Beispiel #1
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 public TTRStateMachine()
 {
     // add child gamelets that are state-dependent
     Add(new TitleScreen());
     levelIntro = new LevelIntro();
     Add(levelIntro);
 }
Beispiel #2
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 public virtual LevelIntro CreateLevelIntro()
 {
     LevelIntro l = new LevelIntro();
     l.Name = Name;
     return l;
 }