Beispiel #1
0
        /// <summary>
        /// ドロップダウンで選択されているものを一つ次に進める
        /// </summary>
        public void ForwardDropdown()
        {
            int index = _serialPortsDropdown.value + 1;

            if (index >= _serialPortsDropdown.options.Count)
            {
                index = 0;
            }

            _serialPortsDropdown.value = index;
            _serialPortsDropdown.RefreshShownValue();
        }
    private void Start()
    {
        if (Screen.fullScreen)
        {
            fullScreenToggle.isOn = true;
        }
        else
        {
            fullScreenToggle.isOn = false;
        }
        resolutions = Screen.resolutions;
        resolutionDropdown.ClearOptions();
        List <string> options    = new List <string>();
        int           currentRes = 2;

        for (int i = 0; i < resolutions.Length; i++)
        {
            string option = resolutions[i].width + "x" + resolutions[i].height;
            options.Add(option);

            //Debug.Log(Screen.currentResolution);
            if (Screen.currentResolution.width == resolutions[i].width && Screen.currentResolution.height == resolutions[i].height)
            {
                currentRes = i;
            }
        }
        resolutionDropdown.AddOptions(options);
        resolutionDropdown.value = currentRes;
        resolutionDropdown.RefreshShownValue();
    }
Beispiel #3
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    void Start()
    {
        int qualityLevel = QualitySettings.GetQualityLevel();

        resolutions = Screen.resolutions;

        resolutionDropdown.ClearOptions();

        List <string> options = new List <string>();

        int currResolutionIndex = 0;

        for (int i = 0; i < resolutions.Length; i++)
        {
            string option = resolutions[i].width + " x " + resolutions[i].height;
            options.Add(option);

            if (resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height)
            {
                currResolutionIndex = i;
            }
        }

        resolutionDropdown.AddOptions(options);
        resolutionDropdown.value = currResolutionIndex;
        resolutionDropdown.RefreshShownValue();
        graphicsDropdown.value = qualityLevel;
        graphicsDropdown.RefreshShownValue();
    }
Beispiel #4
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    private void Start()
    {
        Screen.fullScreen = fullscreen;
        resolutions       = Screen.resolutions;
        res.ClearOptions();

        List <string> options = new List <string>();

        int currentRes = 0;

        for (int i = 0; i < resolutions.Length; i++)
        {
            string option = resolutions[i].width + " x " + resolutions[i].height;
            options.Add(option);

            if (resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height)
            {
                currentRes = i;
            }
        }

        res.AddOptions(options);
        res.value = currentRes;
        res.RefreshShownValue();
    }
    // Start is called before the first frame update
    private void Start()
    {
        resolutions = new List <Resolution>();
        resDropdown.ClearOptions();

        Resolution[]  array             = Screen.resolutions;
        List <string> resolutionStrings = new List <string>();
        int           curResIndex       = 0;

        for (int i = 0; i < array.Length; i++)
        {
            string option = array[i].width + " x " + array[i].height + ", " + array[i].refreshRate + "hz";

            if (Mathf.Approximately((float)array[i].width / (float)array[i].height, 16f / 9f))
            {
                resolutionStrings.Add(option);
                resolutions.Add(array[i]);
                if (array[i].width == Screen.currentResolution.width && array[i].height == Screen.currentResolution.height)
                {
                    curResIndex = i;
                }
            }
        }
        resDropdown.AddOptions(resolutionStrings);
        resDropdown.value = curResIndex;
        resDropdown.RefreshShownValue();
    }
Beispiel #6
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    public void Start()
    {
        audioMixer.GetFloat("musicVolume", out float musicValueForSlider);
        musicSlider.value = musicValueForSlider;
        audioMixer.GetFloat("sfxVolume", out float sfxValueForSlider);
        sfxSlider.value = sfxValueForSlider;

        // Dans la liste de toutes les résolutions supportées par l'écran (qui contient des duplicatas), on choisit des résolutions distinctes en discriminant sur le couple width;height et on rentre le tout dans une liste.
        availableResolutions = Screen.resolutions.Select(resolution => new Resolution {
            width = resolution.width, height = resolution.height
        }).Distinct().ToArray();
        resolutionDropDown.ClearOptions();

