protected BodyProperties GetBodyProperties(
            MissionPeer missionPeer,
            BasicCultureObject cultureLimit)
        {
            NetworkCommunicator networkPeer = missionPeer.GetNetworkPeer();

            if (networkPeer != null)
            {
                return(networkPeer.PlayerConnectionInfo.GetParameter <PlayerData>("PlayerData").BodyProperties);
            }
            Team team = missionPeer.Team;
            BasicCharacterObject troopCharacter = MultiplayerClassDivisions.GetMPHeroClasses(cultureLimit).ToList <MultiplayerClassDivisions.MPHeroClass>().GetRandomElement <MultiplayerClassDivisions.MPHeroClass>().TroopCharacter;
            MatrixFrame          spawnFrame     = this.SpawnComponent.GetSpawnFrame(team, troopCharacter.HasMount(), true);
            AgentBuildData       agentBuildData = new AgentBuildData(troopCharacter);

            agentBuildData.Team(team);
            agentBuildData.InitialFrame(spawnFrame);
            agentBuildData.TroopOrigin((IAgentOriginBase) new BasicBattleAgentOrigin(troopCharacter));
            agentBuildData.EquipmentSeed(this.MissionLobbyComponent.GetRandomFaceSeedForCharacter(troopCharacter));
            agentBuildData.ClothingColor1(team.Side == BattleSideEnum.Attacker ? cultureLimit.Color : cultureLimit.ClothAlternativeColor);
            agentBuildData.ClothingColor2(team.Side == BattleSideEnum.Attacker ? cultureLimit.Color2 : cultureLimit.ClothAlternativeColor2);
            agentBuildData.IsFemale(troopCharacter.IsFemale);
            agentBuildData.Equipment(Equipment.GetRandomEquipmentElements(troopCharacter, !(Game.Current.GameType is MultiplayerGame), seed: agentBuildData.AgentEquipmentSeed));
            agentBuildData.BodyProperties(BodyProperties.GetRandomBodyProperties(agentBuildData.AgentIsFemale, troopCharacter.GetBodyPropertiesMin(), troopCharacter.GetBodyPropertiesMax(), (int)agentBuildData.AgentOverridenSpawnEquipment.HairCoverType, agentBuildData.AgentEquipmentSeed, troopCharacter.HairTags, troopCharacter.BeardTags, troopCharacter.TattooTags));
            return(agentBuildData.AgentBodyProperties);
        }
Beispiel #2
0
        private void OnAgentWentInOrRemoved(Agent agent, bool isAgentRemoved)
        {
            if (GameNetwork.IsServer)
            {
                this._agentTimers.Remove(agent);
                if (!isAgentRemoved)
                {
                    MissionPeer         missionPeer  = agent.MissionPeer;
                    NetworkCommunicator communicator = missionPeer != null?missionPeer.GetNetworkPeer() : (NetworkCommunicator)null;

                    if (communicator != null && !communicator.IsServerPeer)
                    {
                        GameNetwork.BeginModuleEventAsServer(communicator);
                        GameNetwork.WriteMessage((GameNetworkMessage) new SetBoundariesState(false));
                        GameNetwork.EndModuleEventAsServer();
                    }
                }
            }
            if (this.Mission.MainAgent != agent)
            {
                return;
            }
            this._mainAgentLeaveTimer = (MissionTimer)null;
            Action stopTime = this.StopTime;

