//Load the network manager on enable protected virtual void OnEnable() { if (m_NetManager == null) { m_NetManager = TanksNetworkManager.s_Instance; } }
/// <summary> /// Unity message: Awake /// </summary> private void Awake() { //Sets up the singleton instance s_Instance = this; //Sets up the lists m_CrateSpawnerList = new List <CrateSpawner>(); m_PowerupList = new List <PickupBase>(); m_HazardList = new List <LevelHazard>(); //Handles instantiating the endgamemodal InstantiateEndGameModal(m_MultiplayerGameModal); //Cache the NetworkManager instance m_NetManager = TanksNetworkManager.s_Instance; //Subscribe to events on the Network Manager if (m_NetManager != null) { m_NetManager.clientDisconnected += OnDisconnect; m_NetManager.clientError += OnError; m_NetManager.serverError += OnError; m_NetManager.matchDropped += OnDrop; } }
public void Init(TanksNetworkPlayer netPlayer) { Debug.LogFormat("Initializing lobby player - Ready {0}", netPlayer.ready); this.m_NetPlayer = netPlayer; if (netPlayer != null) { netPlayer.syncVarsChanged += OnNetworkPlayerSyncvarChanged; } m_NetManager = TanksNetworkManager.s_Instance; if (m_NetManager != null) { m_NetManager.playerJoined += PlayerJoined; m_NetManager.playerLeft += PlayerLeft; } m_ReadyLabel.gameObject.SetActive(false); m_WaitingLabel.gameObject.SetActive(false); m_ReadyButton.gameObject.SetActive(true); m_ReadyButton.interactable = m_NetManager.hasSufficientPlayers; if (m_NetManager.gameType == NetworkGameType.Singleplayer) { return; } MainMenuUI mainMenu = MainMenuUI.s_Instance; mainMenu.playerList.AddPlayer(this); mainMenu.playerList.DisplayDirectServerWarning(netPlayer.isServer && m_NetManager.matchMaker == null); if (netPlayer.hasAuthority) { SetupLocalPlayer(); } else { SetupRemotePlayer(); } UpdateValues(); }
protected virtual void OnEnable() { //Enable or disable map selection buttons based on whether this is the host or not. for (int i = 0; i < m_MapButtons.Length; i++) { m_MapButtons[i].SetActive(TanksNetworkManager.s_IsServer); } if (m_NetManager == null) { m_NetManager = TanksNetworkManager.s_Instance; } if (m_NetManager != null) { m_NetManager.clientDisconnected += OnDisconnect; m_NetManager.clientError += OnError; m_NetManager.serverError += OnError; m_NetManager.matchDropped += OnDrop; } }
protected virtual void Awake() { s_Instance = this; connectedPlayers = new List <NetworkPlayer>(); playerList = new List <GameObject>(); }