public LotDebugScreen()
        {
            var lotInfo = XmlHouseData.Parse(GameFacade.GameFilePath("housedata/blueprints/restaurant01_00.xml"));

            World = new World(GameFacade.Game.GraphicsDevice);
            GameFacade.Scenes.Add(World);

            vm = new TSO.Simantics.VM(new VMContext(World));
            vm.Init();

            var activator = new VMWorldActivator(vm, World);
            var blueprint = activator.LoadFromXML(lotInfo);

            World.InitBlueprint(blueprint);
            vm.Context.Blueprint = blueprint;

            var sim = activator.CreateAvatar();
            //sim.Position = new Vector3(31.5f, 55.5f, 0.0f);
            sim.Position = new Vector3(26.5f, 41.5f, 0.0f);

            VMDebug = new UIButton()
            {
                Caption = "Simantics",
                Y = 45,
                Width = 100,
                X = GlobalSettings.Default.GraphicsWidth - 110
            };
            VMDebug.OnButtonClick += new ButtonClickDelegate(VMDebug_OnButtonClick);
            this.Add(VMDebug);

            LotController = new UILotControl(vm, World);
            this.AddAt(0, LotController);

            ucp = new UIUCP(this);
            ucp.Y = ScreenHeight - 210;
            ucp.SetInLot(true);
            ucp.SetMode(UIUCP.UCPMode.LotMode);
            ucp.SelectedAvatar = sim;
            ucp.SetPanel(1);

            //ucp.ZoomLevel = 1;
            //ucp.OnZoomChanged += new UCPZoomChangeEvent(ucp_OnZoomChanged);
            //ucp.OnRotateChanged += new UCPRotateChangeEvent(ucp_OnRotateChanged);
            this.Add(ucp);
        }
Beispiel #2
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        public UIPieMenu(List<VMPieMenuInteraction> pie, VMEntity obj, VMEntity caller, UILotControl parent)
        {
            m_PieButtons = new List<UIButton>();
            this.m_Obj = obj;
            this.m_Caller = caller;
            this.m_Parent = parent;
            this.ButtonStyle = new TextStyle
            {
                Font = GameFacade.MainFont,
                Size = 12,
                Color = new Color(0xA5, 0xC3, 0xD6),
                SelectedColor = new Color(0x00, 0xFF, 0xFF),
                CursorColor = new Color(255, 255, 255)
            };

            m_Bg = new UIImage(TextureGenerator.GetPieBG(GameFacade.GraphicsDevice));
            m_Bg.SetSize(0, 0); //is scaled up later
            this.AddAt(0, m_Bg);

            m_PieTree = new UIPieMenuItem()
            {
                Category = true
            };

            for (int i = 0; i < pie.Count; i++)
            {
                string[] depth = pie[i].Name.Split('/');

                var category = m_PieTree; //set category to root
                for (int j = 0; j < depth.Length-1; j++) //iterate through categories
                {
                    if (category.Children.ContainsKey(depth[j]))
                    {
                        category = category.Children[depth[j]];
                    }
                    else
                    {
                        var newCat = new UIPieMenuItem()
                        {
                            Category = true,
                            Name = depth[j],
                            Parent = category
                        };
                        category.Children.Add(depth[j], newCat);
                        category = newCat;
                    }
                }
                //we are in the category, put the interaction in here;

                var item = new UIPieMenuItem()
                {
                    Category = false,
                    Name = depth[depth.Length-1],
                    ID = pie[i].ID
                };
                if (!category.Children.ContainsKey(item.Name)) category.Children.Add(item.Name, item);
            }

            m_CurrentItem = m_PieTree;
            m_PieButtons = new List<UIButton>();
            RenderMenu();

            VMAvatar Avatar = (VMAvatar)caller;
            m_Head = new SimAvatar(Avatar.Avatar); //talk about confusing...
            m_Head.StripAllButHead();

            initSimHead();
        }
        public UIBuildMode(UILotControl lotController)
        {
            LotController = lotController;
            Holder = LotController.ObjectHolder;
            QueryPanel = LotController.QueryPanel;

            var script = this.RenderScript("buildpanel" + ((GlobalSettings.Default.GraphicsWidth < 1024) ? "" : "1024") + ".uis");