            if (stopTime == null)
            {
                return;
            }
            stopTime();
        }
Beispiel #3
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 protected virtual void OnPlayerDies(MissionPeer peer, MissionPeer assistorPeer)
 {
     if (assistorPeer != null && assistorPeer.GetNetworkPeer().IsConnectionActive)
     {
         GameNetwork.BeginBroadcastModuleEvent();
         GameNetwork.WriteMessage((GameNetworkMessage) new KillDeathCountChange(assistorPeer.GetNetworkPeer(), (NetworkCommunicator)null, assistorPeer.KillCount, assistorPeer.AssistCount, assistorPeer.DeathCount, assistorPeer.Score));
         GameNetwork.EndBroadcastModuleEvent(GameNetwork.EventBroadcastFlags.None);
     }
     ++peer.DeathCount;
     peer.SpawnTimer.Reset(MBCommon.GetTime(MBCommon.TimeType.Mission), (float)MissionLobbyComponent.GetSpawnPeriodDurationForPeer(peer));
     peer.WantsToSpawnAsBot    = false;
     peer.HasSpawnTimerExpired = false;
     this._missionScoreboardComponent.PlayerPropertiesChanged(peer.GetNetworkPeer());
     GameNetwork.BeginBroadcastModuleEvent();
     GameNetwork.WriteMessage((GameNetworkMessage) new KillDeathCountChange(peer.GetNetworkPeer(), (NetworkCommunicator)null, peer.KillCount, peer.AssistCount, peer.DeathCount, peer.Score));
     GameNetwork.EndBroadcastModuleEvent(GameNetwork.EventBroadcastFlags.None);
 }
 protected void SpawnEquipmentUpdated(MissionPeer lobbyPeer, Equipment equipment)
 {
     if (!GameNetwork.IsServer || lobbyPeer == null || (!this.SpawningBehaviour.CanUpdateSpawnEquipment(lobbyPeer) || !lobbyPeer.HasSpawnedAgentVisuals))
     {
         return;
     }
     GameNetwork.BeginBroadcastModuleEvent();
     GameNetwork.WriteMessage((GameNetworkMessage) new EquipEquipmentToPeer(lobbyPeer.GetNetworkPeer(), equipment));
     GameNetwork.EndBroadcastModuleEvent(GameNetwork.EventBroadcastFlags.None);
 }
Beispiel #5
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        protected virtual void OnPlayerKills(
            MissionPeer killerPeer,
            Agent killedAgent,
            MissionPeer assistorPeer)
        {
            NetworkCommunicator killedPeer = (NetworkCommunicator)null;

            if (killedAgent.MissionPeer == null)
            {
                NetworkCommunicator networkPeer = GameNetwork.NetworkPeers.SingleOrDefault <NetworkCommunicator>((Func <NetworkCommunicator, bool>)(x => x.GetComponent <MissionPeer>() != null && x.GetComponent <MissionPeer>().ControlledFormation != null && x.GetComponent <MissionPeer>().ControlledFormation == killedAgent.Formation));
                if (networkPeer != null)
                {
                    MissionPeer component = networkPeer.GetComponent <MissionPeer>();
                    killedPeer = networkPeer;
                    killerPeer.OnKillAnotherPeer(component);
                }
            }
            else
            {
                killerPeer.OnKillAnotherPeer(killedAgent.MissionPeer);
                killedPeer = killedAgent.MissionPeer.GetNetworkPeer();
            }
            if (killerPeer.ControlledAgent.Team.IsEnemyOf(killedAgent.Team))
            {
                killerPeer.Score += this._gameMode.GetScoreForKill(killedAgent);
                ++killerPeer.KillCount;
            }
            else
            {
                killerPeer.Score -= this._gameMode.GetScoreForKill(killedAgent);
                --killerPeer.KillCount;
            }
            this._missionScoreboardComponent.PlayerPropertiesChanged(killerPeer.GetNetworkPeer());
            GameNetwork.BeginBroadcastModuleEvent();
            GameNetwork.WriteMessage((GameNetworkMessage) new KillDeathCountChange(killerPeer.GetNetworkPeer(), killedPeer, killerPeer.KillCount, killerPeer.AssistCount, killerPeer.DeathCount, killerPeer.Score));
            GameNetwork.EndBroadcastModuleEvent(GameNetwork.EventBroadcastFlags.None);
        }
Beispiel #6
0
        public void OnBotsControlledChanged(
            MissionPeer missionPeer,
            int botAliveCount,
            int botTotalCount)
        {
            missionPeer.BotsUnderControlAlive = botAliveCount;
            missionPeer.BotsUnderControlTotal = botTotalCount;
            Action <NetworkCommunicator> controlledChangedEvent = this.OnBotsControlledChangedEvent;

            if (controlledChangedEvent == null)
            {
                return;
            }
            controlledChangedEvent(missionPeer.GetNetworkPeer());
        }
Beispiel #7
0
        private bool HandleClientEventCreateBannerForPeer(
            NetworkCommunicator peer,
            NetworkMessages.FromClient.CreateBanner message)
        {
            MissionMultiplayerGameModeBase missionBehaviour = Mission.Current.GetMissionBehaviour <MissionMultiplayerGameModeBase>();

