Beispiel #1
0
        //Draw function for the window
        private void drawTargeter(int windowID)
        {
            int i, j;
            //Draw the search box first so it keeps its focus
            if (expand)
            {
                GUIStyle textFieldStyle = GUI.skin.GetStyle("TextField");
                textFieldStyle.padding = new RectOffset(3, 3, 1, 1);
                searchStr = GUI.TextField(new Rect(6, pos.height - 24, pos.width - 13 - 23 * filters.Count, 18), searchStr, textFieldStyle);
            }

            //Display the current target
            String curTarg = "Target: ";
            if (FlightGlobals.fetch != null && FlightGlobals.fetch.VesselTarget != null)    //Is there an active target?
                curTarg += FlightGlobals.fetch.VesselTarget.GetName();
            else
                curTarg += "(None)";

            //Display only title if collapsed
            float titleWidth = pos.width - 22 - 20;
            if (!expand)
            {
                curTarg = "Targetron v" + VERSION;
                titleWidth = pos.width - 30;
            }

            leftStyle.normal.textColor = new Color(1.0f, 0.858f, 0.0f); //Orange
            GUI.Label(new Rect(6, 0, titleWidth, 24), curTarg, leftStyle);

            if (expand)
            {
                GUIContent temp = null;
                switch (sortMode)
                {
                    case 0:
                        temp = new GUIContent(buttonDistAsc, "Sorting By Distance (Ascending)");
                        break;
                    case 1:
                        temp = new GUIContent(buttonDistDesc, "Sorting By Distance (Descending)");
                        break;
                    case 2:
                        temp = new GUIContent(buttonNameAsc, "Sorting By Name (Ascending)");
                        break;
                    case 3:
                        temp = new GUIContent(buttonNameDesc, "Sorting By Name (Descending)");
                        break;
                }

                if (GUI.Button(new Rect(pos.width - 22 - 20, 1, 20, 20), temp, buttonStyle))
                {
                    if (Event.current.button == 1)
                    {
                        sortMode--;
                        if (sortMode < 0)
                            sortMode = 3;
                    }
                    else
                    {
                        sortMode++;
                        if (sortMode > 3)
                            sortMode = 0;
                    }
                    switch (sortMode)
                    {
                        case 0:
                            targets.Sort(sortByDistanceA);   //Sort target vessels by their distance from the active ship
                            break;
                        case 1:
                            targets.Sort(sortByDistanceD);   //Sort target vessels by their distance from the active ship
                            break;
                        case 2:
                            targets.Sort(sortByDistanceA);
                            targets.Sort((x, y) => String.CompareOrdinal(x.vessel.GetName(), y.vessel.GetName()));
                            break;
                        case 3:
                            targets.Sort(sortByDistanceA);
                            targets.Sort((y, x) => String.CompareOrdinal(x.vessel.GetName(), y.vessel.GetName()));
                            break;
                    }
                }
            }

            //Display toggle for collapsing window
            String tooltipText = "Minimize";
            if (!expand)
                tooltipText = "Maximize";
            expand = GUI.Toggle(new Rect(pos.width - 20, 4, 20, 20), expand, new GUIContent(string.Empty, tooltipText), expandStyle);

            if (expand) //If window is expanded
            {
                if (pos.height == 20)
                    expandWindow(); //Expand window if it has not already been done

                //Display the scroll view for target list
                scrollPosition = GUI.BeginScrollView(new Rect(4, 24, pos.width - 8, pos.height - 27 - 22), scrollPosition, new Rect(1, 16, pos.width - 33, top > pos.height - 27 - 22 ? top : pos.height - 27 - 22), false, true);
                top = 0;

                int vesselFilter;
                float diff;
                foreach (Target target in targets)  //Iterate through each target vessel
                {
                    bool showVessel = true;

