Beispiel #1
0
        private void PlayTween(TweenEvent tweenEvent)
        {
            //For UI tween event
            if (tweenEvent is UITweenEvent uiTweenEvent)
            {
                objectToTween.SetActive(true);

                //If this is a moving tween event
                if (uiTweenEvent.moving)
                {
                    Tween <float> moveTween =
                        objectToTween.TweenAnchoredPositionY(uiTweenEvent.moveTo, uiTweenEvent.duration);
                    moveTween.SetFrom(uiTweenEvent.moveFrom);
                    moveTween.SetOnComplete(() => OnEnd(uiTweenEvent.activeOnEnd));
                }

                //This is a fading tween event
                if (uiTweenEvent.fading)
                {
                    Tween <float> fadeTween = objectToTween.GetComponent <Graphic>()
                                              .TweenGraphicAlpha(uiTweenEvent.fadeTo, uiTweenEvent.duration);
                    fadeTween.SetFrom(uiTweenEvent.fadeFrom);
                    fadeTween.SetOnComplete(() => OnEnd(uiTweenEvent.activeOnEnd));
                }
            }
            else
            {
                Logger.Error("Unsupported tween event type!");
            }

            if (!Game.IsGameQuitting)
            {
                Logger.Debug("Played event {@Event}", tweenEvent.name);
            }
        }
Beispiel #2
0
        /// <summary>
        ///     Plays an event
        /// </summary>
        /// <param name="eventName"></param>
        public void PlayEvent(string eventName)
        {
            TweenEvent tweenEvent = eventsToPlay.FirstOrDefault(x => x.name == eventName);

            if (tweenEvent == null)
            {
                Logger.Error("There is no tween event called {EventName} on tween object {ObjectName}!", eventName,
                             objectToTween.name);
                return;
            }

            PlayTween(tweenEvent);
        }