Beispiel #1
0
 public bool extend()
 {
     if (citiesLeft.Count() != 0)
     {
         foreach (int i in citiesLeft)
         {
             double     initialCost = matrix[path.Last()][i] + cost;
             double[][] newMatrix   = this.matrix.Select(a => a.ToArray()).ToArray();
             for (int j = 0; j < matrix.Count(); j++)
             {
                 newMatrix[path.Last()][j] = Double.PositiveInfinity;
                 newMatrix[j][i]           = Double.PositiveInfinity;
             }
             List <int> newPath = path.Select(a => a).ToList();
             newPath.Add(i);
             List <int> newCitiesLeft = citiesLeft.Select(a => a).ToList();
             newCitiesLeft.Remove(i);
             BBState state = new BBState(newMatrix, newPath, newCitiesLeft, initialCost);
             PriorityQueue.getInstance().insert(state);
         }
         return(false);
     }
     else
     {
         cost = matrix[path.Last()][0] + cost;
         path.Add(0);
         return(true);
     }
 }
Beispiel #2
0
        /// <summary>
        /// performs a Branch and Bound search of the state space of partial tours
        /// stops when time limit expires and uses BSSF as solution
        /// </summary>
        /// <returns>results array for GUI that contains three ints: cost of solution, time spent to find solution, number of solutions found during search (not counting initial BSSF estimate)</returns>

        public string[] bBSolveProblem()
        {
            string[] results = new string[3];
            double   bssf    = Double.PositiveInfinity;

            // TODO: Add your implementation for a branch and bound solver here.
            //List<int> citiesLeft = new List<int>();
            //double[][] matrix = new double[Cities.Length][];
            //for (int i = 0; i < Cities.Length; i++)
            //{
            //    citiesLeft.Add(i);
            //    matrix[i] = new double[Cities.Length];
            //    for (int j = 0; j < Cities.Length; j++)
            //    {
            //        if (i != j)
            //            matrix[i][j] = Cities[i].costToGetTo(Cities[j]);
            //        else
            //            matrix[i][j] = Double.PositiveInfinity;

            //    }
            //}
            //citiesLeft.RemoveAt(0);
            double[][] matrix = new double[4][];
            matrix[0] = new double[4] {
                Double.PositiveInfinity, 7, 3, 12
            };
            matrix[1] = new double[4] {
                3, Double.PositiveInfinity, 6, 14
            };
            matrix[2] = new double[4] {
                5, 8, Double.PositiveInfinity, 6
            };
            matrix[3] = new double[4] {
                9, 3, 5, Double.PositiveInfinity
            };
            BBState state = new BBState(matrix, new List <int>()
            {
                0
            }, new List <int>()
            {
                1, 2, 3
            }, 0);

            //BBState state = new BBState(matrix, new List<int>() { 0 }, citiesLeft,0);
            PriorityQueue.getInstance().insert(state);

            BBState current;

            while (!PriorityQueue.getInstance().isEmpty())
            {
                current = PriorityQueue.getInstance().deletemin();
                if (state.extend())
                {
                    if (current.getCost() < bssf)
                    {
                        bssf = current.getCost();
                        PriorityQueue.getInstance().trim(bssf);
                    }
                }
            }


            results[COST]  = "not implemented";   // load results into array here, replacing these dummy values
            results[TIME]  = "-1";
            results[COUNT] = "-1";

            return(results);
        }