Beispiel #1
0
        public void SetupWall(MapMaterialManager material_manager, string wall_default_material_key)
        {
            var copy_walls = this.CopyWalls();

            // 壁をデフォルトで初期化する
            var wdm = material_manager.wall_materials[wall_default_material_key];
            var i   = 0;

            i = 0;
            foreach (var wall_line in walls)
            {
                Wall.DirectionID direction_id = Wall.DirectionID.S;
                switch (i)
                {
                case 1: direction_id = Wall.DirectionID.E; break;

                case 2: direction_id = Wall.DirectionID.N; break;

                case 3: direction_id = Wall.DirectionID.W; break;
                }

                wall_line.Clear();
                var h = under[i];
                for (var j = 0; j < h; j++)
                {
                    var wall  = new Wall(map_x, map_y, height - h + j, direction_id);
                    var h_now = 3 - (height - h + j) % 4; // 2.5で、画像チップの四分の一の高さとする、そのいちを決める

                    wall.material = wdm;
                    wall.panel.SetColor(255, 255, 255, 255);
                    wall.panel.SetTexture(wdm.image_handle);
                    wall.panel.SetSpecularColor(255, 70, 70, 70);
                    wall.panel.SetUV(new SDPoint(0, h_now * 8), new SDPoint(32, 8));
                    wall_line.Add(wall);
                }
                i++;
            }

            PastWallMaterial(copy_walls);
        }
Beispiel #2
0
 public void Setup(MapMaterialManager material_manager, string wall_default_material_key)
 {
     SetupWall(material_manager, wall_default_material_key);
     ground_material = material_manager.ground_materials[""]; // ダミーを設定
 }