Beispiel #1
0
        public void LaunchInterface()
        {
            Thread t = new Thread(() =>
            {
                gui = new Gui();
                try
                {
                    ServerApi.Hooks.ServerJoin.Register(this, gui.ServerJoin);
                    ServerApi.Hooks.ServerLeave.Register(this, gui.ServerLeave);
                    ServerApi.Hooks.GameUpdate.Register(this, gui.OnUpdate);
                    ServerApi.Hooks.GamePostInitialize.Register(this, gui.OnPostInit);
                    gui.ShowDialog();
                }
                catch (Exception ex)
                {
                    TShock.Log.ConsoleError("TSGui closed because it crashed: " + ex.ToString());
                }
                Environment.Exit(0);
            });

            t.SetApartmentState(ApartmentState.STA);
            t.Start();
        }
Beispiel #2
0
 public void LaunchInterface()
 {
     Thread t = new Thread(() =>
     {
         gui = new Gui();
         try
         {
             ServerApi.Hooks.ServerJoin.Register(this, gui.ServerJoin);
             ServerApi.Hooks.ServerLeave.Register(this, gui.ServerLeave);
             ServerApi.Hooks.GameUpdate.Register(this, gui.OnUpdate);
             ServerApi.Hooks.GamePostInitialize.Register(this, gui.OnPostInit);
             gui.ShowDialog();
         }
         catch (Exception ex)
         {
             TShock.Log.ConsoleError("TSGui closed because it crashed: " + ex.ToString());
         }
         Environment.Exit(0);
     });
     t.SetApartmentState(ApartmentState.STA);
     t.Start();
 }