            Background = new UIImage(GetTexture((GlobalSettings.Default.GraphicsWidth < 1024) ? (ulong)0x000000D800000002 : (ulong)0x0000018300000002));
            Background.Y = 0;
            Background.BlockInput();
            this.AddAt(0, Background);

            Divider = new UIImage(dividerImage);
            Divider.Position = new Vector2(337, 14);
            this.AddAt(1, Divider);

            SubToolBg = new UIImage(subtoolsBackground);
            SubToolBg.Position = new Vector2(336, 5);
            this.AddAt(2, SubToolBg);

            Catalog = new UICatalog((GlobalSettings.Default.GraphicsWidth < 1024) ? 10 : 20);
            Catalog.OnSelectionChange += new CatalogSelectionChangeDelegate(Catalog_OnSelectionChange);
            Catalog.Position = new Vector2(364, 7);
            this.Add(Catalog);

            CategoryMap = new Dictionary<UIButton, int>
            {
                { TerrainButton, 29 }, //currently set to special objects
                { WaterButton, 5 },
                { WallButton, 7 },
                { WallpaperButton, 8 },
                { StairButton, 2 },
                { FireplaceButton, 4 },

                { PlantButton, 3 },
                { FloorButton, 9 },
                { DoorButton, 0 },
                { WindowButton, 1 },
                { RoofButton, 28 },
                { HandButton, 28 },
            };

            TerrainButton.OnButtonClick += ChangeCategory;
            WaterButton.OnButtonClick += ChangeCategory;
            WallButton.OnButtonClick += ChangeCategory;
            WallpaperButton.OnButtonClick += ChangeCategory;
            StairButton.OnButtonClick += ChangeCategory;
            FireplaceButton.OnButtonClick += ChangeCategory;

            PlantButton.OnButtonClick += ChangeCategory;
            FloorButton.OnButtonClick += ChangeCategory;
            DoorButton.OnButtonClick += ChangeCategory;
            WindowButton.OnButtonClick += ChangeCategory;
            RoofButton.OnButtonClick += ChangeCategory;
            HandButton.OnButtonClick += ChangeCategory;

            PreviousPageButton.OnButtonClick += PreviousPage;
            NextPageButton.OnButtonClick += NextPage;
            SubtoolsSlider.MinValue = 0;
            SubtoolsSlider.OnChange += PageSlider;

            Holder.OnPickup += HolderPickup;
            Holder.OnDelete += HolderDelete;
            Holder.OnPutDown += HolderPutDown;
        }
 public UIObjectHolder(VM vm, World World, UILotControl parent)
 {
     this.vm = vm;
     this.World = World;
     ParentControl = parent;
 }
        public void InitTestLot()
        {
            var lotInfo = XmlHouseData.Parse(GameFacade.GameFilePath("housedata/blueprints/restaurant08_00.xml"));

            World = new World(GameFacade.Game.GraphicsDevice);
            GameFacade.Scenes.Add(World);

            vm = new TSO.Simantics.VM(new VMContext(World));
            vm.Init();

            var activator = new VMWorldActivator(vm, World);
            var blueprint = activator.LoadFromXML(lotInfo);

            World.InitBlueprint(blueprint);
            vm.Context.Blueprint = blueprint;

            var sim = activator.CreateAvatar();
            sim.Position = new Vector3(26.5f, 41.5f, 0.0f);

            var sim2 = activator.CreateAvatar();
            sim2.Position = new Vector3(27.5f, 41.5f, 0.0f);

            /*for (float x = 30.5f; x < 40.5; x+=1.0f)
            {
                for (float y = 42.5f; y < 52.5; y += 1.0f)
                {
                    var sim3 = activator.CreateAvatar();
                    sim3.Position = new Vector3(x, y, 0.0f);
                }
            }*/

            LotController = new UILotControl(vm, World);
            this.AddAt(0, LotController);

            vm.Context.Clock.Hours = 6;

            ucp.SelectedAvatar = sim;
            ucp.SetInLot(true);
            if (m_ZoomLevel > 3) World.Visible = false;
        }
        private bool Roommate = true; //if false, shows visitor inventory only.

