Beispiel #1
0
        private void UpdateScreenshot()
        {
#if WINDOWS || MONOMAC
            bool          f12Pressed = false;
            KeyboardState keyState   = Keyboard.GetState();
            f12Pressed = keyState.IsKeyDown(Keys.F12);

            if (f12Pressed && !F12Pressed)
            {
                string path = System.IO.Path.GetDirectoryName(Global.GAME_ASSEMBLY.Location);
                path = Path.Combine(path, "Screenshots");

                try
                {
                    if (!Directory.Exists(path))
                    {
                        Directory.CreateDirectory(path);
                    }

                    string filename = System.IO.Path.GetFileNameWithoutExtension(Global.GAME_ASSEMBLY.Location) + "_";
                    int    i        = 0;
                    while (File.Exists(Path.Combine(
                                           path, filename + i.ToString("D4") + ".png")))
                    {
                        i++;
                    }

                    // save render target to disk
                    using (FileStream fs = new FileStream(Path.Combine(
                                                              path, filename + i.ToString("D4") + ".png"),
                                                          FileMode.OpenOrCreate))
                    {
                        Renderer.SaveScreenshot(fs);
                    }
                }
                // Could not save screenshot because no folder permissions
                catch (UnauthorizedAccessException e)
                {
                    Global.play_se(System_Sounds.Buzzer);
                    return;
                }
            }
            F12Pressed = f12Pressed;
#endif
        }