/// <summary>
 /// 处理客户端连接请求,成功后把客户端加入到clientPool
 /// </summary>
 /// <param name="result">Result.</param>
 private void Accept(IAsyncResult result)
 {
     Socket server = result.AsyncState as Socket;
     Socket client = server.EndAccept (result);
     try {
         //处理下一个客户端连接
         server.BeginAccept (new AsyncCallback (Accept), server);
         byte[] buffer = new byte[65536];
         //接收客户端消息
         client.BeginReceive (buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback (Recieve), client);
         ClientInfo info = new ClientInfo ();
         info.Id = client.RemoteEndPoint;
         info.handle = client.Handle;
         info.buffer = buffer;
         //把客户端存入clientPool
         this.clientPool.Add (client, info);
         Console.WriteLine (string.Format ("Client {0} connected", client.RemoteEndPoint));
     } catch (Exception ex) {
         Console.WriteLine ("Error :\r\n\t" + ex.ToString ());
     }
 }
 /// <summary>
 /// 处理客户端连接请求,成功后把客户端加入到clientPool
 /// </summary>
 /// <param name="result">Result.</param>
 private void Accept(IAsyncResult result)
 {
     Socket server = result.AsyncState as Socket;
     Socket client = server.EndAccept(result);
     try
     {
         //处理下一个客户端连接
         server.BeginAccept(new AsyncCallback(Accept), server);
         byte[] buffer = new byte[65536];
         //接收客户端消息
         client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(Recieve), client);
         ClientInfo info = new ClientInfo();
         info.Id = client.RemoteEndPoint;
         info.handle = client.Handle;
         info.buffer = buffer;
         //把客户端存入clientPool
         clientPool.Add(client, info);
     }
     catch //(Exception ex)
     {
     }
 }