Beispiel #1
0
 /// <summary>
 /// Creates a new, blank BitmapGdi with the specified width and height. The pixel format is fixed: 32bppArgb, aka Bgra32.
 /// </summary>
 public BitmapGdi(int width, int height)
 {
     Width  = width;
     Height = height;
     Stride = width * 4 + (16 - (width * 4) % 16) % 16; // pad to 16 bytes
     _bytes = new SharedPinnedByteArray(Stride * Height);
     Bitmap = new D.Bitmap(Width, Height, Stride, D.Imaging.PixelFormat.Format32bppArgb, _bytes.Address);
     Bitmap.SetResolution(96, 96);
 }
Beispiel #2
0
 /// <summary>Disposes of the underlying resources.</summary>
 public override void Dispose()
 {
     if (Bitmap != null)
     {
         Bitmap.Dispose();
         Bitmap = null;
     }
     if (_bytes != null)
     {
         _bytes.ReleaseReference();
         _bytes = null;
     }
     base.Dispose();
 }
Beispiel #3
0
 /// <summary>Disposes of the underlying resources.</summary>
 public override void Dispose()
 {
     if (Bitmap != null)
     {
         Bitmap.Dispose();
         Bitmap = null;
     }
     if (_bytes != null)
     {
         _bytes.ReleaseReference();
         _bytes = null;
     }
     base.Dispose();
 }
Beispiel #4
0
 /// <summary>
 /// Creates a new, blank BitmapGdi with the specified width and height. The pixel format is fixed: 32bppArgb, aka Bgra32.
 /// </summary>
 public BitmapGdi(int width, int height)
 {
     Width = width;
     Height = height;
     Stride = width * 4 + (16 - (width * 4) % 16) % 16; // pad to 16 bytes
     _bytes = new SharedPinnedByteArray(Stride * Height);
     Bitmap = new D.Bitmap(Width, Height, Stride, D.Imaging.PixelFormat.Format32bppArgb, _bytes.Address);
     Bitmap.SetResolution(96, 96);
 }