                    if (target == null || target.vessel == null || target.vessel.transform == null)
                        showVessel = false;
                    else if (searchStr.Length > 0 && !target.vessel.GetName().ToLower().Contains(searchStr.ToLower()))
                        showVessel = false;
                    else
                    {
                        for (i = 0; i < filters.Count; i++)
                        {
                            if (filters[i].matchType(target.vessel.vesselType, vesselTypes) && !filters[i].Enabled)
                                showVessel = false;
                        }
                    }
                    if (!showVessel) continue;
                    vesselFilter = 0;
                    for (i = 0; i < filters.Count; i++)
                    {
                        if (target.vessel.vesselType == filters[i].Type)
                            vesselFilter = i;
                    }
                    GUILayout.BeginHorizontal(new GUIContent(filters[vesselFilter].Texture), rowStyle, GUILayout.Width(pos.width - 33), GUILayout.Height(24));
                    GUILayout.Space(22);
                    //If the vessel name is too large to display, add ellipsis (...) and cut to length
                    try
                    {
                        String _name = target.vessel.GetName();
                        diff = pos.width - 55 - rightStyle.CalcSize(new GUIContent("(" + formatDistance(target.lastDistance) + ")")).x - 42;
                        if (leftStyle.CalcSize(new GUIContent(_name)).x - 2 >= diff - 2)
                        {
                            _name = _name.Substring(0, _name.Length - 1);
                            for (j = 0; j < target.vessel.GetName().Length; j++)
                            {
                                _name = _name.Substring(0, _name.Length - 1);
                                if (leftStyle.CalcSize(new GUIContent(_name + "...")).x + 2 <= diff - 2)
                                    break;
                            }
                            _name += "...";
                        }

                        //Set the text color
                        if (FlightGlobals.fetch.VesselTarget != null && FlightGlobals.fetch.VesselTarget.Equals(target.vessel))
                            leftStyle.normal.textColor = new Color(1.0f, 0.858f, 0.0f); //Orange for current target
                        else if (target.vessel.isCommandable)
                            leftStyle.normal.textColor = new Color(0.718f, 0.996f, 0.0f);   //Green if vessel can be controlled
                        else
                            leftStyle.normal.textColor = new Color(0.756f, 0.756f, 0.756f); //Gray for debris
                        rightStyle.normal.textColor = leftStyle.normal.textColor;   //Match distance color to name

                        //Display the vessel name
                        GUILayout.Label(_name, leftStyle, GUILayout.Width(diff), GUILayout.Height(24));

                        //Context opens on right click unless in IVA mode
                        int contextBtn = 1;
                        if (Camera.current != null && Camera.current.name != null && (CameraManager.Instance.currentCameraMode == CameraManager.CameraMode.IVA || CameraManager.Instance.currentCameraMode == CameraManager.CameraMode.Internal))
                            contextBtn = 0;

                        //Check if vessel name is right clicked (normal) or left clicked (IVA)
                        Rect lastRect = GUILayoutUtility.GetLastRect();
                        lastRect.x -= 23;
                        lastRect.width = pos.width - 70;
                        if (lastRect.Contains(Event.current.mousePosition) && Event.current.type == EventType.mouseUp && Event.current.button == contextBtn)
                            contextActive = target;

                        //Display the distance
                        GUILayout.Label("(" + formatDistance(target.lastDistance) + ")", rightStyle, GUILayout.ExpandWidth(false));

                        //Add button to set vessel as target
                        if (GUILayout.Button(new GUIContent(buttonTarget, "Set as Target"), buttonStyle))
                            FlightGlobals.fetch.SetVesselTarget(target.vessel);

                        //Add button to control vessel
                        if (GUILayout.Button(new GUIContent(buttonRocket, "Control Vessel"), buttonStyle))
                        {
                            saveConfig();
                            //GamePersistence.SaveGame("persistent", HighLogic.SaveFolder, SaveMode.OVERWRITE);
                            FlightGlobals.SetActiveVessel(target.vessel);
                        }
                    }
                    catch (Exception e)
                    {
                        Debug.Log("Targetron Error: Failed to draw vessel listing\n" + e.StackTrace);
                    }
                    GUILayout.EndHorizontal();
                    top += 24;
                }
                // For testing purposes
                /* for (int i = 0; i < 50; i++)
                 {
                     GUILayout.BeginHorizontal(GUILayout.Width(pos.width - 41), GUILayout.Height(24));
                     String name = "Totally sweet, but long name " + i*i*i;
                     float diff = pos.width - 41 - rightStyle.CalcSize(new GUIContent("(" + formatDistance(1024 * i) + ")")).x - 50;
                     if (leftStyle.CalcSize(new GUIContent(name)).x > diff)
                     {
                         for (int j = 0; j < name.Length - 2; j++)
                         {
                             name = name.Substring(0, name.Length - 1);
                             if (leftStyle.CalcSize(new GUIContent(name + "...")).x <= diff)
                                 break;
                         }
                         name += "...";
                     }

