Beispiel #1
0
        private void Start()
        {
            TMP_InputField input = GetComponent <TMP_InputField>();

            input.text = GameUILocale.ResolveString(input.text);
            Destroy(this);
        }
Beispiel #2
0
        private void Start()
        {
            TextMeshProUGUI text      = GetComponent <TextMeshProUGUI>();
            string          currentId = text.text;

            text.text = GameUILocale.ResolveString(text.text);

            //The text was not found
            if (text.text == currentId)
            {
                Logger.Warn("The localization key '{@Key}' was not found in the GameUI locale! ({@ObjectName})",
                            currentId, gameObject.name);
            }

            Destroy(this);
        }