        List <string> options = new List <string>();

        int currentResolutionIndex = 0;

        for (int i = 0; i < availableResolutions.Length; i++)
        {
            string option = availableResolutions[i].width + "x" + availableResolutions[i].height;
            options.Add(option);

            if (availableResolutions[i].width == Screen.width && availableResolutions[i].height == Screen.height)
            {
                currentResolutionIndex = i;
            }
        }

        resolutionDropDown.AddOptions(options);
        resolutionDropDown.value = currentResolutionIndex;
        resolutionDropDown.RefreshShownValue();

        Screen.fullScreen = true;
    }
Beispiel #7
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    void Start()
    {
        m_Resolutions = Screen.resolutions;
        m_ResolutionDropdown.ClearOptions();

        List <string> options = new List <string>();

        int currentRes = 0;

        for (int i = 0; i < m_Resolutions.Length; i++)
        {
            string option = m_Resolutions[i].width + " x " + m_Resolutions[i].height;
            options.Add(option);

            if (m_Resolutions[i].width == Screen.currentResolution.width &&
                m_Resolutions[i].height == Screen.currentResolution.height)
            {
                currentRes = i;
            }
        }

        m_ResolutionDropdown.AddOptions(options);
        m_ResolutionDropdown.value = currentRes;
        m_ResolutionDropdown.RefreshShownValue();
    }
Beispiel #8
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    private void Start()
    {
        SetFullscreen(true);
        resolutions = Screen.resolutions;

        resolutionDropdown.ClearOptions();

        List <string> options = new List <string>();

        int currentResolutionIndex = 0;

        for (int i = 0; i < resolutions.Length; i++)
        {
            if ((new[] { 600, 1024, 1920 }).Contains(resolutions[i].width))
            {
                string option = resolutions[i].width + " x " + resolutions[i].height;
                options.Add(option);
            }

            if (resolutions[i].width == Screen.width &&
                resolutions[i].height == Screen.height)
            {
                currentResolutionIndex = i;
            }
        }

        options.Distinct().ToList();
        resolutionDropdown.AddOptions(options);
        resolutionDropdown.value = currentResolutionIndex;
        resolutionDropdown.RefreshShownValue();
    }
Beispiel #9
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    private void Start()
    {
        isFullscreen = Screen.fullScreen;

        resolutions = Screen.resolutions; //store all avalible resolutions on this hardware.
        resolutionDropdown.ClearOptions();

        //convert resolutions to options string list;
        int           currentResolutionIndex = 0;
        List <string> options = new List <string>();

        for (int i = 0; i < resolutions.Length; i++)
        {
            string option = resolutions[i].width + "x" + resolutions[i].height;

            if (options.Contains(option) == false)
            {
                options.Add(option);
            }

            if (resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height)
            {
                currentResolutionIndex = i;
            }
        }

        resolutionDropdown.AddOptions(options);
        resolutionDropdown.value = currentResolutionIndex;
        resolutionDropdown.RefreshShownValue();
    }
    void Start()
    {
        pause             = false;
        screenResolutions = Screen.resolutions;
        resolutionsDropdown.ClearOptions();

        // making resolutions strings to pass to UI element
        List <string> resOptions = new List <string>();

        int currentResIndex = 0;

        for (int i = 0; i < screenResolutions.Length; i++)
        {
            string option = screenResolutions[i].width + " x " + screenResolutions[i].height;
            resOptions.Add(option);

            if (screenResolutions[i].width == Screen.currentResolution.width &&
                screenResolutions[i].height == Screen.currentResolution.height)
            {
                currentResIndex = i;
            }
        }

        resolutionsDropdown.AddOptions(resOptions);
        resolutionsDropdown.value = currentResIndex;
        resolutionsDropdown.RefreshShownValue(); //to display value
    }
    void Start()
    {
        resolutions = Screen.resolutions;
        resolutionDropdown.ClearOptions();

        List <string> options = new List <string>();

        int currentResolutionIndex = 0;

        for (int i = 0; i < resolutions.Length; i++)
        {
            string option = resolutions[i].width + "x" + resolutions[i].height;
            options.Add(option);

            if (resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height)
            {
                currentResolutionIndex = i;
            }
        }

        resolutionDropdown.AddOptions(options);
        resolutionDropdown.value = currentResolutionIndex;
        resolutionDropdown.RefreshShownValue();

        float vol = 0;

        audioMixer.GetFloat("Volume", out vol);
        volumeSlider.value = vol;
    }
Beispiel #12
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    void Start()
    {
        resolutions = Screen.resolutions;
        resolutionDropdown.ClearOptions();


