Beispiel #1
0
        /// <summary>
        /// Displays the game's end screen. Called by GameManager after few seconds delay.
        /// Stops Everplay recording and tries to display a video ad, if not shown already.
        /// </summary>
        public void ShowGameOver()
        {
            UnityEveryplayManager.StopRecord();

            //hide text but enable game over window
            gameOverText.gameObject.SetActive(false);
            gameOverMenu.SetActive(true);

            //check whether an ad was shown during the game
            //if no ad was shown during the whole round, we request one here
//            #if UNITY_ADS******************************
//            if(!UnityAdsManager.didShowAd())
//                UnityAdsManager.ShowAd(true);
//            #endif
        }