public void PlayAnimation(Animation animation)
        {
            if (Animation == animation)
            {
                return;
            }

            this.animation = animation;
            this.frameIndex = 0;
            this.time = 0.0f;
        }
        public void LoadContent()
        {
            string imageIdle = "";
            string imageAttacked = "";
            string imageDead = "";
            float positionAdjustX = -30.0f;
            float positionAdjustY = -40.0f;
            int idleFrames = 1;
            int attackedFrames = 1;
            int deadFrames = 1;

            switch (name)
            {
                case "GREEN OGRE":
                    imageIdle = "GreenOgreSprite/greenOgreIdle";
                    imageAttacked = "GreenOgreSprite/greenOgreAttacked";
                    imageDead = "GreenOgreSprite/greenOgreDead";
                 //   positionAdjustX = -30.0f;
                 //   positionAdjustY = -40.0f;
                    idleFrames = 2;
                    attackedFrames = 2;
                    deadFrames = 2;
                    lifePoints = 33333;
                    break;
                case "RED SLIME":
                    imageIdle = "RedSlimeSprite/redSlimeIdle";
                    imageAttacked = "RedSlimeSprite/redSlimeAttacked";
                    imageDead = "RedSlimeSprite/redSlimeDead";
                    idleFrames = 2;
                    attackedFrames = 2;
                    deadFrames = 2;
                    lifePoints = 1000000;
                    break;
                case "BROWN DEMON":
                    imageIdle = "BrownDemonSprite/brownDemonIdle";
                    imageAttacked = "BrownDemonSprite/brownDemonAttacked";
                    imageDead = "BrownDemonSprite/brownDemonDead";
                    idleFrames = 2;
                    attackedFrames = 2;
                    deadFrames = 2;
                    lifePoints = 4500000;
                    break;
                case "MAGIC FIEND":
                    imageIdle = "MagicFiendSprite/magicFiendIdle";
                    imageAttacked = "MagicFiendSprite/magicFiendAttacked";
                    imageDead = "MagicFiendSprite/magicFiendDead";
                    idleFrames = 2;
                    attackedFrames = 2;
                    deadFrames = 2;
                    lifePoints = 7654321;
                    break;
                case "MINUTE MONSTER":
                    imageIdle = "MinuteMonsterSprite/minuteMonsterIdle";
                    imageAttacked = "MinuteMonsterSprite/minuteMonsterAttacked";
                    imageDead = "MinuteMonsterSprite/minuteMonsterDead";
                    idleFrames = 2;
                    attackedFrames = 2;
                    deadFrames = 2;
                    lifePoints = 20000000;
                    break;
                default:
                    imageIdle = "SupportSprite/support2";
                    imageAttacked = "SupportSprite/support";
                    break;
            }

            spriteIdle = content.Load<Texture2D>(imageIdle);
            spriteAttacked = content.Load<Texture2D>(imageAttacked);
            spriteDead = content.Load<Texture2D>(imageDead);

            idleAnimation = new Animation(spriteIdle, 1.0f, true, idleFrames);
            attackedAnimation = new Animation(spriteAttacked, 1.0f, false, attackedFrames);
            deadAnimation = new Animation(spriteDead, 1.0f, false, deadFrames);

            int positionX = (Level.windowWidth / 2) - (spriteIdle.Width / 12);
            int positionY = (Level.windowHeight / 2) - (spriteIdle.Height / 4);
            position = new Vector2((float)positionX + positionAdjustX, (float)positionY + positionAdjustY);
            spritePlayer.PlayAnimation(idleAnimation);
        }
        public void LoadContent()
        {
            string imageIdle = "";
            string imageAttack = "";
            float positionAdjustX = 0.0f;
            float positionAdjustY = 0.0f;
            int idleFrames = 1;
            int attackFrames = 1;

            switch (name)
            {
                case "HERO":
                    imageIdle = "HeroSprite/heroIdleTPR";
                    imageAttack = "HeroSprite/heroSheetTPR";
                    positionAdjustX = 0.0f;
                    positionAdjustY = 0.0f;
                    idleFrames = (int)frames.HERO_IDLE;
                    attackFrames = (int)frames.HERO_ATTACK;
                    attackPower = 200;
                    break;
                case "SUPPORT":
                    imageIdle = "SupportSprite/support";
                    positionAdjustX = -100.0f;
                    positionAdjustY = 0.0f;
                    idleFrames = (int)frames.SUPPORT_IDLE_1;
                    attackPower = 50;
                    break;
                case "SUPPORT_2":
                    imageIdle = "SupportSprite/support2";
                    positionAdjustX = 100.0f;
                    positionAdjustY = 0.0f;
                    idleFrames = (int)frames.SUPPORT_IDLE_2;
                    attackPower = 75;
                    break;
                case "SUPPORT_3":
                    imageIdle = "SupportSprite/support3";
                    positionAdjustX = -100.0f;
                    positionAdjustY = -100.0f;
                    idleFrames = (int)frames.SUPPORT_IDLE_3;
                    attackPower = 125;
                    break;
                case "SUPPORT_4":
                    imageIdle = "SupportSprite/support4";
                    positionAdjustX = 100.0f;
                    positionAdjustY = -100.0f;
                    idleFrames = (int)frames.SUPPORT_IDLE_4;
                    attackPower = 150;
                    break;
                default:
                    imageIdle = "SupportSprite/support2";
                    imageAttack = "SupportSprite/support";
                    break;
            }

            spriteIdle = content.Load<Texture2D>(imageIdle);
            idleAnimation = new Animation(spriteIdle, 1.0f, true, idleFrames);
            if (name == "HERO")
            {
                spriteAttack = content.Load<Texture2D>(imageAttack);
                attackAnimation = new Animation(spriteAttack, 1.0f, true, attackFrames);
            }
            int positionX = (Level.windowWidth / 2) - (spriteIdle.Width / 12);
            int positionY = (Level.windowHeight / 2) - (spriteIdle.Height / 4);
            position = new Vector2((float)positionX + positionAdjustX, (float)positionY + positionAdjustY);
            spritePlayer.PlayAnimation(idleAnimation);
        }