public void Read(string sceneName, SceneInitializationData initData) => EngineApplicationInterface.IScene.Read(this.Pointer, sceneName, ref initData);
        public void Read(string sceneName)
        {
            SceneInitializationData initData = new SceneInitializationData(true);

            EngineApplicationInterface.IScene.Read(this.Pointer, sceneName, ref initData);
        }