        #endregion Fields

        #region Constructors

        public UIBuyMode(UILotControl lotController)
        {
            LotController = lotController;
            Holder = LotController.ObjectHolder;
            QueryPanel = LotController.QueryPanel;

            var script = this.RenderScript("buypanel"+((GlobalSettings.Default.GraphicsWidth < 1024)?"":"1024")+".uis");

            Background = new UIImage(GetTexture((GlobalSettings.Default.GraphicsWidth < 1024) ? (ulong)0x000000D800000002 : (ulong)0x0000018300000002));
            Background.Y = 0;
            Background.BlockInput();
            this.AddAt(0, Background);

            CatBg = new UIImage(catalogBackground);
            CatBg.Position = new Microsoft.Xna.Framework.Vector2(250, 5);
            this.AddAt(1, CatBg);

            InventoryCatBg = new UIImage(inventoryRoommateBackground);
            InventoryCatBg.Position = new Microsoft.Xna.Framework.Vector2(250, 5);
            this.AddAt(2, InventoryCatBg);

            NonRMInventoryCatBg = new UIImage(inventoryVisitorBackground);
            NonRMInventoryCatBg.Position = new Microsoft.Xna.Framework.Vector2(68, 5);
            this.AddAt(3, InventoryCatBg);

            Catalog = new UICatalog((GlobalSettings.Default.GraphicsWidth < 1024) ? 14 : 24);
            Catalog.OnSelectionChange += new CatalogSelectionChangeDelegate(Catalog_OnSelectionChange);
            Catalog.Position = new Microsoft.Xna.Framework.Vector2(275, 7);
            this.Add(Catalog);

            CategoryMap = new Dictionary<UIButton, int>
            {
                { SeatingButton, 12 },
                { SurfacesButton, 13 },
                { AppliancesButton, 14 },
                { ElectronicsButton, 15 },
                { SkillButton, 16 },
                { DecorativeButton, 17 },
                { MiscButton, 18 },
                { LightingButton, 19 },
                { PetsButton, 20 },
            };

            SeatingButton.OnButtonClick += ChangeCategory;
            SurfacesButton.OnButtonClick += ChangeCategory;
            DecorativeButton.OnButtonClick += ChangeCategory;
            ElectronicsButton.OnButtonClick += ChangeCategory;
            AppliancesButton.OnButtonClick += ChangeCategory;
            SkillButton.OnButtonClick += ChangeCategory;
            LightingButton.OnButtonClick += ChangeCategory;
            MiscButton.OnButtonClick += ChangeCategory;
            PetsButton.OnButtonClick += ChangeCategory;
            MapBuildingModeButton.OnButtonClick += ChangeCategory;

            ProductCatalogPreviousPageButton.OnButtonClick += PreviousPage;
            InventoryCatalogRoommatePreviousPageButton.OnButtonClick += PreviousPage;
            InventoryCatalogVisitorPreviousPageButton.OnButtonClick += PreviousPage;

            ProductCatalogNextPageButton.OnButtonClick += NextPage;
            InventoryCatalogRoommateNextPageButton.OnButtonClick += NextPage;
            InventoryCatalogVisitorNextPageButton.OnButtonClick += NextPage;

            ProductCatalogSlider.MinValue = 0;
            InventoryCatalogRoommateSlider.MinValue = 0;
            InventoryCatalogVisitorSlider.MinValue = 0;

            ProductCatalogSlider.OnChange += PageSlider;
            InventoryCatalogRoommateSlider.OnChange += PageSlider;
            InventoryCatalogVisitorSlider.OnChange += PageSlider;

            SetMode(0);
            SetRoomCategories(false);