        List <string> options = new List <string>();

        int currentResolutionIndex = 0;

        for (int i = 0; i < resolutions.Length; i++)
        {
            string option = resolutions[i].width + " x " + resolutions[i].height;
            options.Add(option);
            Debug.Log(resolutions[i].width + " x " + resolutions[i].height);

            if (resolutions[i].width == Screen.currentResolution.width &&
                resolutions[i].height == Screen.currentResolution.height)
            {
                currentResolutionIndex = i;
            }
        }

        resolutionDropdown.AddOptions(options);
        resolutionDropdown.value = currentResolutionIndex;
        resolutionDropdown.RefreshShownValue();
    }
    private void FillResolutionsDropDown()
    {
        resolutions = Screen.resolutions;

        resolutionDropdown.ClearOptions();

        List <string> options = new List <string>();

        int currentResolutionIndex = 0;

        for (int idx = 0; idx < resolutions.Length; idx++)
        {
            string option = resolutions[idx].width + "x"
                            + resolutions[idx].height + " "
                            + resolutions[idx].refreshRate + "Hz";
            options.Add(option);

            if (resolutions[idx].width == Screen.currentResolution.width &&
                resolutions[idx].height == Screen.currentResolution.height)
            {
                currentResolutionIndex = idx;
            }
        }

        resolutionDropdown.AddOptions(options);
        resolutionDropdown.value = currentResolutionIndex;
        resolutionDropdown.RefreshShownValue();
    }
Beispiel #14
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    private void Start()
    {
        resolutions = Screen.resolutions;
        resolutionDropDowm.ClearOptions();

        int currentResolutionIndex = 0;

        List <string> options = new List <string>();

        for (int i = 0; i < resolutions.Length; i++)
        {
            string option = resolutions[i].width + " x " + resolutions[i].height;
            if (!options.Contains(option))
            {
                options.Add(option);
            }
            if (resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height)
            {
                currentResolutionIndex = i;
            }
        }

        resolutionDropDowm.AddOptions(options);
        resolutionDropDowm.value = currentResolutionIndex;
        resolutionDropDowm.RefreshShownValue();
    }
    private void ScreenResolutions()
    {
        resolutions = Screen.resolutions;

        resolutionDropdown.ClearOptions();

        List <string> resOptions = new List <string>();

        int currentResIndex = 0;

        for (int i = 0; i < resolutions.Length; i++)
        {
            string option = resolutions[i].width + "x" + resolutions[i].height;
            resOptions.Add(option);

            if (resolutions[i].width == settings.resolution.width && resolutions[i].height == settings.resolution.height)
            {
                currentResIndex = i;
            }
        }

        resolutionDropdown.AddOptions(resOptions);
        resolutionDropdown.value = currentResIndex;
        resolutionDropdown.RefreshShownValue();
    }
Beispiel #16
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    private void Start()
    {
        GameObject.Find("Slider").GetComponent <Slider>().value = sliderVolume;
        resolutions = Screen.resolutions;

        resolutionDropdown.ClearOptions();

        List <string> options = new List <string>();

        int currentResolutionIndex = 0;

        for (int i = 0; i < resolutions.Length; i++)
        {
            string option = resolutions[i].width + " x " + resolutions[i].height;
            options.Add(option);

            if (resolutions[i].width == Screen.width && resolutions[i].height == Screen.height)
            {
                currentResolutionIndex = i;
            }
        }

        resolutionDropdown.AddOptions(options);
        resolutionDropdown.value = currentResolutionIndex;
        resolutionDropdown.RefreshShownValue();
        qualityDropdown.value = qualityChoice;
        qualityDropdown.RefreshShownValue();
        fullScreenButton.isOn = fullScreenChoice;
    }
Beispiel #17
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        void InitResDropdown()
        {
            resolutions = Screen.resolutions;

            resDropdown.ClearOptions();

