Beispiel #1
0
        /// <summary>
        ///     Creates the OpenGL contexts.
        /// </summary>
        public void InitializeContexts()
        {
            int pixelFormat;                                                // Holds the selected pixel format

            windowHandle = this.Handle;                                     // Get window handle

            if (windowHandle == IntPtr.Zero)                                // No window handle means something is wrong
            {
                MessageBox.Show("Window creation error.  No window handle.", "Fatal Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                Environment.Exit(-1);
            }

            Gdi.PIXELFORMATDESCRIPTOR pfd = new Gdi.PIXELFORMATDESCRIPTOR(); // The pixel format descriptor
            pfd.nSize    = (short)Marshal.SizeOf(pfd);                       // Size of the pixel format descriptor
            pfd.nVersion = 1;                                                // Version number (always 1)
            pfd.dwFlags  = Gdi.PFD_DRAW_TO_WINDOW |                          // Format must support windowed mode
                           Gdi.PFD_SUPPORT_OPENGL |                          // Format must support OpenGL
                           Gdi.PFD_DOUBLEBUFFER;                             // Must support double buffering
            pfd.iPixelType      = (byte)Gdi.PFD_TYPE_RGBA;                   // Request an RGBA format
            pfd.cColorBits      = (byte)colorBits;                           // Select our color depth
            pfd.cRedBits        = 0;                                         // Individual color bits ignored
            pfd.cRedShift       = 0;
            pfd.cGreenBits      = 0;
            pfd.cGreenShift     = 0;
            pfd.cBlueBits       = 0;
            pfd.cBlueShift      = 0;
            pfd.cAlphaBits      = 0;                                        // No alpha buffer
            pfd.cAlphaShift     = 0;                                        // Alpha shift bit ignored
            pfd.cAccumBits      = accumBits;                                // Accumulation buffer
            pfd.cAccumRedBits   = 0;                                        // Individual accumulation bits ignored
            pfd.cAccumGreenBits = 0;
            pfd.cAccumBlueBits  = 0;
            pfd.cAccumAlphaBits = 0;
            pfd.cDepthBits      = depthBits;                                // Z-buffer (depth buffer)
            pfd.cStencilBits    = stencilBits;                              // No stencil buffer
            pfd.cAuxBuffers     = 0;                                        // No auxiliary buffer
            pfd.iLayerType      = (byte)Gdi.PFD_MAIN_PLANE;                 // Main drawing layer
            pfd.bReserved       = 0;                                        // Reserved
            pfd.dwLayerMask     = 0;                                        // Layer masks ignored
            pfd.dwVisibleMask   = 0;
            pfd.dwDamageMask    = 0;

            deviceContext = User.GetDC(windowHandle);                       // Attempt to get the device context
            if (deviceContext == IntPtr.Zero)                               // Did we not get a device context?
            {
                MessageBox.Show("Can not create a GL device context.", "Fatal Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                Environment.Exit(-1);
            }

            pixelFormat = Gdi.ChoosePixelFormat(deviceContext, ref pfd);    // Attempt to find an appropriate pixel format
            if (pixelFormat == 0)                                           // Did windows not find a matching pixel format?
            {
                MessageBox.Show("Can not find a suitable PixelFormat.", "Fatal Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                Environment.Exit(-1);
            }

            if (!Gdi.SetPixelFormat(deviceContext, pixelFormat, ref pfd))    // Are we not able to set the pixel format?
            {
                MessageBox.Show("Can not set the chosen PixelFormat.  Chosen PixelFormat was " + pixelFormat + ".", "Fatal Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                Environment.Exit(-1);
            }

            renderingContext = Wgl.wglCreateContext(deviceContext);         // Attempt to get the rendering context
            if (renderingContext == IntPtr.Zero)                            // Are we not able to get a rendering context?
            {
                MessageBox.Show("Can not create a GL rendering context.", "Fatal Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                Environment.Exit(-1);
            }

            MakeCurrent();                                                  // Attempt to activate the rendering context

            // Force A Reset On The Working Set Size
            Kernel.SetProcessWorkingSetSize(Process.GetCurrentProcess().Handle, -1, -1);
        }