.SetValue(mShaderContribOverride, 0);
                                                shader.SetValue(mShaderAlphaOverride, 0);
                                            }
                                            else
                                            {
                                                continue;
                                            }
                                        }
                                        else
                                        {
                                            if (input.giveLayer(j).mActiveTextureIndex != TerrainGlobals.getTerrainFrontEnd().SelectedTextureIndex)
                                            {
                                                shader.SetValue(mShaderContribOverride, 0);
                                            }
                                            else
                                            {
                                                shader.SetValue(mShaderContribOverride, 1);
                                            }
                                            shader.SetValue(mShaderAlphaOverride, 0);
                                        }
                                    }


                                    float targetLayer = (float)(j * layerInc);
                                    shader.SetValue(mShaderNumLayersHandle, targetLayer);
                                    shader.SetValue(mShaderAlphaTexArrayHandle, tempAlphaTextures[j]);


                                    //lock in our target texture
                                    BTerrainActiveTextureContainer active = TerrainGlobals.getTexturing().getActiveTexture(input.giveLayer(j).mActiveTextureIndex);
                                    if (active == null)
                                    {
                                        compositeTarget.Dispose();
                                        continue;
                                    }

                                    shader.SetValue(mShaderTexArrayHandle, active.mTexChannels[i].mTexture);
                                    float[] uvs = new float[2];
                                    uvs[0] = active.mUScale;
                                    uvs[1] = active.mVScale;

                                    shader.SetValue(mShaderLayerUV, uvs);
                                }
                                else //compose a decal
                                {
                                    if (lastType != BTerrainTexturingLayer.eLayerType.cLayer_Decal)
                                    {
                                        shader.EndPass();
                                        shader.BeginPass(1);
                                        lastType = BTerrainTexturingLayer.eLayerType.cLayer_Decal;
                                    }

                                    bool doWhite = false;
                                    if (TerrainGlobals.getEditor().getRenderMode() == BTerrainEditor.eEditorRenderMode.cRenderTextureSelectRender)
                                    {
                                        if (TerrainGlobals.getEditor().getMode() == BTerrainEditor.eEditorMode.cModeTexEdit)
                                        {
                                            shader.SetValue(mShaderContribOverride, 0);
                                        }
                                        else if (TerrainGlobals.getEditor().getMode() == BTerrainEditor.eEditorMode.cModeDecalEdit)
                                        {
                                            doWhite = true;
                                            if (TerrainGlobals.getTexturing().getActiveDecalInstance(input.giveLayer(j).mActiveTextureIndex).mActiveDecalIndex != TerrainGlobals.getTerrainFrontEnd().SelectedDecalIndex)
                                            {
                                                shader.SetValue(mShaderContribOverride, 0);
                                            }
                                            else
                                            {
                                                shader.SetValue(mShaderContribOverride, 1);
                                                shader.SetValue(mShaderAlphaOverride, 1);
                                            }
                                        }
                                    }

                                    //Grab our decal instance
                                    BTerrainDecalInstance decal = getActiveDecalInstance(input.giveLayer(j).mActiveTextureIndex);
                                    if (decal == null)
                                    {
                                        compositeTarget.Dispose();
                                        continue;
                                    }
                                    Vector4 selColor = new Vector4(1, 1, 1, 1);
                                    if (decal.mIsSelected)
                                    {
                                        selColor.Y = 0.75f;
                                        selColor.Z = 0.75f;
                                    }
                                    shader.SetValue(mShaderColorOverload, selColor);



                                    //grab the decal we care about
                                    BTerrainActiveDecalContainer active = getActiveDecal(decal.mActiveDecalIndex);
                                    if (active == null)
                                    {
                                        compositeTarget.Dispose();
                                        continue;
                                    }
                                    if (doWhite)
                                    {
                                        shader.SetValue(mShaderAlphaTexArrayHandle, tempAlphaTextures[0]);
                                    }
                                    else
                                    {
                                        shader.SetValue(mShaderAlphaTexArrayHandle, tempAlphaTextures[j]);
                                    }
                                    shader.SetValue(mShaderAlphaTexDecalHandle, active.mTexChannels[(int)BTerrainTexturing.eTextureChannels.cOpacity].mTexture);
                                    shader.SetValue(mShaderTexDecalHandle, active.mTexChannels[i].mTexture);

                                    float[] decalDat = new float[4];
                                    decalDat[0] = decal.mRotation;