            List <string> options = new List <string>();

            string option          = "";
            int    currentResIndex = 0;
            int    currentIndex    = 0;

            foreach (Resolution res in resolutions)
            {
                option = res.width.ToString() + "x" + res.height.ToString();
                options.Add(option);
                option = "";

                if (res.width == Screen.currentResolution.width &&
                    res.height == Screen.currentResolution.height)
                {
                    currentResIndex = currentIndex;
                }
                currentIndex++;
            }

            resDropdown.AddOptions(options);
            resDropdown.value = currentResIndex;
            resDropdown.RefreshShownValue();
        }
Beispiel #18
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    void Awake()
    {
        Logo         = GameObject.Find("logo");
        Start        = GameObject.Find("Start");
        Exit         = GameObject.Find("Exit");
        volumeSlider = GameObject.Find("VolumeSlider");
        optionsObj   = GameObject.Find("Optionsimage");
        volumeSlider.SetActive(false);
        optionsObj.SetActive(false);

        resolutions = Screen.resolutions;

        resolutionDropdown.ClearOptions();

        int currentResolutionIndex = 0;

        List <string> options = new List <string>();

        for (int i = 0; i < resolutions.Length; i++)
        {
            string option = resolutions[i].width + "x" + resolutions[i].height + " " + resolutions[i].refreshRate + " " + "Hz";
            options.Add(option);

            if (resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height && resolutions[i].refreshRate == Screen.currentResolution.refreshRate)
            {
                currentResolutionIndex = i;
            }
        }

        resolutionDropdown.AddOptions(options);
        resolutionDropdown.value = currentResolutionIndex;
        resolutionDropdown.RefreshShownValue();
    }
Beispiel #19
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    public override void InnerOnShow()
    {
        fullscreenToggle.isOn = Screen.fullScreen;

        resolutions = Screen.resolutions;

        resDropdown.ClearOptions();

        int           currentResIndex = 0;
        List <string> optionList      = new List <string>();

        for (int i = 0; i < resolutions.Length; i++)
        {
            string optionName = resolutions[i].width + " x " + resolutions[i].height + " " + resolutions[i].refreshRate + "Hz";
            optionList.Add(optionName);

            if (resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height)
            {
                currentResIndex = i;
            }
        }

        resDropdown.AddOptions(optionList);
        resDropdown.value = currentResIndex;
        resDropdown.RefreshShownValue();

        fullscreenToggle.onValueChanged.AddListener(SetFullscreen);
        resDropdown.onValueChanged.AddListener(SetResolution);
    }
    private void Start()
    {
        //gives the resolutions array all available screen resolutions, not including resolutions with different refresh rates
        resolutions = Screen.resolutions.Select(resolution => new Resolution {
            width = resolution.width, height = resolution.height
        }).Distinct().ToArray();

        resolutionDropdown.ClearOptions();

        //creates a new list of strings
        List <string> options = new List <string>();

        int currResIndex = 0;

        //adds each resolution from the resolutions array as a string to the options list
        for (int i = 0; i < resolutions.Length; i++)
        {
            string option = resolutions[i].width + " x " + resolutions[i].height;
            options.Add(option);

            //if the resolution being added to the options list is equal to the screen's current resolution, it's saved in currResIndex
            if (resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height)
            {
                currResIndex = i;
            }
        }
        //adds the list of resolution options to the resolution dropdown's options
        resolutionDropdown.AddOptions(options);
        // sets the resolution dropdown's value to currResIndex
        resolutionDropdown.value = currResIndex;
        //refreshes the resolution dropdown's shown value so it shows the screen's current resolution
        resolutionDropdown.RefreshShownValue();
    }
    void Start()
    {
        _managerpause = GameObject.Find("Manager").GetComponent <Pause>();

        _manager = GameObject.Find("Manager").GetComponent <Manager>();

        resolutions = Screen.resolutions;

        resolutionDropdown.ClearOptions();

        int currentResolutionIndex = 0;

        List <string> options = new List <string>();

        for (int i = 0; i < resolutions.Length; i++)
        {
            string option = resolutions[i].width + "x" + resolutions[i].height + " " + resolutions[i].refreshRate + " " + "Hz";
            options.Add(option);

            if (resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height && resolutions[i].refreshRate == Screen.currentResolution.refreshRate)
            {
                currentResolutionIndex = i;
            }
        }

        resolutionDropdown.AddOptions(options);
        resolutionDropdown.value = currentResolutionIndex;
        resolutionDropdown.RefreshShownValue();
    }
Beispiel #22
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    private void OnEnable()
    {
        resolutions = Screen.resolutions;

