public bool SendData(byte[] data)
 {
     if (Connected)
     {
         return(m_SocketConn.SendData(data));
     }
     else
     {
         return(false);
     }
 }
Beispiel #2
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        private void ThreadTask()
        {
            try
            {
                while (!m_Terminate)
                {
                    if (m_WaitingRemainingBytes != DateTime.MinValue)
                    {
                        if (DateTime.Now.Subtract(m_WaitingRemainingBytes).TotalSeconds > 2)
                        {
                            Trace(EventType.Error, string.Format("{0} - So long time waiting the rest of message bytes. The connection will be closed. {1}", LOG_TAG, m_ScktConn.RemoteEndPoint));
                            Close();
                        }
                    }

                    lock (m_SendMsgList)
                        if (m_SendMsgList.Count > 0)
                        {
                            byte[] msgBytes = m_SendMsgList[0];
                            m_ScktConn.SendData(msgBytes);
                            Trace(EventType.Full, string.Format("{0} - {1} bytes sent !!!", LOG_TAG, msgBytes.Length));
                            m_SendMsgList.RemoveAt(0);
                        }

                    if (!m_Terminate)
                    {
                        if (!m_ThreadResetEvent.WaitOne(2000) && m_SendMsgList.Count == 0)
                        {
                            CommandEtherNetIPHeader msgListServices = new CommandEtherNetIPHeader {
                                Command = EncapsulationCommands.NOP
                            };
                            SendMessage(msgListServices, null);
                        }
                    }
                }
            }
            catch (Exception exc)
            {
                Trace(exc);
            }
        }
 public bool SendData(SocketConn scktConn, byte[] data)
 {
     return(scktConn.SendData(data));
 }