            if (missionBehaviour == null || !missionBehaviour.AllowCustomPlayerBanners())
            {
                return(false);
            }
            MissionPeer component = peer.GetComponent <MissionPeer>();

            if (component == null)
            {
                return(false);
            }
            component.Peer.BannerCode = message.BannerCode;
            MissionLobbyComponent.SyncBannersToAllClients(message.BannerCode, component.GetNetworkPeer());
            return(true);
        }
Beispiel #8
0
 public void SyncHealthToClients()
 {
     if (this.SyncToAllClients && (!this.Agent.IsMount || this.Agent.RiderAgent != null))
     {
         GameNetwork.BeginBroadcastModuleEvent();
         GameNetwork.WriteMessage((GameNetworkMessage) new SetAgentHealth(this.Agent, (int)this.Agent.Health));
         GameNetwork.EndBroadcastModuleEvent(GameNetwork.EventBroadcastFlags.None);
     }
     else
     {
         NetworkCommunicator networkCommunicator;
         if (!this.Agent.IsMount)
         {
             MissionPeer missionPeer = this.Agent.MissionPeer;
             networkCommunicator = missionPeer != null?missionPeer.GetNetworkPeer() : (NetworkCommunicator)null;
         }
         else
         {
             Agent riderAgent = this.Agent.RiderAgent;
             if (riderAgent == null)
             {
                 networkCommunicator = (NetworkCommunicator)null;
             }
             else
             {
                 MissionPeer missionPeer = riderAgent.MissionPeer;
                 networkCommunicator = missionPeer != null?missionPeer.GetNetworkPeer() : (NetworkCommunicator)null;
             }
         }
         NetworkCommunicator communicator = networkCommunicator;
         if (communicator == null || communicator.IsServerPeer)
         {
             return;
         }
         GameNetwork.BeginModuleEventAsServer(communicator);
         GameNetwork.WriteMessage((GameNetworkMessage) new SetAgentHealth(this.Agent, (int)this.Agent.Health));
         GameNetwork.EndModuleEventAsServer();
     }
 }
Beispiel #9
0
        private void OnAgentWentOut(Agent agent, float startTimeInSeconds)
        {
            MissionTimer missionTimer = GameNetwork.IsClient ? MissionTimer.CreateSynchedTimerClient(startTimeInSeconds, 10f) : new MissionTimer(10f);

            if (GameNetwork.IsServer)
            {
                this._agentTimers.Add(agent, missionTimer);
                MissionPeer         missionPeer  = agent.MissionPeer;
                NetworkCommunicator communicator = missionPeer != null?missionPeer.GetNetworkPeer() : (NetworkCommunicator)null;

                if (communicator != null && !communicator.IsServerPeer)
                {
                    GameNetwork.BeginModuleEventAsServer(communicator);
                    GameNetwork.WriteMessage((GameNetworkMessage) new SetBoundariesState(true, missionTimer.GetStartTime().NumberOfTicks));
                    GameNetwork.EndModuleEventAsServer();
                }
            }
            if (this.Mission.MainAgent != agent)
            {
                return;
            }
            this._mainAgentLeaveTimer = missionTimer;
            Action <float, float> startTime = this.StartTime;

            if (startTime != null)
            {
                startTime(10f, 0.0f);
            }
            MatrixFrame cameraFrame = Mission.Current.GetCameraFrame();
            Vec3        position    = cameraFrame.origin + cameraFrame.rotation.u;

            if (Mission.Current.Mode != MissionMode.Battle)
            {
                return;
            }
            MBSoundEvent.PlaySound(SoundEvent.GetEventIdFromString("event:/alerts/report/out_of_map"), position);
        }
Beispiel #10
0
        protected virtual void OnBotKills(Agent botAgent, Agent killedAgent)
        {
            if (botAgent?.Team == null)
            {
                return;
            }
            if (botAgent.Formation?.PlayerOwner != null)
            {
                NetworkCommunicator networkCommunicator1 = GameNetwork.NetworkPeers.SingleOrDefault <NetworkCommunicator>((Func <NetworkCommunicator, bool>)(x => x.GetComponent <MissionPeer>() != null && x.GetComponent <MissionPeer>().ControlledFormation == botAgent.Formation));
                if (networkCommunicator1 != null)
                {
                    MissionPeer         component            = networkCommunicator1.GetComponent <MissionPeer>();
                    MissionPeer         missionPeer          = killedAgent.MissionPeer;
                    NetworkCommunicator networkCommunicator2 = missionPeer != null?missionPeer.GetNetworkPeer() : (NetworkCommunicator)null;

