public GameFlowManager(Game game, SpriteBatch sB) : base(game)
        {
            player1      = new PlayerObject(game, sB);
            level1Screen = new Level1Screen(game, sB);
            level2Screen = new Level2Screen(game, sB);
            level3Screen = new Level3Screen(game, sB);

            timeCounter = 0;
        }
        public GameFlowManager(Game game, SpriteBatch sB)
            : base(game)
        {
            player1 = new PlayerObject(game, sB);
            level1Screen = new Level1Screen(game, sB);
            level2Screen = new Level2Screen(game, sB);
            level3Screen = new Level3Screen(game, sB);

            timeCounter = 0;
        }