                     GUILayout.Label(name, leftStyle, GUILayout.Width(diff));
                     GUILayout.Label("(" + formatDistance(1024 * i) + ")", rightStyle, GUILayout.ExpandWidth(false));
                     if (GUILayout.Button(new GUIContent(buttonTarget, "Set as Target"), buttonStyle))
                     {
                     }
                     if (GUILayout.Button(new GUIContent(buttonRocket, "Control Vessel"), buttonStyle))
                     {
                     }
                     GUILayout.EndHorizontal();
                     top += 24;
                 }*/
                GUI.EndScrollView();

                //Draw each filter button, graying it out if disabled
                for (i = 0; i < filters.Count; i++)
                {
                    if (filters[i].Enabled)
                    {
                        GUI.contentColor = enabledColor;
                        GUI.backgroundColor = enabledBGColor;
                    }
                    else
                    {
                        GUI.contentColor = disabledColor;
                        GUI.backgroundColor = disabledBGColor;
                    }
                    if (
                        !GUI.Button(new Rect(pos.width - 28 - 23 * i, pos.height - 25, 24, 24),
                            new GUIContent(filters[i].Texture, filters[i].getName()), buttonStyle2)) continue;
                    filters[i].toggle();
                    if (Event.current.button == 1)
                    {
                        filterRC = i;
                        filterRCval = filters[i].Enabled;
                    }
                    else
                    {
                        if (filterRC >= 0)
                        {
                            if (i > filterRC)
                            {
                                for (j = filterRC + 1; j <= i; j++)
                                    filters[j].Enabled = filterRCval;
                            }
                            else
                            {
                                for (j = i; j < filterRC; j++)
                                    filters[j].Enabled = filterRCval;
                            }
                        }
                        filterRC = -1;
                    }
                }
                GUI.contentColor = enabledColor;
                GUI.backgroundColor = enabledBGColor;

                //Establish resize handles at bottom left and bottom right of the screen
                Vector3 mousePos = Input.mousePosition;
                mousePos.y = Screen.height - mousePos.y;    // Convert to GUI coords
                Rect windowHandle = new Rect(pos.x + pos.width - 4, pos.y + pos.height - 4, 4, 4);  //Bottom right handle
                Rect windowHandle2 = new Rect(pos.x, pos.y + pos.height - 6, 6, 6);     //Bottom left handle

                if (!handleClicked && !handleClicked2 && windowHandle.Contains(mousePos))    //Check if mouse is within bottom right handle
                {
                    //Set the cursor to NW resize
                    Cursor.SetCursor(cursorResizeNW, new Vector2(16, 16), CursorMode.Auto);
                    resetCursor = true;
                    if (Input.GetMouseButtonDown(0))    //Check if left mouse button is pressed
                    {
                        handleClicked = true;   //Set flag for bottom right handle
                        clickedPosition = mousePos; //Save click position
                        originalWindow = pos;   //Save original window position/size
                    }
                }
                else if (!handleClicked && !handleClicked2 && windowHandle2.Contains(mousePos))  //Check if mouse is within bottom left handle
                {
                    //Set the cursor to SW resize
                    Cursor.SetCursor(cursorResizeSW, new Vector2(16, 16), CursorMode.Auto);
                    resetCursor = true;
                    if (Input.GetMouseButtonDown(0))     //Check if left mouse button is pressed
                    {
                        handleClicked2 = true;  //Set flag for bottom left handle
                        clickedPosition = mousePos; //Save click position
                        originalWindow = pos;   //Save original window position/size
                    }
                }
                else if (!handleClicked && !handleClicked2 && resetCursor)
                {
                    Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);  //Reset the cursor
                    resetCursor = false;
                }

                if ((handleClicked || handleClicked2))    //If either resize handle is active
                {
                    // Resize window by dragging
                    if (Input.GetMouseButton(0))
                    {
                        if (handleClicked)  //Bottom right handle
                        {
                            pos.width = Mathf.Clamp(originalWindow.width + (mousePos.x - clickedPosition.x), minWindowWidth, maxWindowWidth);
                            pos.height = Mathf.Clamp(originalWindow.height + (mousePos.y - clickedPosition.y), minWindowHeight, maxWindowHeight);
                        }
                        else    //Bottom left handle
                        {
                            pos.width = Mathf.Clamp(originalWindow.width + (clickedPosition.x - mousePos.x), minWindowWidth, maxWindowWidth);
                            pos.x = originalWindow.x - pos.width + originalWindow.width;
                            pos.height = Mathf.Clamp(originalWindow.height + (mousePos.y - clickedPosition.y), minWindowHeight, maxWindowHeight);
                        }
                    }

