Beispiel #1
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 public Item(string _name, string _id)
 {
     Name       = _name;
     Adjectives = new List <string>();
     Buffs      = Buff.Randomized(_name.GetHashCode(), 10);
     ID         = _id;
 }
Beispiel #2
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 public Item(string _name, string _id, int _value, int _weight)
 {
     Name       = _name;
     Value      = _value;
     Weight     = _weight;
     Adjectives = new List <string>();
     Buffs      = Buff.Randomized(_name.GetHashCode(), 10);
     ID         = _id;
 }
Beispiel #3
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 public Monster(string _name, string _id, int _damage, int _accuracy)
 {
     Health     = 25;
     Damage     = _damage;
     Accuracy   = _accuracy;
     Name       = _name;
     Adjectives = new List <string>();
     Buffs      = Buff.Randomized(_name.GetHashCode(), 10);
     ID         = _id;
 }
Beispiel #4
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 public Monster(string _name, string _id)
 {
     Health     = 25;
     Damage     = 10;
     Accuracy   = 75;
     Name       = _name;
     Adjectives = new List <string>();
     Buffs      = Buff.Randomized(_name.GetHashCode(), 50);
     ID         = _id;
 }
Beispiel #5
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 public Weapon(string _name, string _id)
 {
     Weight     = 5;
     Value      = 10;
     Damage     = 10;
     Accuracy   = 75;
     Name       = _name;
     Adjectives = new List <string>();
     Buffs      = Buff.Randomized(_name.GetHashCode(), 10);
     ID         = _id;
 }
Beispiel #6
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 public Weapon(string _name, string _id, int _value, int _weight)
 {
     Weight     = 5;
     Value      = 10;
     Damage     = 10;
     Accuracy   = 75;
     Name       = _name;
     Accuracy   = 1 + Accuracy * (int)((float)_value / (float)Value);
     Damage     = 1 + Damage * (int)((float)_weight / (float)Weight);
     Value      = _value;
     Weight     = _weight;
     Adjectives = new List <string>();
     Buffs      = Buff.Randomized(_name.GetHashCode(), 10);
     ID         = _id;
 }
Beispiel #7
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        public void GenerateRandom(int _seed, List <Item> _itemsMaster, List <Weapon> _weaponsMaster, List <Monster> _monstersMaster)
        {
            Random RNG = new Random(_seed);

            Buffs         = Buff.Randomized(RNG.Next(), 10);
            Description   = "You enter a randomly generated room. ";
            ExtraDescript = "This room was generated at random, so there's not much of a description. Sorry.";

            int rt = RNG.Next(5);

            if (rt == 0)
            {
                Description    = "This room is poorly lit. ";
                ExtraDescript  = "The only source of light in the room is a faint glow off some green fungus, ";
                ExtraDescript += "but from what you can see it is roughly square, with a dirt floor and rough ";
                ExtraDescript += "stone brick walls. The room stinks of mildew and decay. ";
            }
            else if (rt == 1)
            {
                Description    = "You are in a large, round room. ";
                ExtraDescript  = "This room is large and circular. It is brightly lit by an ornate, gold chandelier in the center, ";
                ExtraDescript += "and you can see file gold and lapis lazuli inlays in the marble floor. ";
                ExtraDescript += "The walls are ornamented with masterful bas relief sculptures of wars long past. ";
            }
            else if (rt == 2)
            {
                Description    = "You are now standing in water. ";
                ExtraDescript  = "This room is small and irregular in shape, and you are standing in ankle-deep water. ";
                ExtraDescript += "The water is murky with scum floating on top, but you feel silt beneath your feet ";
                ExtraDescript += "with no indication of a solid floor. ";
            }
            else if (rt == 3)
            {
                Description    = "This room is warm and has a sandy floor. ";
                ExtraDescript  = "This room is long and rectangular, with smooth stone brick walls and a floor covered in ";
                ExtraDescript += "pale yellow sand. It is very warm in here, and you sweat a little as you look around. ";
            }
            else if (rt == 4)
            {
                Description    = "You are in a dim, hot room. ";
                ExtraDescript  = "This is less of a room than a cave. The walls are craggy reddish stone covered in ";
                ExtraDescript += "scrapes, as if gouged by claws. It is very, very hot in here, and from cracks ";
                ExtraDescript += "in the floor you can hear screams rising from the dark. What is this awful place? ";
            }

            int n = RNG.Next(5);

            for (int i = 0; i < n; i++)
            {
                Contents.Add(_itemsMaster[(int)RNG.Next(_itemsMaster.Count)].Copy());
            }

            n = RNG.Next(3);
            for (int i = 0; i < n; i++)
            {
                Contents.Add(_weaponsMaster[(int)RNG.Next(_weaponsMaster.Count)].Copy());
            }

            n = RNG.Next(5);
            for (int i = 0; i < n; i++)
            {
                Contents.Add(_monstersMaster[(int)RNG.Next(_monstersMaster.Count)].Copy());
            }
            Description += "There ";
            if (n == 0)
            {
                Description += "are no monsters ";
            }
            else if (n == 1)
            {
                Description += "is one monster ";
            }
            else if (n == 2)
            {
                Description += "are two monsters ";
            }
            else
            {
                Description += "are several monsters ";
            }
            Description += "in here.\n";
        }