                    if (killedAgent.MissionPeer == null)
                    {
                        NetworkCommunicator networkCommunicator3 = GameNetwork.NetworkPeers.SingleOrDefault <NetworkCommunicator>((Func <NetworkCommunicator, bool>)(x => x.GetComponent <MissionPeer>() != null && x.GetComponent <MissionPeer>().ControlledFormation == killedAgent.Formation));
                        if (networkCommunicator3 != null)
                        {
                            networkCommunicator2 = networkCommunicator3;
                            component.OnKillAnotherPeer(networkCommunicator2.GetComponent <MissionPeer>());
                        }
                    }
                    else
                    {
                        component.OnKillAnotherPeer(killedAgent.MissionPeer);
                    }
                    if (botAgent.Team.IsEnemyOf(killedAgent.Team))
                    {
                        ++component.KillCount;
                        component.Score += this._gameMode.GetScoreForKill(killedAgent);
                    }
                    else
                    {
                        --component.KillCount;
                        component.Score -= this._gameMode.GetScoreForKill(killedAgent);
                    }
                    this._missionScoreboardComponent.PlayerPropertiesChanged(networkCommunicator1);
                    GameNetwork.BeginBroadcastModuleEvent();
                    GameNetwork.WriteMessage((GameNetworkMessage) new KillDeathCountChange(networkCommunicator1, networkCommunicator2, component.KillCount, component.AssistCount, component.DeathCount, component.Score));
                    GameNetwork.EndBroadcastModuleEvent(GameNetwork.EventBroadcastFlags.None);
                }
            }
            else
            {
                MissionScoreboardComponent.MissionScoreboardSide sideSafe = this._missionScoreboardComponent.GetSideSafe(botAgent.Team.Side);
                BotData botScores = sideSafe.BotScores;
                if (botAgent.Team.IsEnemyOf(killedAgent.Team))
                {
                    ++botScores.KillCount;
                }
                else
                {
                    --botScores.KillCount;
                }
                this._missionScoreboardComponent.BotPropertiesChanged(sideSafe.Side);
                GameNetwork.BeginBroadcastModuleEvent();
                GameNetwork.WriteMessage((GameNetworkMessage) new NetworkMessages.FromServer.BotData(sideSafe.Side, botScores.KillCount, botScores.AssistCount, botScores.DeathCount, botScores.AliveCount));
                GameNetwork.EndBroadcastModuleEvent(GameNetwork.EventBroadcastFlags.None);
            }
            this._missionScoreboardComponent.BotPropertiesChanged(botAgent.Team.Side);
        }
Beispiel #11
0
 public void RemoveAgentVisualsWithVisualIndex(
     MissionPeer missionPeer,
     int visualsIndex,
     bool sync = false)
 {
     missionPeer.ClearVisuals(visualsIndex);
     if (!GameNetwork.IsDedicatedServer && visualsIndex == 0 && !missionPeer.Peer.IsMine)
     {
         this._spawnFrameSelectionHelper.FreeSpawnPointFromPlayer(missionPeer.Peer);
     }
     if (sync && GameNetwork.IsServerOrRecorder)
     {
         GameNetwork.BeginBroadcastModuleEvent();
         GameNetwork.WriteMessage((GameNetworkMessage) new RemoveAgentVisualsFromIndexForPeer(missionPeer.GetNetworkPeer(), visualsIndex));
         GameNetwork.EndBroadcastModuleEvent(GameNetwork.EventBroadcastFlags.ExcludeOtherTeamPlayers, missionPeer.GetNetworkPeer());
     }
     if (this.OnMyAgentVisualRemoved != null && missionPeer.IsMine && visualsIndex == 0)
     {
         this.OnMyAgentVisualRemoved();
     }
     Debug.Print("Removed visuals.", color: Debug.DebugColor.BrightWhite, debugFilter: 64UL);
 }
Beispiel #12
0
 public void EndPoll()
 {