                    // Finish resizing window
                    if (Input.GetMouseButtonUp(0))
                    {
                        handleClicked = false;
                        handleClicked2 = false;
                    }
                }
            }
            else if (pos.height > 20)   //Collapse flag set, check if collapse is needed
                collapseWindow();   //Collapse the window

            tooltip = GUI.tooltip;

            //Make window draggable with left mouse button
            if (!handleClicked && !handleClicked2 && !Input.GetMouseButton(1))
                GUI.DragWindow();
        }
Beispiel #2
0
        private void OnDraw()
        {
            if (!toggleOn || !inFlight) return;
            // Get the current skin for later restore
            GUISkin defSkin = GUI.skin;
            // Set the ksp skin
            GUI.skin = HighLogic.Skin;
            if (buttonStyle == null)
            {
                initStyles();

                //Collapse the window, if necessary
                if (!expand)
                    collapseWindow();
            }

            //Make sure the window isn't dragged off screen
            if (pos.x < 0)
                pos.x = 0;
            if (pos.y < 0)
                pos.y = 0;
            if (pos.x > Screen.width - pos.width)
                pos.x = Screen.width - pos.width;
            if (pos.y > Screen.height - pos.height)
                pos.y = Screen.height - pos.height;

            //Display the window
            pos = GUI.Window(WINDOWID_GUI, pos, drawTargeter, string.Empty);

            if (contextActive != null)
            {
                if (!contextActive.Equals(lcontextActive))
                {
                    String longestText = "Control Vessel";
                    //if (!contextActive.vessel.loaded)
                    //    longestText = "Queue Vessel Rename";
                    int numDocks = 0;
                    foreach (ModuleDockingNode m in contextActive.availableDocks)
                    {
                        numDocks++;
                        if (("Target " + m.part.partInfo.title).Length > longestText.Length)
                            longestText = "Target " + m.part.partInfo.title;
                    }

                    Vector2 textSize = contextStyle.CalcSize(new GUIContent(longestText));
                    float left = Input.mousePosition.x - 25;
                    float _top = Screen.height - Input.mousePosition.y + 10;
                    if (left + textSize.x + 5 > Screen.width)
                        left = Screen.width - textSize.x - 5;
                    if (left < 0)
                        left = 0;
                    if (_top + (numDocks + 3) * Mathf.RoundToInt(contextStyle.fixedHeight) > Screen.height)
                        _top = Screen.height - Mathf.RoundToInt(contextStyle.fixedHeight) - numDocks * Mathf.RoundToInt(contextStyle.fixedHeight);
                    if (_top < 0)
                        _top = 0;
                    contextPos = new Rect(left, _top, textSize.x + 5, (numDocks + 3) * Mathf.RoundToInt(contextStyle.fixedHeight));
                    lcontextActive = contextActive;
                }
                contextPos = GUI.Window(WINDOWID_CONTEXT, contextPos, drawContext, string.Empty);
                GUI.BringWindowToFront(WINDOWID_CONTEXT);
            }
            else
                lcontextActive = null;

            //Display the tooltip, if necessary
            if (contextActive == null && tooltip != string.Empty)
            {
                Vector2 textSize = tooltipStyle.CalcSize(new GUIContent(tooltip));
                float left = Input.mousePosition.x + 5;
                float _top = Screen.height - Input.mousePosition.y - 35;
                if (left + textSize.x + 10 > Screen.width)
                    left = Screen.width - textSize.x - 10;
                if (_top < 0)
                    _top = 0;
                tooltipPos = new Rect(left, _top, textSize.x + 10, textSize.y - 3);
                tooltipPos = GUI.Window(WINDOWID_TOOLTIP, tooltipPos, drawTooltip, string.Empty);
                GUI.BringWindowToFront(WINDOWID_TOOLTIP);
            }

            //Highlight target red if docking node
            /*if (FlightGlobals.fetch.VesselTarget is ModuleDockingNode)
                {
                    ModuleDockingNode d = (ModuleDockingNode)FlightGlobals.fetch.VesselTarget; //Create specific instance to acccess docking node details
                    d.part.SetHighlightColor(Color.red);
                    d.part.SetHighlight(true);
                }
                else if (contextActive != null && activeDockingNode != null && activeDockingNode.part.highlightType == Part.HighlightType.Disabled)
                    activeDockingNode.part.SetHighlight(true);

