Beispiel #1
0
        public void PlayGame()
        {
            using (browser)
            {
                Log.InfoFormat("Report reader : {0}, Raid : {1}", report, raid);
                DefaultPage browserPage = new DefaultPage(browser, server, username, password, defaultVillageId)
                                          {
                                              DefaultVillageId = 0,
                                          };
                browserPage.LoginPage().LoginToGame();
                isLoggedIn = browserPage.IsLogedIn;
                if (isLoggedIn)
                {
                    int repeatCount = 0;
                    int loginCount = 0;

                    Village village = new Village(attackVillageId, attackVillageName);
                    gameData.AddVillage(village);
                    gameData.GameSettings(language);
                    Dorf1 dorf1Page = browserPage.Dorf1Page(gameData);
                    dorf1Page.Village = village;
                    dorf1Page.ClickDorf1Link();

                    do
                    {
                        if (isLoggedIn)
                        {
                            loginCount = 0;
                            farmList = LoadVillagesFromXml();
                            if (farmList.Count == 0)
                            {
                                Log.Info("Getting new farm list...");
                                farmList = dataBase.GetFarmList();
                            }
                            if (raid)
                            {
                                if (!SleepTime())
                                {
                                    dorf1Page.ClickDorf1Link();
                                    Raid(browserPage);
                                }
                            }
                            if (report)
                            {
                                IReportReader reportReader = browserPage.AttackReport(gameData);
                                reportReader.Collect();
                                reportReader.Parse();
                                reportReader.Save();
                                if (!raid)
                                {
                                    int count = 0;
                                    foreach (MapCoordinates mapCoordinate in farmList)
                                    {
                                        Map map = browserPage.MapPage();
                                        if (!map.GetVillageDetails(mapCoordinate))
                                        {
                                            dataBase.DeleteVillage(mapCoordinate.VillageId);
                                            Log.InfoFormat("Removed village : {0}", mapCoordinate);
                                        }
                                        else
                                        {
                                            dataBase.SaveVillageToDb(mapCoordinate);
                                            Log.InfoFormat("Updated village : {0}", mapCoordinate);
                                        }
                                        raidedFarms.Add(mapCoordinate);
                                        if (count++ > 5)
                                        {
                                            break;
                                        }
                                    }
                                    RemoveRaidedFarms();
                                }
                            }
                            dorf1Page.ClickDorf1Link();
                        }
                        else
                        {
                            loginCount++;
                            if (!isLoggedIn)
                            {
                                Log.Warn("Not loged in. Sleep for 60 seconds...");
                                Thread.Sleep(60000);
                                if (loginCount > 3)
                                {
                                    Log.Warn("Failed to login!");
                                    break;
                                }
                            }
                        }
                        repeatCount++;
                        if (repeatCount > 100)
                        {
                            repeatCount = 0;
                        }
                        Log.InfoFormat("Sleep for {0}", dorf1Page.NextCheck);
                        Thread.Sleep(dorf1Page.NextCheck);
                    } while (repeatCount < 1000);
                }
                else
                {
                    Log.Warn("Login failed!!!");
                }
            }
            browser.Dispose();
        }
Beispiel #2
0
 private void RaidFarms(TroopList troopList,
     DefaultPage browserPage,
     KeyValuePair<Village, List<TroopList>> unitInVillage,
     string textBox)
 {
     Log.Debug("RaidFarms");
     int availableUnits = troopList.Count;
     foreach (MapCoordinates mapCoordinate in farmList)
     {
         Map map = browserPage.MapPage();
         if (!map.GetVillageDetails(mapCoordinate))
         {
             dataBase.DeleteVillage(mapCoordinate.VillageId);
             Log.InfoFormat("Removed village : {0}", mapCoordinate);
             raidedFarms.Add(mapCoordinate);
         }
         else
         {
             dataBase.SaveVillageToDb(mapCoordinate);
             Log.DebugFormat("Updated village : {0}", mapCoordinate);
             if (mapCoordinate.PlayerEnabled)
             {
                 Log.InfoFormat("availableUnits : {0}", availableUnits);
                 if (availableUnits >= minUnits4Send)
                 {
                     Random random = new Random();
                     int randomUnitCount = random.Next(minUnits4Send,
                                                       maxUnits4Send);
                     if (randomUnitCount > availableUnits)
                     {
                         randomUnitCount = availableUnits;
                     }
                     SendTroops sendTroops = browserPage.SendTroopsPage();
                     if (sendTroops.Attack(new AttackSettings(mapCoordinate.VillageId, AttackType.Raid, textBox,
                                                              randomUnitCount.ToString())))
                     {
                         availableUnits -= randomUnitCount;
                         raidedFarms.Add(mapCoordinate);
                         Log.InfoFormat(
                             "Attacked '{3}' from '{0}' with {1} '{2}'",
                             unitInVillage.Key.Name, randomUnitCount, troopList.TroopClass,
                             mapCoordinate.VillageName);
                     }
                     else
                     {
                         Log.WarnFormat("Attack to '{0}' failed.", mapCoordinate.VillageName);
                         return;
                     }
                 }
                 else
                 {
                     Log.Info("No more units for farming...");
                     return;
                 }
             }
             else
             {
                 raidedFarms.Add(mapCoordinate);
             }
         }
     }
 }
Beispiel #3
0
 private void GetAvailableUnits(KeyValuePair<Village, List<TroopList>> unitInVillage,
     DefaultPage browserPage)
 {
     Log.Debug("GetAvailableUnits");
     List<TroopList> troopLists = unitInVillage.Value;
     foreach (TroopList troopList in troopLists)
     {
         Log.DebugFormat("Class of troop : '{0}'", troopList.TroopClass);
         if (playerFarmUnits.IndexOf(troopList.TroopClass) > -1)
         {
             if (troopList.Count >= minUnits4Send)
             {
                 RaidFarms(troopList, browserPage, unitInVillage,
                           GetUnitTextBox(playerTribe, troopList.TroopClass));
             }
         }
     }
 }
Beispiel #4
0
        private void Raid(DefaultPage browserPage)
        {
            Log.DebugFormat("Raid : [{0} troops available]", gameData.TroopList4Village.Count);
            foreach (
                KeyValuePair<Village, List<TroopList>> unitInVillage in gameData.TroopList4Village)

            {
                GetAvailableUnits(unitInVillage, browserPage);
            }
            RemoveRaidedFarms();
        }
Beispiel #5
0
 private DefaultPage Login()
 {
     DefaultPage browserPage = new DefaultPage(browser, server, username, password, defaultVillageId);
     browserPage.LoginPage().LoginToGame();
     isLoggedIn = browserPage.IsLogedIn;
     return browserPage;
 }