public void AddStats([NativeTypeName("StatInfo&")] D3D12MA_StatInfo *outStats) { using var @lock = new D3D12MA_MutexLockRead(ref m_Mutex, m_hAllocator->UseMutex()); for (nuint i = 0; i < m_Blocks.size(); ++i) { D3D12MA_NormalBlock *pBlock = m_Blocks[i]->Value; D3D12MA_ASSERT((D3D12MA_DEBUG_LEVEL > 0) && (pBlock != null)); D3D12MA_HEAVY_ASSERT((D3D12MA_DEBUG_LEVEL > 1) && pBlock->Validate()); D3D12MA_StatInfo blockStatInfo; pBlock->m_pMetadata->CalcAllocationStatInfo(&blockStatInfo); AddStatInfo(ref *outStats, ref blockStatInfo); } }
public bool IsEmpty() { using var @lock = new D3D12MA_MutexLockRead(ref m_Mutex, m_hAllocator->UseMutex()); return(m_Blocks.empty()); }