                if (lastActiveDockingNode != null && (contextActive == null || activeDockingNode == null || !lastActiveDockingNode.Equals(activeDockingNode)))
                {
                    lastActiveDockingNode.part.SetHighlight(false);
                    lastActiveDockingNode = null;
                }*/
            // Restore the skin so we don't interfere others plugins skins?
            GUI.skin = defSkin;
        }
Beispiel #3
0
        //Draw the right click context menu window contents
        private void drawContext(int windowID)
        {
            int _top = 0;
            if (GUI.Button(new Rect(0, _top, contextPos.width, 20), "Target Vessel", contextStyle))
            {
                if (contextActive != null) FlightGlobals.fetch.SetVesselTarget(contextActive.vessel);
                contextActive = null;
            }
            _top += Mathf.RoundToInt(contextStyle.fixedHeight);
            if (GUI.Button(new Rect(0, _top, contextPos.width, 20), "Control Vessel", contextStyle))
            {
                saveConfig();
                //GamePersistence.SaveGame("persistent", HighLogic.SaveFolder, SaveMode.OVERWRITE);
                if (contextActive != null) FlightGlobals.SetActiveVessel(contextActive.vessel);
                contextActive = null;
            }
            _top += Mathf.RoundToInt(contextStyle.fixedHeight);
            const string renameStr = "Rename Vessel";
            String renameHint = string.Empty;
            if (contextActive != null && !contextActive.vessel.loaded)
            {
                //renameStr = "Queue Vessel Rename";
                renameHint = "Too far to rename";
                GUI.enabled = false;
            }
            if (GUI.Button(new Rect(0, _top, contextPos.width, 20), new GUIContent(renameStr, renameHint), contextStyle))
            {
                if (contextActive != null) contextActive.vessel.RenameVessel();
                contextActive = null;
            }
            GUI.enabled = true;

            _top += Mathf.RoundToInt(contextStyle.fixedHeight);
            if (contextActive == null) return;
            lastActiveDockingNode = activeDockingNode;
            activeDockingNode = null;
            foreach (ModuleDockingNode m in contextActive.availableDocks)
            {
                if (Vector3.Distance(FlightGlobals.ActiveVessel.GetTransform().position, m.GetTransform().position) >= 196.0f)
                    GUI.enabled = false;
                GUIStyle temp = contextStyle;
                if (FlightGlobals.fetch.VesselTarget != null && FlightGlobals.fetch.VesselTarget.Equals(m))
                    temp = contextStyle2;

                if (new Rect(0, _top, contextPos.width, 20).Contains(Event.current.mousePosition))
                {
                    m.part.SetHighlightColor(Color.red);
                    m.part.SetHighlight(true);
                }
                else
                {
                    m.part.SetHighlightDefault();
                    m.part.SetHighlight(false);
                }

                if (GUI.Button(new Rect(0, _top, contextPos.width, 20), "Target " + m.part.partInfo.title, temp))
                {
                    FlightGlobals.fetch.SetVesselTarget(m);
                    m.part.SetHighlightDefault();
                    m.part.SetHighlight(false);
                    contextActive = null;
                }
                GUI.enabled = true;
                _top += Mathf.RoundToInt(contextStyle.fixedHeight);
            }
        }
Beispiel #4
0
 private static int sortByDistanceD(Target a, Target b)
 {
     return sortByDistance(b, a);
 }
Beispiel #5
0
 private static int sortByDistanceA(Target a, Target b)
 {
     return sortByDistance(a, b);
 }
Beispiel #6
0
 //Sorts Vessels by their distance from the active vessel
 private static int sortByDistance(Target a, Target b)
 {
     if (FlightGlobals.fetch == null || FlightGlobals.fetch.activeVessel == null || FlightGlobals.fetch.activeVessel.transform == null)
         return 0;
     if (a.vessel == null && b.vessel == null)
         return 0;
     if (a.vessel == null && b.vessel != null)
         return 1;
     if (a.vessel != null && b.vessel == null)
         return -1;
     if (a.vessel != null && (a.vessel.orbit != null && FlightGlobals.fetch.activeVessel.orbit.referenceBody == a.vessel.orbit.referenceBody))
     {
         if (b.vessel != null && (b.vessel.orbit == null || a.vessel.orbit.referenceBody != b.vessel.orbit.referenceBody))
             return -1;
     }
     if (b.vessel != null && (b.vessel.orbit == null ||
                              FlightGlobals.fetch.activeVessel.orbit.referenceBody != b.vessel.orbit.referenceBody))
         return a.lastDistance.CompareTo(b.lastDistance);
     if (b.vessel != null && (a.vessel != null && (a.vessel.orbit == null || a.vessel.orbit.referenceBody != b.vessel.orbit.referenceBody)))
         return 1;
     return a.lastDistance.CompareTo(b.lastDistance);
 }
Beispiel #7
0
        public void Update()
        {
            if (FlightGlobals.fetch != null && FlightGlobals.fetch.vessels != null && FlightGlobals.fetch.activeVessel != null)  //Check if in flight
            {
                if (!inFlight)
                    inFlight = true;

