Beispiel #1
0
 public void End()
 {
     AssetBundleUtils.SaveCache();
     AssetBundleUtils.ClearCache();
     EditorUtility.ClearProgressBar();
 }
Beispiel #2
0
        /// <summary>
        /// 分析引用关系
        /// </summary>
        public void Analyze()
        {
            if (_isAnalyzed)
            {
                return;
            }
            _isAnalyzed = true;

#if !UNITY_5
            LoadMetaHashIfNecessary();
#endif
            _cacheInfo     = AssetBundleUtils.GetCacheInfo(assetPath);
            _isFileChanged = _cacheInfo == null || !_cacheInfo.fileHash.Equals(GetHash()) || !_cacheInfo.metaHash.Equals(_metaHash);
            if (_cacheInfo != null)
            {
                _bundleCrc = _cacheInfo.bundleCrc;
                if (_isFileChanged)
                {
                    Debug.Log("File was changed : " + assetPath);
                }
            }

            Object[] deps = EditorUtility.CollectDependencies(new Object[] { asset });
#if UNITY_5
            List <Object> depList = new List <Object>();
            for (int i = 0; i < deps.Length; i++)
            {
                Object o = deps[i];
                //不包含脚本对象
                if (o is MonoScript)
                {
                    continue;
                }

                //不包含builtin对象
                string path = AssetDatabase.GetAssetPath(o);
                if (path.StartsWith("Resources"))
                {
                    continue;
                }

                depList.Add(o);
            }
            deps = depList.ToArray();
#else
            //提取 resource.builtin
            for (int i = 0; i < deps.Length; i++)
            {
                Object dep  = deps[i];
                string path = AssetDatabase.GetAssetPath(dep);
                if (path.StartsWith("Resources"))
                {
                    AssetTarget builtinAsset = AssetBundleUtils.Load(dep);
                    this.AddDepend(builtinAsset);
                    builtinAsset.Analyze();
                }
            }
#endif

            var res = from s in deps
                      let obj = AssetDatabase.GetAssetPath(s)
                                select obj;
            var paths = res.Distinct().ToArray();

            for (int i = 0; i < paths.Length; i++)
            {
                if (File.Exists(paths[i]) == false)
                {
                    //Debug.Log("invalid:" + paths[i]);
                    continue;
                }
                FileInfo    fi     = new FileInfo(paths[i]);
                AssetTarget target = AssetBundleUtils.Load(fi);
                if (target == null)
                {
                    continue;
                }

                this.AddDepend(target);

                target.Analyze();
            }
        }
Beispiel #3
0
 public void Begin()
 {
     EditorUtility.DisplayProgressBar("Loading", "Loading...", 0.1f);
     AssetBundleUtils.Init();
 }