Beispiel #1
0
        public void Activate()
        {
            if (GameManager.IsScreenResolutionGreaterOrEqualThanFHD)
            {
                Resize();
            }

            if (renderTexture != null)
            {
                Debug.Log("Render texture not null!!", Debug.LogType.Warning);
            }
            else
            {
                renderTexture = new RenderTexture((int)itemRenderer.rectTransform.sizeDelta.x,
                                                  (int)itemRenderer.rectTransform.sizeDelta.y, 16, RenderTextureFormat.ARGBHalf);
            }

            var product = TradeMenu.Mid.ItemProduct;

            costText.text = UI_Shop.Instance.TradeType == TradeType.Buy ? product.PriceBuyString : product.PriceSellString;

            itemRenderer.texture = renderTexture;
            itemPreview          = Item_Preview.InstantiateItemPrefab(product.Product, Vector2.zero);
            itemPreview.enabled  = true;
            UI_ItemRenderer.ResetCameraPositionAndRotation(product.Product, itemPreview.transform);
            UI_ItemRenderer.SetTexture(renderTexture);

            UpdateAsync();
        }
Beispiel #2
0
        private void OnSelectedItemChanged(Item_Product itemProduct)
        {
            if (itemProduct == null)
            {
                Destroy(itemPreview);
                itemPreview = null;

                itemRenderer.enabled = false;
                itemName.text        = null;
                itemDesription.text  = null;

                Effect.Deactivate();
            }

            else
            {
                itemPreview          = Item_Preview.InstantiateItemPrefab(itemProduct.Product, Vector2.zero);
                itemPreview.enabled  = true;
                itemRenderer.enabled = true;
                itemName.text        = itemProduct.Product.ItemName;
                itemDesription.text  = itemProduct.Product.ItemDescription;
                Effect.Activate(itemProduct);

                UI_ItemRenderer.ResetCameraPositionAndRotation(itemProduct.Product, itemPreview.transform);
                UI_ItemRenderer.SetTexture(renderTexture);
                UI_ItemRenderer.Render();

                UpdateAsync();
            }
        }
Beispiel #3
0
        public Item_Preview InstantiateItemPreview(Vector2 positionOffeset)
        {
            if (ItemPreview != null)
            {
                Debug.Log("ItemPreview is not null !!");
                return(ItemPreview);
            }

            // ===============================================================================================
            // Instantiate item prefab and set its position.
            // ===============================================================================================
            ItemPreview = Item_Preview.InstantiateItemPrefab(ItemIcon.Item, positionOffeset);

            return(ItemPreview);
        }