                //Update the list of nearby vessels every 1s
                if (expand && toggleOn && DateTime.Now.Ticks > lastChecked + 10000000)
                {
                    lastChecked = DateTime.Now.Ticks;    //Save the list check time
                    //targets.Clear();    //Clear the target vessel list
                    bool found;
                    foreach (Vessel vessel in FlightGlobals.fetch.vessels)  //Iterate through each available vessel
                    {
                        if (!vessel.Equals(FlightGlobals.fetch.activeVessel))
                        {
                            found = false;
                            foreach (Target t in targets)
                            {
                                if (vessel.GetInstanceID() == t.vessel.GetInstanceID())
                                {
                                    found = true;
                                    t.update();
                                    break;
                                }
                            }
                            if (!found)
                                targets.Add(new Target(vessel, null, 0));    //Add the vessel to the target vessel list, if it is not the active ship
                        }
                    }
                    //foreach (Target t in targets)
                    //{
                    //    if (!FlightGlobals.fetch.vessels.Contains(t.vessel) || t.vessel.Equals(FlightGlobals.fetch.activeVessel))
                    //        targets.Remove(t);
                    //}
                    targets = targets.Where(target => FlightGlobals.fetch.vessels.Contains(target.vessel) && !target.vessel.Equals(FlightGlobals.fetch.activeVessel)).ToList();
                    switch (sortMode)
                    {
                        case 0:
                            targets.Sort(sortByDistanceA);   //Sort target vessels by their distance from the active ship
                            break;
                        case 1:
                            targets.Sort(sortByDistanceD);   //Sort target vessels by their distance from the active ship
                            break;
                        case 2:
                            targets.Sort(sortByDistanceA);
                            targets.Sort((x, y) => String.CompareOrdinal(x.vessel.GetName(), y.vessel.GetName()));
                            break;
                        case 3:
                            targets.Sort(sortByDistanceA);
                            targets.Sort((y, x) => String.CompareOrdinal(x.vessel.GetName(), y.vessel.GetName()));
                            break;
                    }

                    //Find available docks
                    List<uint> dockerIDs = new List<uint>();
                    foreach (Target t in targets)
                    {
                        t.availableDocks.Clear();
                        if (!t.vessel.loaded) continue;
                        //Iterate twice, first to get IDs of docked nodes, then to add other ports to list of available
                        for (int i = 0; i < 2; i++)
                        {
                            foreach (Part p in t.vessel.parts)  //Iterate through all parts
                            {
                                foreach (PartModule m in p.Modules) //Iterate through all modules of each part
                                {
                                    if (!m.ClassName.Equals("ModuleDockingNode")) continue;
                                    ModuleDockingNode d = (ModuleDockingNode)m; //Create specific instance to acccess docking node details
                                    if (i == 0) //First loop iteration, compile docked port IDs
                                    {
                                        if (d.state.ToLower().Contains("docked"))   //Port is a "docker"
                                        {
                                            dockerIDs.Add(d.part.flightID); //ID of current part
                                            dockerIDs.Add(d.dockedPartUId); //ID of docked part
                                        }
                                    }
                                    else    //Second iteration, add undocked modules to list of available
                                    {
                                        if (!dockerIDs.Contains(d.part.flightID))
                                            t.availableDocks.Add(d);
                                    }
                                }
                            }
                        }
                    }
                }

            }
            else if (inFlight)
            {
                inFlight = false;
                saveConfig();
                contextActive = null;
                filterRC = -1;
            }

            //Close the context menu on left click anywhere outside of it
            if (contextActive != null && Input.GetMouseButton(0) && !contextPos.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y)))
                contextActive = null;

            if (filterRC >= 0 && (Input.GetMouseButton(0) || Input.GetMouseButton(1)) && !pos.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y)))
                filterRC = -1;

            //Close the context menu on right click when in IVA
            if (contextActive != null && (CameraManager.Instance.currentCameraMode == CameraManager.CameraMode.IVA || CameraManager.Instance.currentCameraMode == CameraManager.CameraMode.Internal) && Input.GetMouseButton(1))
                contextActive = null;
        }