/// <summary>
 /// Checks whether a player is a member of a region.
 /// </summary>
 /// <param name="player">Player name</param>
 /// <param name="region">The region</param>
 /// <returns>Whether the player is a member of the region</returns>
 public bool IsPlayerRegionMember(string player, Region region)
 {
     string[] members = region.Members.Split(' ');
     return members.Any(member => member == player);
 }
 /// <summary>
 /// Checks whether a player is a member of a region.
 /// </summary>
 /// <param name="player">Player ID</param>
 /// <param name="region">The region</param>
 /// <returns>Whether the player is a member of the region</returns>
 public bool IsPlayerRegionMember(int player, Region region)
 {
     return IsPlayerRegionMember(Program.server.PlayerList[player].Name, region);
 }
 /// <summary>
 /// Checks whether a player is a member of a region.
 /// </summary>
 /// <param name="player">Player ID</param>
 /// <param name="region">The region</param>
 /// <returns>Whether the player is a member of the region</returns>
 public bool IsPlayerRegionMember(int player, Region region)
 {
     return IsPlayerRegionMember(Program.server.getPlayerList()[player].getName(), region);
 }