            Holder.OnPickup += HolderPickup;
            Holder.OnDelete += HolderDelete;
            Holder.OnPutDown += HolderPutDown;
        }
        public void InitTestLot(string path)
        {
            var lotInfo = XmlHouseData.Parse(path);

            if (vm != null) CleanupLastWorld();

            World = new World(GameFacade.Game.GraphicsDevice);
            GameFacade.Scenes.Add(World);

            vm = new TSO.Simantics.VM(new VMContext(World));
            vm.Init();

            var activator = new VMWorldActivator(vm, World);
            var blueprint = activator.LoadFromXML(lotInfo);

            World.InitBlueprint(blueprint);
            vm.Context.Blueprint = blueprint;

            var sim = activator.CreateAvatar();
            sim.Position = LotTilePos.FromBigTile(56, 33, 1);

            var sim2 = activator.CreateAvatar();
            sim2.Position = LotTilePos.FromBigTile(56, 34, 1);

            var mailbox = vm.Entities.First(x => (x.Object.OBJ.GUID == 0xEF121974 || x.Object.OBJ.GUID == 0x1D95C9B0));

            VMFindLocationFor.FindLocationFor(sim, mailbox, vm.Context);
            VMFindLocationFor.FindLocationFor(sim2, mailbox, vm.Context);
            HITVM.Get().PlaySoundEvent("lot_enter");

            World.State.CenterTile = new Vector2(sim.VisualPosition.X, sim.VisualPosition.Y);

            LotController = new UILotControl(vm, World);
            this.AddAt(0, LotController);

            vm.Context.Clock.Hours = 10;

            ucp.SelectedAvatar = sim;
            ucp.SetInLot(true);
            if (m_ZoomLevel > 3) World.Visible = false;

            ZoomLevel = 1;
        }
Beispiel #8
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        public UIPieMenu(List <VMPieMenuInteraction> pie, VMEntity obj, VMEntity caller, UILotControl parent)
        {
            m_PieButtons     = new List <UIButton>();
            this.m_Obj       = obj;
            this.m_Caller    = caller;
            this.m_Parent    = parent;
            this.ButtonStyle = new TextStyle
            {
                Font          = GameFacade.MainFont,
                Size          = 12,
                Color         = new Color(0xA5, 0xC3, 0xD6),
                SelectedColor = new Color(0x00, 0xFF, 0xFF),
                CursorColor   = new Color(255, 255, 255)
            };

            m_Bg = new UIImage(TextureGenerator.GetPieBG(GameFacade.GraphicsDevice));
            m_Bg.SetSize(0, 0); //is scaled up later
            this.AddAt(0, m_Bg);

            m_PieTree = new UIPieMenuItem()
            {
                Category = true
            };

            for (int i = 0; i < pie.Count; i++)
            {
                string[] depth = pie[i].Name.Split('/');

                var category = m_PieTree;                  //set category to root
                for (int j = 0; j < depth.Length - 1; j++) //iterate through categories
                {
                    if (category.Children.ContainsKey(depth[j]))
                    {
                        category = category.Children[depth[j]];
                    }
                    else
                    {
                        var newCat = new UIPieMenuItem()
                        {
                            Category = true,
                            Name     = depth[j],
                            Parent   = category
                        };
                        category.Children.Add(depth[j], newCat);
                        category = newCat;
                    }
                }
                //we are in the category, put the interaction in here;

                var item = new UIPieMenuItem()
                {
                    Category = false,
                    Name     = depth[depth.Length - 1],
                    ID       = pie[i].ID
                };
                if (!category.Children.ContainsKey(item.Name))
                {
                    category.Children.Add(item.Name, item);
                }
            }

            m_CurrentItem = m_PieTree;
            m_PieButtons  = new List <UIButton>();
            RenderMenu();

            VMAvatar Avatar = (VMAvatar)caller;

            m_Head = new SimAvatar(Avatar.Avatar); //talk about confusing...
            m_Head.StripAllButHead();

            initSimHead();
        }