public void SetRandomParamsExceptKeys(int gender, int minAge, out float scale) { int hairNum = 0; int beardNum = 0; int faceTextureNum = 0; int mouthTextureNum = 0; int eyebrowNum = 0; int soundNum = 0; int faceTattooNum = 0; scale = 0.0f; MBBodyProperties.GetParamsMax(gender, minAge, ref hairNum, ref beardNum, ref faceTextureNum, ref mouthTextureNum, ref faceTattooNum, ref soundNum, ref eyebrowNum, ref scale); this._currentHair = MBRandom.RandomInt(hairNum); this._curBeard = MBRandom.RandomInt(beardNum); this._curFaceTexture = MBRandom.RandomInt(faceTextureNum); this._curMouthTexture = MBRandom.RandomInt(mouthTextureNum); this._curFaceTattoo = MBRandom.RandomInt(faceTattooNum); this._currentVoice = MBRandom.RandomInt(soundNum); this._voicePitch = MBRandom.RandomFloat; this._curEyebrow = MBRandom.RandomInt(eyebrowNum); this._curSkinColorOffset = MBRandom.RandomFloat; this._curHairColorOffset = MBRandom.RandomFloat; this._curEyeColorOffset = MBRandom.RandomFloat; this._curFaceTattooColorOffset1 = MBRandom.RandomFloat; this._heightMultiplier = MBRandom.RandomFloat; }
public void SetGenderAndAdjustParams(int gender, int curAge) { this._currentGender = gender; int hairNum = 0; int beardNum = 0; int faceTextureNum = 0; int mouthTextureNum = 0; int eyebrowNum = 0; int soundNum = 0; int faceTattooNum = 0; float scale = 0.0f; MBBodyProperties.GetParamsMax(gender, curAge, ref hairNum, ref beardNum, ref faceTextureNum, ref mouthTextureNum, ref faceTattooNum, ref soundNum, ref eyebrowNum, ref scale); this._currentHair = MBMath.ClampInt(this._currentHair, 0, hairNum - 1); this._curBeard = MBMath.ClampInt(this._curBeard, 0, beardNum - 1); this._curFaceTexture = MBMath.ClampInt(this._curFaceTexture, 0, faceTextureNum - 1); this._curMouthTexture = MBMath.ClampInt(this._curMouthTexture, 0, mouthTextureNum - 1); this._curFaceTattoo = MBMath.ClampInt(this._curFaceTattoo, 0, faceTattooNum - 1); this._currentVoice = MBMath.ClampInt(this._currentVoice, 0, soundNum - 1); this._voicePitch = MBMath.ClampFloat(this._voicePitch, 0.0f, 1f); this._curEyebrow = MBMath.ClampInt(this._curEyebrow, 0, eyebrowNum - 1); }