Allows one to do nasty things, like using methods as variables.
Inheritance: Variable
Beispiel #1
0
		internal Personality(VM vm, string name, string id)
		{
			VM = vm;
			// These variables MUST always be set:
			variables["name"] = name_var = new Variable(name);
			variables["id"] = id_var = new Variable(id) { Readonly = true };
			variables["enabled_user"] = enabledUser_var = new Variable(true);
			variables["birthday"] = new Variable(new VType.Date(DateTime.MinValue));

			// readonly age, returns DateTime.Now - BirthDay
			variables["age"] = new VariableFunc(() =>
			{
				try
				{
					var span = DateTime.Now - ((VType.Date)variables["birthday"].Value).Value;
					return (float)(new DateTime(1, 1, 1) + span).Year - 1f;
				}
				catch (ArgumentOutOfRangeException)
				{
					return -1f;
				}
			}, null);

			// ToDo 5: Add mood variables.
		}
Beispiel #2
0
        internal Personality(VM vm, string name, string id)
        {
            VM = vm;
            // These variables MUST always be set:
            variables["name"] = name_var = new Variable(name);
            variables["id"]   = id_var = new Variable(id)
            {
                Readonly = true
            };
            variables["enabled_user"] = enabledUser_var = new Variable(true);
            variables["birthday"]     = new Variable(new VType.Date(DateTime.MinValue));

            // readonly age, returns DateTime.Now - BirthDay
            variables["age"] = new VariableFunc(() =>
            {
                try
                {
                    var span = DateTime.Now - ((VType.Date)variables["birthday"].Value).Value;
                    return((float)(new DateTime(1, 1, 1) + span).Year - 1f);
                }
                catch (ArgumentOutOfRangeException)
                {
                    return(-1f);
                }
            }, null);

            // ToDo 5: Add mood variables.
        }