/// <summary>
 /// Exit a parse tree produced by <see cref="TakPGNParser.tag_pair"/>.
 /// <para>The default implementation does nothing.</para>
 /// </summary>
 /// <param name="context">The parse tree.</param>
 public virtual void ExitTag_pair([NotNull] TakPGNParser.Tag_pairContext context)
 {
 }
Beispiel #2
0
 public override void ExitTag_pair(Generated.TakPGNParser.Tag_pairContext context)
 {
     _currentGame.Tags.Add(context.tag_name().SYMBOL().GetText(), context.tag_value().STRING().GetText().Trim('"'));
     base.ExitTag_pair(context);
 }