Beispiel #1
0
        public static void UpdateTileByBiomeModExts(Tile tile)
        {
            // Module replacement
            ModExt_Biome_Replacement extReplacement = tile.biome.GetModExtension <ModExt_Biome_Replacement>();

            if (extReplacement != null)
            {
                // Replace elevation
                if (extReplacement.replaceElevation)
                {
                    tile.elevation = Rand.RangeInclusive(extReplacement.elevationMin, extReplacement.elevationMax);
                }
                // Replace hilliness
                if (extReplacement.replaceHilliness != null)
                {
                    tile.hilliness = (Hilliness)extReplacement.replaceHilliness;
                }
            }
            // Module temperature
            ModExt_Biome_Temperature extTemperature = tile.biome.GetModExtension <ModExt_Biome_Temperature>();

            if (extTemperature != null)
            {
                // Adjust base temperature
                tile.temperature = tile.temperature * (1f - extTemperature.tempStableWeight) + extTemperature.tempStableValue * extTemperature.tempStableWeight + extTemperature.tempOffset;
            }
        }
        public static void Postfix(ref TerrainDef __result, IntVec3 c, Map map)
        {
            BiomeDef biome = map.Biome;
            // General cell terrain replcement
            ModExt_Biome_Replacement extReplacement = biome.GetModExtension <ModExt_Biome_Replacement>() ?? ModExt_Biome_Replacement.Default;

            // Replace sand (mostly from beach)
            if (__result == RimWorld.TerrainDefOf.Sand)
            {
                __result = extReplacement.sandReplacement;
            }
            // Replace gravel
            if (__result == RimWorld.TerrainDefOf.Gravel)
            {
                __result = extReplacement.gravelReplacement;
            }

            // Addtitional island terrainPatchMaker by fertility
            if (biome.HasModExtension <ModExt_Biome_GenStep_Islands>())
            {
                TerrainDef newTerrain = IslandNoises.TerrainAtFromTerrainPatchMakerByFertility(c, map, __result);
                if (newTerrain != null)
                {
                    __result = newTerrain;
                }
            }

            // Post-terrain-gen terrain replacement
            // Replace filler stone
            if (__result == TerrainDefOf.FillerStone)
            {
                __result = GenStep_RocksFromGrid.RockDefAt(c).building.naturalTerrain;
            }
        }