Beispiel #1
0
        static void Main(string[] args)
        {
            TTTBoard game = new TTTBoard();
            Console.WriteLine("Began game.");
            List<Point> plays = new List<Point>()
            {
                new Point(1,1), // X
                new Point(0,1), // O
                new Point(1,0),
                new Point(1,2),
                new Point(2,0),
                new Point(0,0),
                new Point(2,1),
                new Point(2,2),
                new Point(0,2)
            };

            while (!game.GameOver)
            {
                Console.WriteLine("Game state: " + game.Serialize());
                Console.Write("Next play for " + game.CurrentPlayer.ToString() + ": ");
                string nextPlayStr = Console.ReadLine();
                //Point nextPlay = plays.First();
                int x = -1;
                int y = -1;
                int.TryParse(nextPlayStr.Substring(0, 1),out x);
                int.TryParse(nextPlayStr.Substring(1, 1), out y);
                if (x < 0 || y < 0) { throw new InvalidOperationException("Couldn't parse input."); }
                Point nextPlay = new Point(x,y);
                //plays.RemoveAt(0);
                TakeTurn(game, nextPlay.X, nextPlay.Y);
                //if (plays.Count == 0) { Console.WriteLine("Ran out of moves."); Console.WriteLine("Final state: " + game.Serialize()); break; }
            }
            Console.WriteLine("Game Ended.");
            if (game.XWins)
            {
                Console.WriteLine("X Wins!");
            }
            else if (game.OWins)
            {
                Console.WriteLine("O Wins!");
            }
            else
            {
                Console.WriteLine("Draw.");
            }

            Console.ReadKey();
        }
Beispiel #2
0
 static void TakeTurn(TTTBoard game, int x, int y)
 {
     Console.WriteLine("Turn: " + game.CurrentPlayer.ToString() + " plays at (" + x.ToString() + "," + y.ToString() + ")");
     game.TakeTurn(x, y);
 }
Beispiel #3
0
 void NewGame()
 {
     Game = new TTTBoard();
     Game.TurnTaken += new TTTBoard.TurnHandler(Game_TurnTaken);
     Solver = new BruteForceTTTSolver(Game);
     //Solver = new MiniMaxSolver(Game);
     mainLabel.Text = Game.CurrentPlayer + "'s turn.";
 }
Beispiel #4
0
 void Game_TurnTaken(TTTBoard board)
 {
     UpdateFromGame(board.LastPlay.X, board.LastPlay.Y, Game.LastPlayer);
 }