Beispiel #1
0
        private Vector2 GetRawMoveVector()
        {
            Vector2 move = Vector2.zero;

            move.x = InputManager.GetAxisRaw(m_HorizontalAxis);
            move.y = InputManager.GetAxisRaw(m_VerticalAxis);

            if (InputManager.GetButtonDown(m_HorizontalAxis))
            {
                if (move.x < 0)
                {
                    move.x = -1f;
                }
                if (move.x > 0)
                {
                    move.x = 1f;
                }
            }
            if (InputManager.GetButtonDown(m_VerticalAxis))
            {
                if (move.y < 0)
                {
                    move.y = -1f;
                }
                if (move.y > 0)
                {
                    move.y = 1f;
                }
            }
            return(move);
        }
        public override bool ShouldActivateModule()
        {
            if (!base.ShouldActivateModule())
            {
                return(false);
            }

            var shouldActivate = m_ForceModuleActive;

            InputManager.GetButtonDown(m_SubmitButton);
            shouldActivate |= InputManager.GetButtonDown(m_CancelButton);
            shouldActivate |= !Mathf.Approximately(InputManager.GetAxisRaw(m_HorizontalAxis), 0.0f);
            shouldActivate |= !Mathf.Approximately(InputManager.GetAxisRaw(m_HorizontalAxis_2), 0.0f);
            shouldActivate |= !Mathf.Approximately(InputManager.GetAxisRaw(m_VerticalAxis), 0.0f);
            shouldActivate |= !Mathf.Approximately(InputManager.GetAxisRaw(m_VerticalAxis_2), 0.0f);
            shouldActivate |= (m_MousePosition - m_LastMousePosition).sqrMagnitude > 0.0f;
            shouldActivate |= InputManager.GetMouseButtonDown(0);


            for (int i = 0; i < InputManager.touchCount; ++i)
            {
                Touch input = InputManager.GetTouch(i);

                shouldActivate |= input.phase == TouchPhase.Began ||
                                  input.phase == TouchPhase.Moved ||
                                  input.phase == TouchPhase.Stationary;
            }
            return(shouldActivate);
        }
Beispiel #3
0
        public override bool ShouldActivateModule()
        {
            if (!base.ShouldActivateModule())
            {
                return(false);
            }

            var shouldActivate = InputManager.GetButtonDown(m_SubmitButton);

            shouldActivate |= InputManager.GetButtonDown(m_CancelButton);
            shouldActivate |= !Mathf.Approximately(InputManager.GetAxisRaw(m_HorizontalAxis), 0.0f);
            shouldActivate |= !Mathf.Approximately(InputManager.GetAxisRaw(m_VerticalAxis), 0.0f);
            shouldActivate |= (m_MousePosition - m_LastMousePosition).sqrMagnitude > 0.0f;
            shouldActivate |= InputManager.GetMouseButtonDown(0);
            return(shouldActivate);
        }
Beispiel #4
0
    // Update is called once per frame
    void Update()
    {
        // Eu: The input is inverted because I'm stupid
        float h = -Input.GetAxisRaw("Horizontal", GetPlayerID());
        float v = -Input.GetAxisRaw("Vertical", GetPlayerID());

        Vector2 walkDir = new Vector2(h, v);

        if (walkDir.SqrMagnitude() > 0.1f * 0.1f)
        {
            this.walkDirection = walkDir;
        }
        else
        {
            this.walkDirection = new Vector2(0, 0);
        }

        this.jump = Input.GetButton("Jump", GetPlayerID());

        //this.run = Input.GetButton("Run", GetPlayerID());

        if (this.attack == false && Input.GetButton("Attack", GetPlayerID()) == true)
        {
            timeAttackDown  = Time.time;
            this.attackDown = true;
            this.attackUp   = false;
        }
        else if (this.attack == true && Input.GetButton("Attack", GetPlayerID()) == false)
        {
            this.attackUp   = true;
            this.attackDown = false;
        }
        else
        {
            this.attackUp   = false;
            this.attackDown = false;
        }

        this.attack = Input.GetButton("Attack", GetPlayerID());
    }
Beispiel #5
0
 private Vector2 GetRawMoveVector()
 {
     return(new Vector2(InputManager.GetAxisRaw(m_HorizontalAxis),
                        InputManager.GetAxisRaw(m_VerticalAxis)));
 }