     if (this._runningPollAcceptedCount >= (this._runningPoll is MultiplayerPollComponent.KickPlayer || this._runningPoll is MultiplayerPollComponent.BanPlayer ? (int)Math.Ceiling(((double)GameNetwork.NetworkPeerCount - 1.0) / 2.0) : (int)Math.Ceiling((double)GameNetwork.NetworkPeerCount / 2.0)))
     {
         if (this._runningPoll is MultiplayerPollComponent.KickPlayer)
         {
             MissionPeer component = ((MultiplayerPollComponent.KickPlayer) this._runningPoll).playerPeer.GetComponent <MissionPeer>();
             if (component != null)
             {
                 NetworkCommunicator networkPeer    = component.GetNetworkPeer();
                 DisconnectInfo      disconnectInfo = networkPeer.PlayerConnectionInfo.GetParameter <DisconnectInfo>("DisconnectInfo") ?? new DisconnectInfo();
                 disconnectInfo.Type = DisconnectType.KickedByPoll;
                 networkPeer.PlayerConnectionInfo.AddParameter("DisconnectInfo", (object)disconnectInfo);
                 GameNetwork.AddNetworkPeerToDisconnectAsServer(networkPeer);
                 if (GameNetwork.IsDedicatedServer)
                 {
                     throw new NotImplementedException();
                 }
                 NetworkMain.GameClient.KickPlayer(component.Peer.Id, false);
             }
         }
         else if (this._runningPoll is MultiplayerPollComponent.BanPlayer)
         {
             MissionPeer component = ((MultiplayerPollComponent.BanPlayer) this._runningPoll).playerPeer.GetComponent <MissionPeer>();
             if (component != null)
             {
                 NetworkCommunicator networkPeer    = component.GetNetworkPeer();
                 DisconnectInfo      disconnectInfo = networkPeer.PlayerConnectionInfo.GetParameter <DisconnectInfo>("DisconnectInfo") ?? new DisconnectInfo();
                 disconnectInfo.Type = DisconnectType.BannedByPoll;
                 networkPeer.PlayerConnectionInfo.AddParameter("DisconnectInfo", (object)disconnectInfo);
                 GameNetwork.AddNetworkPeerToDisconnectAsServer(networkPeer);
                 if (GameNetwork.IsClient)
                 {
                     BannedPlayerManagerCustomGameClient.AddBannedPlayer(component.Peer.Id, GameNetwork.IsDedicatedServer ? -1 : Environment.TickCount + 600000);
                 }
                 else if (GameNetwork.IsDedicatedServer)
                 {
                     BannedPlayerManagerCustomGameServer.AddBannedPlayer(component.Peer.Id, component.GetPeer().UserName, GameNetwork.IsDedicatedServer ? -1 : Environment.TickCount + 600000);
                 }
                 if (GameNetwork.IsDedicatedServer)
                 {
                     throw new NotImplementedException();
                 }
                 NetworkMain.GameClient.KickPlayer(component.Peer.Id, true);
             }
         }
         else if (this._runningPoll is MultiplayerPollComponent.ChangeGame)
         {
             MultiplayerPollComponent.ChangeGame             runningPoll = (MultiplayerPollComponent.ChangeGame) this._runningPoll;
             MultiplayerOptions.MultiplayerOptionsAccessMode mode        = MultiplayerOptions.MultiplayerOptionsAccessMode.NextMapOptions;
             MultiplayerOptions.OptionType.GameType.SetValue(runningPoll.GameType, mode);
             MultiplayerOptions.Instance.OnGameTypeChanged(mode);
             MultiplayerOptions.OptionType.Map.SetValue(runningPoll.MapName, mode);
             this._missionLobbyComponent.SetStateEndingAsServer();
         }
     }
     this._runningPoll              = (object)null;
     this._runningPollStartTime     = new int?();
     this._runningPollAcceptedCount = 0;
     this._runningPollRejectedCount = 0;
     this._runningPollVoted.Clear();
 }
Beispiel #13
0
        private void OnPlayerKilled(MissionPeer killerPeer, MissionPeer killedPeer)
        {
            if (killerPeer == null || killedPeer == null || (killerPeer.Peer == null || killedPeer.Peer == null))
            {
                return;
            }
            PlayerId id1 = killerPeer.Peer.Id;
            PlayerId id2 = killedPeer.Peer.Id;