                                    //compute our U and V offset
                                    float vertsToHighResPixelSpaceRatio = BTerrainTexturing.getTextureWidth() / BTerrainQuadNode.cMaxWidth;
                                    decalDat[1] = (decal.mTileCenter.X - (minXVert * vertsToHighResPixelSpaceRatio)) / BTerrainTexturing.getTextureWidth();
                                    decalDat[2] = (decal.mTileCenter.Y - (minZVert * vertsToHighResPixelSpaceRatio)) / BTerrainTexturing.getTextureHeight();

                                    decalDat[3] = 0;

                                    shader.SetValue(mShaderLayerDecalData, decalDat);

                                    float[] uvs = new float[2];
                                    uvs[0] = decal.mUScale;
                                    uvs[1] = decal.mVScale;
                                    shader.SetValue(mShaderLayerUV, uvs);
                                }

                                shader.CommitChanges();
                                BRenderDevice.getDevice().Viewport = vp;
                                BRenderDevice.getDevice().DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 4, 0, 2);
                            }

                            shader.EndPass();
                            shader.BeginPass(0);
                        }
                    }
                    catch (Direct3DXException e)
                    {
                        CoreGlobals.getErrorManager().SendToErrorWarningViewer("An error has occured during the compositing process");
                    }
                    finally
                    {
                        if (compositeTarget != null)
                        {
                            compositeTarget.Dispose();
                        }
                    }
                }
            }
            shader.EndPass();
            shader.End();
        }
Beispiel #4
0
        public void recomputeDecalInstanceBounds(int activeDecalInstanceIndex, bool redistributeToQNs)
        {
            //CLM THIS MATH IS VERY TRICKY!! PLEASE TALK TO ME BEFORE SCREWING WITH IT!!!!
            //CLM THIS MATH IS VERY TRICKY!! PLEASE TALK TO ME BEFORE SCREWING WITH IT!!!!

            //grab a list of previous QNs that we affected
            List <BTerrainQuadNode> oldNodes = giveNodesIntersectingDecalInstance(activeDecalInstanceIndex);


            BTerrainDecalInstance        dcli = mDecalInstances[activeDecalInstanceIndex];
            BTerrainActiveDecalContainer dcl  = mActiveDecals[dcli.mActiveDecalIndex];

            dcli.computeBounds();


            if (redistributeToQNs)
            {
                List <BTerrainQuadNode> newNodes = giveNodesIntersectingDecalInstance(activeDecalInstanceIndex);
                for (int i = 0; i < newNodes.Count; i++)
                {
                    //does this container already contain this decal reference?
                    if (!newNodes[i].mLayerContainer.containsID(activeDecalInstanceIndex, BTerrainTexturingLayer.eLayerType.cLayer_Decal))
                    {
                        if (newNodes[i].mLayerContainer.getNumDecalLayers() + 1 >= BTerrainTexturing.cMaxDecalsPerChunk)
                        {
                            MessageBox.Show("Error: This decal operation exceeds the max number of decals for one or more chunks.\n Please remove decals to get below the " + BTerrainTexturing.cMaxDecalsPerChunk + " max value.");
                            continue;
                        }
                        newNodes[i].mLayerContainer.newDecalLayer(activeDecalInstanceIndex);
                        int index = newNodes[i].mLayerContainer.giveLayerIndex(activeDecalInstanceIndex, BTerrainTexturingLayer.eLayerType.cLayer_Decal);
                        newNodes[i].mLayerContainer.computeDecalLayerAlphaContrib(index, newNodes[i].getDesc().mMinXVert, newNodes[i].getDesc().mMinZVert);
                    }
                    else
                    {
                        int index = newNodes[i].mLayerContainer.giveLayerIndex(activeDecalInstanceIndex, BTerrainTexturingLayer.eLayerType.cLayer_Decal);
                        newNodes[i].mLayerContainer.computeDecalLayerAlphaContrib(index, newNodes[i].getDesc().mMinXVert, newNodes[i].getDesc().mMinZVert);
                    }

                    //newNodes[i].getTextureData().free();
                    for (int lod = 0; lod < Terrain.BTerrainTexturing.cMaxNumLevels; lod++)
                    {
                        newNodes[i].getTextureData(lod).free();
                    }
                }

                //remove references from any older nodes that don't use us.
                for (int i = 0; i < oldNodes.Count; i++)
                {
                    if (!newNodes.Contains(oldNodes[i]))
                    {
                        int index = oldNodes[i].mLayerContainer.giveLayerIndex(activeDecalInstanceIndex, BTerrainTexturingLayer.eLayerType.cLayer_Decal);
                        if (index != -1)
                        {
                            oldNodes[i].mLayerContainer.removeLayer(index);
                        }

