/// <summary> /// Generates and applies new MeshCollider for the tile if no collider /// exists currently or <code>IsColliderDirty</code> is true. /// </summary> public void GenerateCollider() { if (gameObject.GetComponent <MeshCollider>() == null || IsColliderDirty) { MeshCollider collider = gameObject.AddComponent <MeshCollider>(); collider.sharedMesh = Terrain; TerraEvent.TriggerOnMeshColliderDidForm(gameObject, collider); } }
/// <summary> /// Calculates and applies a new MeshCollider for the tile if no collider /// exists currently or <code>IsColliderDirty</code> is true. /// </summary> public void CalculateCollider() { if (_tile.GetComponent <MeshCollider>() == null || _tile.IsColliderDirty) { MeshCollider collider = _tile.gameObject.AddComponent <MeshCollider>(); collider.sharedMesh = ActiveMesh; TerraEvent.TriggerOnMeshColliderDidForm(_tile.gameObject, collider); } }