            if (id1 == this._myId && id2 != this._myId)
            {
                RecentPlayersManager.AddOrUpdatePlayerEntry(id2, killedPeer.Name, InteractionType.Killed, killedPeer.GetNetworkPeer().ForcedAvatarIndex);
            }
            else
            {
                if (!(id2 == this._myId) || !(id1 != this._myId))
                {
                    return;
                }
                RecentPlayersManager.AddOrUpdatePlayerEntry(id1, killerPeer.Name, InteractionType.KilledBy, killerPeer.GetNetworkPeer().ForcedAvatarIndex);
            }
        }
Beispiel #14
0
 private void OnPostRoundEnd()
 {
     if (!this.UseGold() || this.RoundController.IsMatchEnding)
     {
         return;
     }
     foreach (NetworkCommunicator networkPeer in GameNetwork.NetworkPeers)
     {
         MissionPeer component = networkPeer.GetComponent <MissionPeer>();
         if (component != null && this.RoundController.RoundCount > 0)
         {
             int num1 = 300;
             int num2 = this.GetCurrentGoldForPeer(component);
             if (num2 < 0)
             {
                 num2 = 80;
             }
             else if (component.Team != null && component.Team.Side != BattleSideEnum.None && (this.RoundController.RoundWinner == component.Team.Side && component.GetComponent <FlagDominationMissionRepresentative>().CheckIfSurvivedLastRoundAndReset()))
             {
                 num2 += 30;
             }
             int newAmount = num1 + MBMath.ClampInt(num2, 0, 80);
             if (newAmount > 300)
             {
                 this.NotificationsComponent.GoldCarriedFromPreviousRound(newAmount - 300, component.GetNetworkPeer());
             }
             this.ChangeCurrentGoldForPeer(component, newAmount);
         }
     }
 }
Beispiel #15
0
 protected virtual void OnBotDies(Agent botAgent, MissionPeer assistorPeer)
 {
     if (assistorPeer != null)
     {
         GameNetwork.BeginBroadcastModuleEvent();
         GameNetwork.WriteMessage((GameNetworkMessage) new KillDeathCountChange(assistorPeer.GetNetworkPeer(), (NetworkCommunicator)null, assistorPeer.KillCount, assistorPeer.AssistCount, assistorPeer.DeathCount, assistorPeer.Score));
         GameNetwork.EndBroadcastModuleEvent(GameNetwork.EventBroadcastFlags.None);
     }
     if (botAgent == null)
     {
         return;
     }
     if (botAgent.Formation?.PlayerOwner != null)
     {
         NetworkCommunicator networkCommunicator = GameNetwork.NetworkPeers.SingleOrDefault <NetworkCommunicator>((Func <NetworkCommunicator, bool>)(x => x.GetComponent <MissionPeer>() != null && x.GetComponent <MissionPeer>().ControlledFormation == botAgent.Formation));
         if (networkCommunicator != null)
         {
             MissionPeer component = networkCommunicator.GetComponent <MissionPeer>();
             ++component.DeathCount;
             --component.BotsUnderControlAlive;
             this._missionScoreboardComponent.PlayerPropertiesChanged(networkCommunicator);
             GameNetwork.BeginBroadcastModuleEvent();
             GameNetwork.WriteMessage((GameNetworkMessage) new KillDeathCountChange(networkCommunicator, (NetworkCommunicator)null, component.KillCount, component.AssistCount, component.DeathCount, component.Score));
             GameNetwork.EndBroadcastModuleEvent(GameNetwork.EventBroadcastFlags.None);
             GameNetwork.BeginBroadcastModuleEvent();
             GameNetwork.WriteMessage((GameNetworkMessage) new BotsControlledChange(networkCommunicator, component.BotsUnderControlAlive, component.BotsUnderControlTotal));
             GameNetwork.EndBroadcastModuleEvent(GameNetwork.EventBroadcastFlags.None);
         }
     }
     else
     {
         MissionScoreboardComponent.MissionScoreboardSide sideSafe = this._missionScoreboardComponent.GetSideSafe(botAgent.Team.Side);
         BotData botScores = sideSafe.BotScores;