                        //oldNodes[i].getTextureData().free();
                        for (int lod = 0; lod < Terrain.BTerrainTexturing.cMaxNumLevels; lod++)
                        {
                            oldNodes[i].getTextureData(lod).free();
                        }
                    }
                }
                newNodes.Clear();
                newNodes = null;
            }
            oldNodes.Clear();
            oldNodes = null;
        }
Beispiel #5
0
        public void computeDecalLayerAlphaContrib(int layerIndex, int minXVertex, int minZVertex)
        {
            if (layerIndex < 0 || layerIndex >= mLayers.Count)
            {
                return;
            }

            //grab our decal instance
            if (mLayers[layerIndex].mLayerType != BTerrainTexturingLayer.eLayerType.cLayer_Decal)
            {
                return;
            }

            float vertsToHighResPixelSpaceRatio = BTerrainTexturing.getTextureWidth() / BTerrainQuadNode.cMaxWidth;

            BTerrainDecalInstance        dcli = TerrainGlobals.getTexturing().getActiveDecalInstance(mLayers[layerIndex].mActiveTextureIndex);
            BTerrainActiveDecalContainer dcl  = TerrainGlobals.getTexturing().getActiveDecal(dcli.mActiveDecalIndex);


            //scale, rotate, translate us
            int h  = dcl.mHeight;
            int w  = dcl.mWidth;
            int nW = (int)(w * ((1.0f / dcli.mUScale) / vertsToHighResPixelSpaceRatio));
            int nH = (int)(h * ((1.0f / dcli.mVScale) / vertsToHighResPixelSpaceRatio));
            int tW = 0;
            int tH = 0;

            byte[] tImgResized = null;
            byte[] tImgRotated = null;
            byte[] imgDat      = new byte[h * w];
            imgDat      = ImageManipulation.valueGreyScaleImg(imgDat, w, h, ImageManipulation.eValueOperation.cValue_Set, 255);
            tImgResized = ImageManipulation.resizeGreyScaleImg(imgDat, w, h, nW, nH, ImageManipulation.eFilterType.cFilter_Linear);
            tImgRotated = ImageManipulation.rotateGreyScaleImg(tImgResized, nW, nH, (float)(-dcli.mRotation * (180.0f / Math.PI)), false, out nW, out nH, ImageManipulation.eFilterType.cFilter_Nearest);

            byte[] tImg   = tImgRotated;
            int    startX = (int)((dcli.mTileCenter.X / vertsToHighResPixelSpaceRatio) - (nW >> 1) - minXVertex);
            int    startY = (int)((dcli.mTileCenter.Y / vertsToHighResPixelSpaceRatio) - (nH >> 1) - minZVertex);

            clearLayerAlpha(layerIndex);

            //copy back to masking
            for (int i = 0; i < nW; i++)
            {
                for (int j = 0; j < nH; j++)
                {
                    int iS = startX + i;
                    if (iS < 0 || iS >= BTerrainTexturing.getAlphaTextureWidth())
                    {
                        continue;
                    }

                    int jS = startY + j;
                    if (jS < 0 || jS >= BTerrainTexturing.getAlphaTextureHeight())
                    {
                        continue;
                    }

                    int srcIndex = j + i * nW;
                    int dstIndex = (int)(iS + BTerrainTexturing.getAlphaTextureHeight() * jS);

                    byte val = tImg[srcIndex];
                    mLayers[layerIndex].mAlphaLayer[dstIndex] = val;
                }
            }

            //also, walk any layers that exist above us, and subtract out their values as well
            for (int k = layerIndex + 1; k < mLayers.Count; k++)
            {
                if (mLayers[k].mLayerType == BTerrainTexturingLayer.eLayerType.cLayer_Splat)
                {
                    for (int i = 0; i < BTerrainTexturing.getAlphaTextureWidth() * BTerrainTexturing.getAlphaTextureHeight(); i++)
                    {
                        mLayers[layerIndex].mAlphaLayer[i] = (byte)BMathLib.Clamp(mLayers[layerIndex].mAlphaLayer[i] - mLayers[k].mAlphaLayer[i], 0, 255);
                    }
                }
            }

            imgDat      = null;
            tImgResized = null;
            tImgRotated = null;
            tImg        = null;
        }