Beispiel #1
0
        protected override void UpdateMenu(bool active)
        {
            if (Background != null)
            {
                Background.update();
            }
            if (GameUpdated != null)
            {
                GameUpdated.update();
                GameUpdated.UpdateInput();
            }

            int index = ChoiceNodes.ActiveNodeIndex;

            ChoiceNodes.Update(active);
            if (index != ChoiceNodes.ActiveNodeIndex)
            {
                ChangeSelection(ChoiceNodes.ActiveNodeIndex);
            }

            if (active)
            {
                if (GameUpdated == null)
                {
                    initialize_game_update_banner(false);
                }

                var selected = ChoiceNodes.consume_triggered(
                    Inputs.A, MouseButtons.Left, TouchGestures.Tap);

                if (selected.IsSomething ||
                    Global.Input.KeyPressed(Keys.Enter) ||
                    Global.Input.triggered(Inputs.Start))
                {
                    if (selected.IsSomething)
                    {
                        ChangeSelection(selected);
                    }
                    OnSelected(new EventArgs());
                }
                else if (Global.Input.triggered(Inputs.B))
                {
                    Global.game_system.play_se(System_Sounds.Cancel);
                    OnCanceled(new EventArgs());
                }
            }
        }
        protected override void UpdateMenu(bool active)
        {
            update_map_sprite();
            update_direction();
            // Black Screen
            update_black_screen();
            // Inputs
            bool input = active && Delay == 0 && !Closing && Black_Screen_Timer <= 0;

#if DEBUG
            if (Help_Window != null && input && Global.Input.pressed(Inputs.X))
            {
                DirectionFlags dir = Global.Input.dir_triggered();
                if (dir != DirectionFlags.None)
                {
                    StatusNodes[page].ActiveNode.cheat(this.unit, dir);
                    move_to(Help_Index);
                    Help_Window.add_remaining_text();

                    foreach (var status_page in Pages)
                    {
                        status_page.refresh(this.unit);
                    }
                    foreach (StatusUINode node in TopPanelNodes)
                    {
                        node.refresh(unit);
                    }
                }
                input = false;
            }
#endif

            // Cancel button
            CancelButton.Update(input);

            StatusNodes[page].Update(!input ? ControlSet.None :
                                     (Help_Window != null ?
                                      ControlSet.Movement : (ControlSet.Mouse | ControlSet.Touch)));

            if (input)
            {
                if (Help_Window == null)
                {
                    update_input();

                    var help_index = StatusNodes[page].consume_triggered(
                        MouseButtons.Left, TouchGestures.Tap);
                    if (help_index.IsNothing)
                    {
                        help_index = StatusNodes[page].consume_triggered(
                            TouchGestures.LongPress);
                    }

                    if (help_index.IsSomething)
                    {
                        Help_Index = StatusNodes[page][help_index].HelpLabel;
                        open_help();
                    }
                }
                else
                {
                    if (StatusNodes[page].ActiveNode.HelpLabel != Help_Index)
                    {
                        move_to(StatusNodes[page].ActiveNode.HelpLabel);
                    }

                    var help_index = StatusNodes[page].consume_triggered(
                        MouseButtons.Left, TouchGestures.Tap);
                    var help_cancel_index = StatusNodes[page].consume_triggered(
                        TouchGestures.LongPress);

                    if (Global.Input.triggered(Inputs.B) ||
                        Global.Input.triggered(Inputs.R) ||
                        Global.Input.mouse_click(MouseButtons.Right) ||
                        help_cancel_index.IsSomething ||
                        CancelButton.consume_trigger(MouseButtons.Left) ||
                        CancelButton.consume_trigger(TouchGestures.Tap))
                    {
                        close_help();
                    }

                    /* //Debug
                     * if (Global.Input.repeated(Inputs.Down))
                     * {
                     *  if (move(2))
                     *  {
                     *
                     *  }
                     * }
                     * if (Global.Input.repeated(Inputs.Up))
                     * {
                     *  if (move(8))
                     *  {
                     *
                     *  }
                     * }
                     * if (Global.Input.repeated(Inputs.Right))
                     * {
                     *  if (move(6))
                     *  {
                     *
                     *  }
                     * }
                     * if (Global.Input.repeated(Inputs.Left))
                     * {
                     *  if (move(4))
                     *  {
                     *
                     *  }
                     * }
                     * else if (Global.Input.triggered(Inputs.R) || Global.Input.triggered(Inputs.B))
                     * {
                     *  close_help();
                     * }*/
                }
                StatusCursors[page].update();
            }

            if (Help_Window != null)
            {
                Help_Window.update();
            }
            Background.update();
            // Top Panel
            Top_Panel.update();
            foreach (TextSprite label in Battle_Stat_Labels)
            {
                label.update();
            }
            // Pages
            foreach (Status_Page status_page in Pages)
            {
                status_page.update();
            }
            Left_Page_Arrow.update();
            Right_Page_Arrow.update();
        }