         ++botScores.DeathCount;
         --botScores.AliveCount;
         GameNetwork.BeginBroadcastModuleEvent();
         GameNetwork.WriteMessage((GameNetworkMessage) new NetworkMessages.FromServer.BotData(sideSafe.Side, botScores.KillCount, botScores.AssistCount, botScores.DeathCount, botScores.AliveCount));
         GameNetwork.EndBroadcastModuleEvent(GameNetwork.EventBroadcastFlags.None);
     }
     this._missionScoreboardComponent.BotPropertiesChanged(botAgent.Team.Side);
 }
Beispiel #16
0
 public void RemoveAgentVisuals(MissionPeer missionPeer, bool sync = false)
 {
     missionPeer.ClearAllVisuals();
     if (!GameNetwork.IsDedicatedServer && !missionPeer.Peer.IsMine)
     {
         this._spawnFrameSelectionHelper.FreeSpawnPointFromPlayer(missionPeer.Peer);
     }
     if (sync && GameNetwork.IsServerOrRecorder)
     {
         GameNetwork.BeginBroadcastModuleEvent();
         GameNetwork.WriteMessage((GameNetworkMessage) new RemoveAgentVisualsForPeer(missionPeer.GetNetworkPeer()));
         GameNetwork.EndBroadcastModuleEvent(GameNetwork.EventBroadcastFlags.None);
     }
     missionPeer.HasSpawnedAgentVisuals = false;
     if (this.OnMyAgentVisualRemoved != null && missionPeer.IsMine)
     {
         this.OnMyAgentVisualRemoved();
     }
     Debug.Print("Removed visuals.", color: Debug.DebugColor.BrightWhite, debugFilter: 64UL);
 }
Beispiel #17
0
 public void KickPlayer(NetworkCommunicator peerToKick, bool banPlayer)
 {
     if (GameNetwork.IsServer || GameNetwork.IsDedicatedServer)
     {
         if (peerToKick.IsMine)
         {
             return;
         }
         MissionPeer component = peerToKick.GetComponent <MissionPeer>();
         if (component == null)
         {
             return;
         }
         if (banPlayer)
         {
             if (GameNetwork.IsClient)
             {
                 BannedPlayerManagerCustomGameClient.AddBannedPlayer(component.Peer.Id, GameNetwork.IsDedicatedServer ? -1 : Environment.TickCount + 600000);
             }
             else if (GameNetwork.IsDedicatedServer)
             {
                 BannedPlayerManagerCustomGameServer.AddBannedPlayer(component.Peer.Id, component.GetNetworkPeer().UserName, GameNetwork.IsDedicatedServer ? -1 : Environment.TickCount + 600000);
             }
         }
         if (GameNetwork.IsDedicatedServer)
         {
             throw new NotImplementedException();
         }
         NetworkMain.GameClient.KickPlayer(component.Peer.Id, banPlayer);
     }
     else
     {
         if (!GameNetwork.IsClient)
         {
             return;
         }
         GameNetwork.BeginModuleEventAsClient();
         GameNetwork.WriteMessage((GameNetworkMessage) new NetworkMessages.FromClient.KickPlayer(peerToKick, banPlayer));
         GameNetwork.EndModuleEventAsClient();
     }
 }
Beispiel #18
0
 private void SendPeerInformationsToPeer(NetworkCommunicator peer)
 {
     foreach (NetworkCommunicator networkPeer in GameNetwork.NetworkPeers)
     {
         if (networkPeer.IsSynchronized)
         {
             MissionPeer component = networkPeer.GetComponent <MissionPeer>();
             GameNetwork.BeginModuleEventAsServer(peer);
             GameNetwork.WriteMessage((GameNetworkMessage) new KillDeathCountChange(component.GetNetworkPeer(), (NetworkCommunicator)null, component.KillCount, component.AssistCount, component.DeathCount, component.Score));
             GameNetwork.EndModuleEventAsServer();
             if (component.BotsUnderControlAlive != 0 || component.BotsUnderControlTotal != 0)
             {
                 GameNetwork.BeginModuleEventAsServer(peer);
                 GameNetwork.WriteMessage((GameNetworkMessage) new BotsControlledChange(component.GetNetworkPeer(), component.BotsUnderControlAlive, component.BotsUnderControlTotal));
                 GameNetwork.EndModuleEventAsServer();
             }
         }
     }
 }