Beispiel #1
0
        protected virtual GameMsg_SvVoteOptionListAdd UnpackSvVoteOptionListAdd(
            Unpacker unpacker, ref string failedOn)
        {
            var msg = new GameMsg_SvVoteOptionListAdd
            {
                NumOptions    = unpacker.GetInt(),
                Description0  = unpacker.GetString(CC_TRIM),
                Description1  = unpacker.GetString(CC_TRIM),
                Description2  = unpacker.GetString(CC_TRIM),
                Description3  = unpacker.GetString(CC_TRIM),
                Description4  = unpacker.GetString(CC_TRIM),
                Description5  = unpacker.GetString(CC_TRIM),
                Description6  = unpacker.GetString(CC_TRIM),
                Description7  = unpacker.GetString(CC_TRIM),
                Description8  = unpacker.GetString(CC_TRIM),
                Description9  = unpacker.GetString(CC_TRIM),
                Description10 = unpacker.GetString(CC_TRIM),
                Description11 = unpacker.GetString(CC_TRIM),
                Description12 = unpacker.GetString(CC_TRIM),
                Description13 = unpacker.GetString(CC_TRIM),
                Description14 = unpacker.GetString(CC_TRIM),
            };

            if (msg.NumOptions < 1 || msg.NumOptions > 15)
            {
                failedOn = "NumOptions";
            }

            return(msg);
        }
Beispiel #2
0
        public override bool UnpackMessage(GameMessage msg,
                                           UnPacker unPacker, out BaseGameMessage value, out string failedOn)
        {
            switch (msg)
            {
            case GameMessage.ServerMotd:
                value = new GameMsg_SvMotd();
                break;

            case GameMessage.ServerBroadcast:
                value = new GameMsg_SvBroadcast();
                break;

            case GameMessage.ServerChat:
                value = new GameMsg_SvChat();
                break;

            case GameMessage.ServerTeam:
                value = new GameMsg_SvTeam();
                break;

            case GameMessage.ServerKillMessage:
                value = new GameMsg_SvKillMsg();
                break;

            case GameMessage.ServerTuneParams:
                value = new GameMsg_SvTuneParams();
                break;

            case GameMessage.ServerExtraProjectile:
                value = new GameMsg_SvExtraProjectile();
                break;

            case GameMessage.ServerReadyToEnter:
                value = new GameMsg_SvReadyToEnter();
                break;

            case GameMessage.ServerWeaponPickup:
                value = new GameMsg_SvWeaponPickup();
                break;

            case GameMessage.ServerEmoticon:
                value = new GameMsg_SvEmoticon();
                break;

            case GameMessage.ServerVoteClearOptions:
                value = new GameMsg_SvVoteClearOptions();
                break;

            case GameMessage.ServerVoteOptionListAdd:
                value = new GameMsg_SvVoteOptionListAdd();
                break;

            case GameMessage.ServerVoteOptionAdd:
                value = new GameMsg_SvVoteOptionAdd();
                break;

            case GameMessage.ServerVoteOptionRemove:
                value = new GameMsg_SvVoteOptionRemove();
                break;

            case GameMessage.ServerVoteSet:
                value = new GameMsg_SvVoteSet();
                break;

            case GameMessage.ServerVoteStatus:
                value = new GameMsg_SvVoteStatus();
                break;

            case GameMessage.ServerSettings:
                value = new GameMsg_SvSettings();
                break;

            case GameMessage.ServerClientInfo:
                value = new GameMsg_SvClientInfo();
                break;

            case GameMessage.ServerGameInfo:
                value = new GameMsg_SvGameInfo();
                break;

            case GameMessage.ServerClientDrop:
                value = new GameMsg_SvClientDrop();
                break;

            case GameMessage.ServerGameMessage:
                value = new GameMsg_SvGameMsg();
                break;

            case GameMessage.DemoClientEnter:
                value = new GameMsg_DeClientEnter();
                break;

            case GameMessage.DemoClientLeave:
                value = new GameMsg_DeClientLeave();
                break;

            case GameMessage.ClientSay:
                value = new GameMsg_ClSay();
                break;

            case GameMessage.ClientSetTeam:
                value = new GameMsg_ClSetTeam();
                break;

            case GameMessage.ClientSetSpectatorMode:
                value = new GameMsg_ClSetSpectatorMode();
                break;

            case GameMessage.ClientStartInfo:
                value = new GameMsg_ClStartInfo();
                break;

            case GameMessage.ClientKill:
                value = new GameMsg_ClKill();
                break;

            case GameMessage.ClientReadyChange:
                value = new GameMsg_ClReadyChange();
                break;

            case GameMessage.ClientEmoticon:
                value = new GameMsg_ClEmoticon();
                break;

            case GameMessage.ClientVote:
                value = new GameMsg_ClVote();
                break;

            case GameMessage.ClientCallVote:
                value = new GameMsg_ClCallVote();
                break;

            default:
                value    = null;
                failedOn = null;
                return(false);
            }

            failedOn = null;
            if (!value.UnPackError(unPacker, ref failedOn))
            {
                if (value is IClampedMaxClients validator)
                {
                    validator.Validate(MaxClients, ref failedOn);
                }

                return(failedOn == null);
            }

            value = null;
            return(false);
        }