Beispiel #1
0
        /// <summary>
        /// Draws the menu entry. This can be overridden to customize the appearance.
        /// </summary>
        public virtual void Draw(MenuScreen screen, Vector2 position,
            bool isSelected, GameTime gameTime)
        {
            // Draw the selected entry in yellow, otherwise white.
            Color color = isSelected ? Color.Yellow : Color.White;

            // Pulsate the size of the selected menu entry.
            double time = gameTime.TotalGameTime.TotalSeconds;

            float pulsate = (float)Math.Sin(time * 6) + 1;

            float scale = 1 + pulsate * 0.05f * selectionFade;

            // Modify the alpha to fade text out during transitions.
            color = new Color(color.R, color.G, color.B, screen.TransitionAlpha);

            // Draw text, centered on the middle of each line.
            ScreenManager screenManager = screen.ScreenManager;
            SpriteBatch spriteBatch = screenManager.SpriteBatch;
            SpriteFont font = screenManager.Font;

            Vector2 origin = new Vector2(0, font.LineSpacing / 2);

            spriteBatch.DrawString(font, text, position, color, 0,
                                   origin, scale, SpriteEffects.None, 0);
        }
        /// <summary>
        /// Updates the menu item text, adding information about the network
        /// quality of service as soon as that becomes available.
        /// </summary>
        public override void Update(MenuScreen screen, bool isSelected,
            GameTime gameTime)
        {
            base.Update(screen, isSelected, gameTime);

            // Quality of service data can take some time to query, so it will not
            // be filled in straight away when NetworkSession.Find returns. We want
            // to display the list of available sessions straight away, and then
            // fill in the quality of service data whenever that becomes available,
            // so we keep checking until this data shows up.
            if (screen.IsActive && !gotQualityOfService)
            {
                QualityOfService qualityOfService = availableSession.QualityOfService;

                if (qualityOfService.IsAvailable)
                {
                    TimeSpan pingTime = qualityOfService.AverageRoundtripTime;

                    Text += string.Format(" - {0:0} ms", pingTime.TotalMilliseconds);

                    gotQualityOfService = true;
                }
            }
        }
Beispiel #3
0
        /// <summary>
        /// Updates the menu entry.
        /// </summary>
        public virtual void Update(MenuScreen screen, bool isSelected,
            GameTime gameTime)
        {
            // When the menu selection changes, entries gradually fade between
            // their selected and deselected appearance, rather than instantly
            // popping to the new state.
            float fadeSpeed = (float)gameTime.ElapsedGameTime.TotalSeconds * 4;

            if (isSelected)
                selectionFade = Math.Min(selectionFade + fadeSpeed, 1);
            else
                selectionFade = Math.Max(selectionFade - fadeSpeed, 0);
        }
Beispiel #4
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 /// <summary>
 /// Queries how much space this menu entry requires.
 /// </summary>
 public virtual int GetHeight(MenuScreen screen)
 {
     return screen.ScreenManager.Font.LineSpacing;
 }
Beispiel #5
0
 public override void Draw(MenuScreen screen, Vector2 position, bool isSelected, GameTime gameTime)
 {
     base.Draw(screen, position, isSelected, gameTime);
 }
Beispiel #6
0
 /// <summary>
 /// Queries how much space this menu entry requires.
 /// </summary>
 public virtual int GetHeight(MenuScreen screen)
 {
     return(screen.ScreenManager.Font.LineSpacing);
 }
 public override void Draw(MenuScreen screen, Vector2 position, bool isSelected, GameTime gameTime)
 {
     base.Draw(screen, position, isSelected, gameTime);
 }