protected void SetFireIsHeld(bool fireHeld) { m_Shooting.SetFireIsHeld(fireHeld); }
public void SetFireIsHeld(bool fireHeld) { m_Shooting.SetFireIsHeld(fireHeld); }
protected void SetFireIsHeld(bool fireHeld) { m_Shooting.SetFireIsHeld(fireHeld); }
public void SetFireIsHeld(bool fireHeld) { m_Shooting.SetFireIsHeld(fireHeld); }