Beispiel #1
0
 /// <summary>
 /// Initialize the variations for constructors.
 /// </summary>
 /// <param name="values">List of values to select variations from.</param>
 /// <param name="lowerIndex">The size of each variation set to return.</param>
 /// <param name="type">The type of variations set to generate.</param>
 private void Initialize(IList <T> values, int lowerIndex, GenerateOption type)
 {
     myMetaCollectionType = type;
     myLowerIndex         = lowerIndex;
     myValues             = new List <T>();
     myValues.AddRange(values);
     if (type == GenerateOption.WithoutRepetition)
     {
         List <int> myMap = new List <int>();
         int        index = 0;
         for (int i = 0; i < myValues.Count; ++i)
         {
             if (i >= myValues.Count - myLowerIndex)
             {
                 myMap.Add(index++);
             }
             else
             {
                 myMap.Add(Int32.MaxValue);
             }
         }
         myPermutations = new Permutations <int>(myMap);
     }
     else
     {
         ; // myPermutations isn't used.
     }
 }
Beispiel #2
0
        /// <summary>
        /// Initialize the combinations by settings a copy of the values from the
        /// </summary>
        /// <param name="values">List of values to select combinations from.</param>
        /// <param name="lowerIndex">The size of each combination set to return.</param>
        /// <param name="type">The type of Combinations set to generate.</param>
        /// <remarks>
        /// Copies the array and parameters and then creates a map of booleans that will
        /// be used by a permutations object to refence the subset.  This map is slightly
        /// different based on whether the type is with or without repetition.
        ///
        /// When the type is WithoutRepetition, then a map of upper index elements is
        /// created with lower index false's.
        /// E.g. 8 choose 3 generates:
        /// Map: {1 1 1 1 1 0 0 0}
        /// Note: For sorting reasons, false denotes inclusion in output.
        ///
        /// When the type is WithRepetition, then a map of upper index - 1 + lower index
        /// elements is created with the falses indicating that the 'current' element should
        /// be included and the trues meaning to advance the 'current' element by one.
        /// E.g. 8 choose 3 generates:
        /// Map: {1 1 1 1 1 1 1 1 0 0 0} (7 trues, 3 falses).
        /// </remarks>
        private void Initialize(IList <T> values, int lowerIndex, GenerateOption type)
        {
            myMetaCollectionType = type;
            myLowerIndex         = lowerIndex;
            myValues             = new List <T>();
            myValues.AddRange(values);
            List <bool> myMap = new List <bool>();

            if (type == GenerateOption.WithoutRepetition)
            {
                for (int i = 0; i < myValues.Count; ++i)
                {
                    if (i >= myValues.Count - myLowerIndex)
                    {
                        myMap.Add(false);
                    }
                    else
                    {
                        myMap.Add(true);
                    }
                }
            }
            else
            {
                for (int i = 0; i < values.Count - 1; ++i)
                {
                    myMap.Add(true);
                }
                for (int i = 0; i < myLowerIndex; ++i)
                {
                    myMap.Add(false);
                }
            }
            myPermutations = new Permutations <bool>(myMap);
        }
Beispiel #3
0
 /// <summary>
 /// Construct a enumerator with the parent object.
 /// </summary>
 /// <param name="source">The source Permutations object.</param>
 public Enumerator(Permutations <T> source)
 {
     myParent = source;
     myLexicographicalOrders = new int[source.myLexicographicOrders.Length];
     source.myLexicographicOrders.CopyTo(myLexicographicalOrders, 0);
     Reset();
 }
Beispiel #4
0
        public static void Solution()
        {
            // İlgili tüm permütasyonların listesi çıkarılıyor
            // En fazla üç adet virgül alabileceği için adet de virgül ekleniyor dizine
            Permutations <string> Per = new Permutations <string>(new List <string> {
                "A", "B", "C", "D", ",", ",", ","
            }, GenerateOption.WithoutRepetition);


            List <string> list = new List <string>();

            foreach (List <string> line in Per)
            {
                // Permütasyon listesindeki string dizileri stringe çeviriliyor
                string sol = "";
                foreach (string s in line)
                {
                    sol += s;
                }

                // Ardarda gelen virgüller teke indiriliyor
                sol = sol.Replace(",,,", ",");
                sol = sol.Replace(",,", ",");

                // İlk karakteri virgül olan stringlerden ilk virgül kaldırılıyor
                if (sol[0] == ',')
                {
                    sol = sol.Remove(0, 1);
                }

                // Son karakteri virgül olan stringlerden son virgül kaldırılıyor
                if (sol[sol.Length - 1] == ',')
                {
                    sol = sol.Remove(sol.Length - 1, 1);
                }

                // Baştan ve sondan boşluk varsa temizleniyor
                sol.Trim();

                // String virgüllerden bölünerek tekrar biz dizi haline getiriliyor
                string[] elements = sol.Split(',');

                // Dizideki elemanlar ilk elemanında göre sıralanıp tekrar bir stringe dönüştürülüyor
                string newString = "";
                foreach (string s in elements.OrderBy(a => a))
                {
                    newString += s + ",";
                }

                // String'e dönüştürme esnasında en sona eklenen virgül siliniyor.
                newString = newString.Remove(newString.Length - 1, 1);

                // Elde edilen yeni string listeye ekleniyor
                list.Add(newString);
            }

            // Oluşan listedeki dublike elemanlar temizlenerek yeni liste başka bir listeye atanıyor.
            List <string> newList = list.Distinct().ToList();

            // Oluşan temizlenmiş yeni liste ilk elemana göre yeniden sıralandırılarak ekrana yazdırılıyor
            foreach (string sol in newList.OrderBy(a => a[0]).ThenBy(a => a))
            {
                Console.WriteLine(sol);
            }
            Console.WriteLine(newList.Count);

            Console.ReadLine();
        }