Beispiel #1
0
 public static D2D1_GRADIENT_MESH_PATCH FromCoonsPatch([NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point0, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point1, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point2, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point3, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point4, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point5, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point6, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point7, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point8, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point9, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point10, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point11, [NativeTypeName("D2D1_COLOR_F")] DXGI_RGBA color0, [NativeTypeName("D2D1_COLOR_F")] DXGI_RGBA color1, [NativeTypeName("D2D1_COLOR_F")] DXGI_RGBA color2, [NativeTypeName("D2D1_COLOR_F")] DXGI_RGBA color3, D2D1_PATCH_EDGE_MODE topEdgeMode, D2D1_PATCH_EDGE_MODE leftEdgeMode, D2D1_PATCH_EDGE_MODE bottomEdgeMode, D2D1_PATCH_EDGE_MODE rightEdgeMode)
 {
     return(GradientMeshPatchFromCoonsPatch(point0, point1, point2, point3, point4, point5, point6, point7, point8, point9, point10, point11, color0, color1, color2, color3, topEdgeMode, leftEdgeMode, bottomEdgeMode, rightEdgeMode));
 }
Beispiel #2
0
 public D2D1_GRADIENT_MESH_PATCH([NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point00, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point01, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point02, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point03, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point10, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point11, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point12, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point13, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point20, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point21, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point22, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point23, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point30, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point31, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point32, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F point33, [NativeTypeName("D2D1_COLOR_F")] DXGI_RGBA color00, [NativeTypeName("D2D1_COLOR_F")] DXGI_RGBA color03, [NativeTypeName("D2D1_COLOR_F")] DXGI_RGBA color30, [NativeTypeName("D2D1_COLOR_F")] DXGI_RGBA color33, D2D1_PATCH_EDGE_MODE topEdgeMode, D2D1_PATCH_EDGE_MODE leftEdgeMode, D2D1_PATCH_EDGE_MODE bottomEdgeMode, D2D1_PATCH_EDGE_MODE rightEdgeMode)
 {
     this = GradientMeshPatch(point00, point01, point02, point03, point10, point11, point12, point13, point20, point21, point22, point23, point30, point31, point32, point33, color00, color03, color30, color33, topEdgeMode, leftEdgeMode, bottomEdgeMode, rightEdgeMode);
 }