Beispiel #1
0
        public void Save(string FileName)
        {
            if (!Directory.Exists("round")) Directory.CreateDirectory("round");

            FileName = "round/" + FileName;

            XmlSave X = new XmlSave(FileName);
            this.FileName = FileName;

            if (PlayerCount == 3) X.Xml3Man();

            X.StartXML("mjround");

            X.WriteTag("version", "value", 175);
            X.WriteTag("hash", "value", Hash);
            X.WriteTag("game", "index", Index);
            X.WriteTag("playercount", "value", PlayerCount);
            X.WriteTag("lobby", "value", Lobby);
            X.WriteTag("lobbytype", "value", Convert.ToInt32(LobbyType));
            X.WriteTag("round", "index", CurrentRound);
            X.WriteTag("result", "value", StringResult);
            X.WriteTag("drawreason", "value", DrawReason);
            X.WriteTag("riichistick", "value", RiichiStick);
            X.WriteTag("renchanstick", "value", RenchanStick);
            X.WriteTag("balancebefore", BalanceBefore);
            X.WriteTag("balanceafter", BalanceAfter);
            X.WriteTag("pay", Pay);
            X.WriteTag("winner", Winner);
            X.WriteTag("loser", Loser);
            X.WriteTag("openedsets", OpenedSets);
            X.WriteTag("naki", Naki);
            X.WriteTag("riichi", Riichi);
            X.WriteTag("wind", Wind);
            X.WriteTag("dealer", Dealer);
            X.WriteTag("stepcount", StepCount);
            X.WriteTag("tempai", Tempai);
            X.WriteTag("firstdora", "pointer", FirstDora);

            // Wall
            if(Wall != null)
            {
                string Tiles = String.Join(",", Wall.Tiles.Select(p => p.ToString()).ToArray());
                string Dice = String.Join(",", Wall.Dice.Select(p => p.ToString()).ToArray());

                X.StartTag("wall");
                X.Attribute("tiles", Tiles);
                X.Attribute("dice", Dice);

                X.EndTag();
            }

            // Dora
            {
                X.StartTag("dora");
                X.Attribute("count", Dora.Count);

                for (int j = 0; j < Dora.Count; j++)
                {
                    X.WriteTag("dora", "pointer", Dora[j]);
                }

                X.EndTag();
            }

            if (UraDora.Count > 0)
            {
                X.StartTag("uradora");
                X.Attribute("count", UraDora.Count);

                for (int j = 0; j < UraDora.Count; j++)
                {
                    X.WriteTag("dora", "pointer", UraDora[j]);
                }

                X.EndTag();
            }

            // Start hands
            {
                X.StartTag("hands");
                for (int i = 0; i < PlayerCount; i++)
                {
                    X.StartTag("hand");
                    X.Attribute("player", i);

                    StartHands[i].WriteXml(X);

                    X.EndTag();
                }

                X.EndTag();
            }

            // Actions
            {
                X.StartTag("steps");
                X.Attribute("count", Steps.Count);

                for (int j = 0; j < Steps.Count; j++)
                {
                    Steps[j].WriteXml(X);
                }

                X.EndTag();
            }

            // Shanten dynamic
            {
                X.StartTag("shantenlist");
                for (int i = 0; i < PlayerCount; i++)
                {
                    if (Shanten[i].Count == 0) continue;

                    X.StartTag("shanten");
                    X.Attribute("player", i);
                    X.Attribute("count", Shanten[i].Count);

                    for (int j = 0; j < Shanten[i].Count; j++) X.WriteTag("step", "value", Shanten[i][j]);

                    X.EndTag();
                }

                X.EndTag();
            }

            // Yaku list
            {
                for (int i = 0; i < PlayerCount; i++)
                {
                    if (Yaku[i].Count == 0) continue;

                    X.StartTag("agari");
                    X.Attribute("player", i);
                    X.Attribute("han", HanCount[i]);
                    X.Attribute("fu", FuCount[i]);
                    X.Attribute("cost", Cost[i]);
                    {
                        X.StartTag("yakulist");
                        X.Attribute("count", Yaku[i].Count);
                        for (int j = 0; j < Yaku[i].Count; j++)
                        {
                            X.StartTag("yaku");

                            X.Attribute("index", Yaku[i][j].Index);
                            X.Attribute("cost", Yaku[i][j].Cost);

                            X.EndTag();
                        }
                        X.EndTag();
                    }

                    if (Winner[i])
                    {
                        // Waiting hand
                        List<int> WaitingList = WinWaiting[i];

                        X.StartTag("waitings");
                        X.Attribute("count", WaitingList.Count);
                        for (int k = 0; k < WaitingList.Count; k++)
                        {
                            X.WriteTag("waiting", "value", WaitingList[k]);
                        }
                        X.EndTag();
                    }
                    X.EndTag();
                }
            }

            X.EndXML();
            X.Close();
        }
Beispiel #2
0
        public void SaveXml(string FileName)
        {
            XmlSave X = new XmlSave(FileName);

            if (PlayerCount == 3) X.Xml3Man();

            X.StartXML("mjreplay");

            // replay ID
            X.WriteTag("hash", "value", Hash);
            X.WriteTag("playercount", "value", PlayerCount);
            X.WriteTag("lobby", "value", Lobby);
            X.WriteTag("lobbytype", "value", Convert.ToInt32(LobbyType));
            X.WriteTag("result", Result);
            X.WriteTag("balance", Balance);
            X.WriteTag("place", Place);

            {
                X.StartTag("playerlist");

                for (int j = 0; j < PlayerCount; j++)
                {
                    Players[j].WriteXml(X);
                }
                X.EndTag();
            }

            {
                X.StartTag("roundlist");
                X.Attribute("count", Rounds.Count);
                for (int i = 0; i < Rounds.Count; i++)
                {
                    if(Rounds[i].FileName.CompareTo("") == 0) Rounds[i].FileName = Hash + "_" + i.ToString() + ".xml";

                    X.StartTag("round");
                    X.Attribute("index", i);
                    X.Attribute("filename", Rounds[i].FileName);

                    // Results
                    {
                        int[] StepCount = new int[4];
                        for (int j = 0; j < 4; j++) StepCount[j] = 0;
                        for (int j = 0; j < Rounds[i].Steps.Count; j++)
                        {
                            if (Rounds[i].Steps[j].Type == StepType.STEP_DISCARDTILE) StepCount[Rounds[i].Steps[j].Player]++;
                        }

                        X.WriteTag("round", "index", Rounds[i].CurrentRound);
                        X.WriteTag("renchan", "index", Rounds[i].RenchanStick);
                        X.WriteTag("result", "value", Rounds[i].StringResult);

                        X.WriteTag("balancebefore", Rounds[i].BalanceBefore);
                        X.WriteTag("balanceafter", Rounds[i].BalanceAfter);
                        X.WriteTag("pay", Rounds[i].Pay);
                        X.WriteTag("han", Rounds[i].HanCount);
                        X.WriteTag("fu", Rounds[i].FuCount);
                        X.WriteTag("cost", Rounds[i].Cost);
                        X.WriteTag("steps", StepCount);
                        X.WriteTag("winner", Rounds[i].Winner);
                        X.WriteTag("loser", Rounds[i].Loser);
                        X.WriteTag("openedsets", Rounds[i].OpenedSets);
                        X.WriteTag("riichi", Rounds[i].Riichi);
                        X.WriteTag("dealer", Rounds[i].Dealer);
                    }

                    X.EndTag();
                }
                X.EndTag();
            }

            X.EndXML();
            X.Close();
        }