Beispiel #1
0
 public bool isEndGame(Ball ball, int displayHeight)
 {
     if ((ball.rectangle.Y < 0) || (ball.rectangle.Y > displayHeight))
     {
         return true;
     }
     else
     {
         return false;
     }
 }
Beispiel #2
0
 public void Collision(ref Ball ball, ref RacketComputer racketComputer)
 {
     if (racketComputer.rectangle.Intersects(ball.rectangle))
     {
         var coordinate = ball.rectangle.X + ball.texture.Width;
         if ((racketComputer.rectangle.X <= coordinate + 5) && (racketComputer.rectangle.X >= coordinate - 5) && (ball.rectangle.X < racketComputer.rectangle.X))
         {
             ball.speedVector2.X = -ball.speedVector2.X;
             ball.speedVector2.Y = -ball.speedVector2.Y;
         }
         else if ((racketComputer.rectangle.X + racketComputer.texture.Width <= ball.rectangle.X + 5) && (racketComputer.rectangle.X + racketComputer.texture.Width >= ball.rectangle.X - 5))
         {
             ball.speedVector2.X = -ball.speedVector2.X;
             ball.speedVector2.Y = -ball.speedVector2.Y;
         }
         else
         {
             ball.speedVector2.Y = -ball.speedVector2.Y;
         }
     }
 }
Beispiel #3
0
        void NewGame()
        {
            displayWidth = graphics.PreferredBackBufferWidth;
            displayHeight = graphics.PreferredBackBufferHeight;
            var displayCentreX = displayWidth / 2;
            var displayCentreY = displayHeight / 2;

            ball = new Ball(Content.Load<Texture2D>("round"), new Rectangle(displayCentreX - 250, displayCentreY, 50, 50),
                displayWidth, displayHeight, 6);
            racket1 = new Racket(Content.Load<Texture2D>("palka"), new Rectangle(displayCentreX, displayHeight - 20, 250, 20),
                displayWidth, displayHeight, 5);
            racketComputer = new RacketComputer(Content.Load<Texture2D>("palka2"), new Rectangle(displayCentreX, 0, 250, 20),
                displayWidth, displayHeight, 5);
            action = new Action();
        }