public Reaction LoadConversation(TextReader reader, string startNode = null)
 {
     if (string.IsNullOrEmpty(startNode))
         startNode = "start";
     XmlSerializer serializer = new XmlSerializer (typeof(Conversation));
     Conversation conversation = serializer.Deserialize (reader) as Conversation;
     Node node = null;
     if (conversation.TryGetNode (startNode, _gameInterface, out node))
     {
         Reaction reaction = new Reaction(node, conversation, _gameInterface, _langs);
         return reaction;
     }
     return null;
 }
Beispiel #2
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 /// <summary>
 /// Tries to get the best reaction. The best reaction is the last one which fullfil all conditions
 /// in its group.
 /// </summary>
 /// <returns>
 /// The get best reaction.
 /// </returns>
 /// <param name='reaction'>
 /// If set to <c>true</c> reaction.
 /// </param>
 public bool TryGetBestReaction(out Reaction reaction)
 {
     reaction = null;
     Group group = null;
     if (_conversation.TryGetGroup(_node, out group) == false)
         return false;
     Node latest = null;
     foreach (var node in group)
         if (node.TestConditions (_gameInterface))
             latest = node;
     if (latest != null)
     {
         reaction = ReactionFromNode(latest);
         return true;
     }
     return false;
 }