        List <string> options = new List <string>();
        int           currentResolutionIndex = 0;
        int           it = 0;

        foreach (Resolution res in resolutions)
        {
            string option = res.width + " x " + res.height;
            options.Add(option);

            if (res.width == Screen.currentResolution.width &&
                res.height == Screen.currentResolution.height)
            {
                currentResolutionIndex = it;
            }

            it++;
        }

        resDropdown.AddOptions(options);
        resDropdown.value = currentResolutionIndex;
        resDropdown.RefreshShownValue();
    }
Beispiel #23
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    void Start()
    {
        reso = Screen.resolutions;
        List <string> resoList = new List <string>();

        resoDropdown.ClearOptions();

        for (int i = 0; i < reso.Length; i++)
        {
            if (reso[i].width / reso[i].height == 16 / 9)
            {
                string temp = reso[i].width + "X" + reso[i].height;
                resoList.Add(temp);
            }
            if (reso[i].width == Screen.currentResolution.width && reso[i].height == Screen.currentResolution.height)
            {
                currentResolutionIndex = i;
            }
        }

        resoDropdown.AddOptions(resoList);
        resoDropdown.value = currentResolutionIndex;
        resoDropdown.RefreshShownValue();

        xSensSlider.value = PlayerPrefs.GetFloat("X_SENS", 300);
        ySensSlider.value = PlayerPrefs.GetFloat("Y_SENS", 2f);

        xSensValue.text = Mathf.Ceil(xSensSlider.value).ToString();
        ySensValue.text = Mathf.Ceil(ySensSlider.value * 100f).ToString();
    }
Beispiel #24
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    public void Start()
    {
        GameManager.instance.cameraController.virtualCamera.Follow = lookat;

        resolutions = Screen.resolutions;

        resolutionDropdown.ClearOptions();

        int currentResolutionIndex = 0;

        List <string> options = new List <string>();

        for (int i = 0; i < resolutions.Length; i++)
        {
            string option = resolutions[i].width + "x" + resolutions[i].height;
            options.Add(option);

            if (resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height)
            {
                currentResolutionIndex = i;
            }
        }

        resolutionDropdown.AddOptions(options);
        resolutionDropdown.value = currentResolutionIndex;
        resolutionDropdown.RefreshShownValue();
    }
Beispiel #25
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    private void Start()
    {
        resolutions = Screen.resolutions;

        resolutionDropdown.ClearOptions();

        List <string> options = new List <string>();

        int currentResolutionIndex = 0;

        for (int i = 0; i < resolutions.Length; i++)
        {
            string option = resolutions[i].width + " x " + resolutions[i].height;
            options.Add(option);

            if (resolutions[i].width == Screen.width &&
                resolutions[i].height == Screen.height)
            {
                currentResolutionIndex = i;
            }
        }

        resolutionDropdown.AddOptions(options);
        resolutionDropdown.value = currentResolutionIndex;
        resolutionDropdown.RefreshShownValue();

        fullscreenToggle.isOn = Screen.fullScreen;
        //InvertXToggle.isOn = NGlow.Input.invertX;
        //InvertYToggle.isOn = NGlow.Input.invertY;
        //sensitivitySlider.value = NGlow.Input.mouseSens;
    }
Beispiel #26
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    void Awake()
    {
        Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
        //Checking and Populating Resolutions
        resolutions = Screen.resolutions;

        resolutionDropdown.ClearOptions();

        List <string> options = new List <string>();

        int currentResolutionIndex = 0;

        for (int i = 0; i < resolutions.Length; i++)
        {
            string option = resolutions[i].width + " x " + resolutions[i].height;
            options.Add(option);

            if (resolutions[i].width == Screen.width && resolutions[i].height == Screen.height)
            {
                currentResolutionIndex = i;
            }
        }
        resolutionDropdown.AddOptions(options);
        resolutionDropdown.value = currentResolutionIndex;
        resolutionDropdown.RefreshShownValue();

        //Checking Screen Mode for Fullscreen Settings Toggle
        CheckFullScreen();
    }
Beispiel #27
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    IEnumerator BuildOptions()
    {
        yield return(new WaitForFixedUpdate());

        //resolution
        resolutions = Screen.resolutions;
        resolutionDropDown.ClearOptions();
        List <string> options = new List <string>();
        // set dropdown value index and so; value for resolution
        int currentResoIndex = 0;

        for (int i = 0; i < resolutions.Length; i++)
        {
            string option = resolutions[i].width + "x" + resolutions[i].height;
            options.Add(option);

            if (resolutions[i].width == Screen.currentResolution.width &&
                resolutions[i].height == Screen.currentResolution.height)
            {
                currentResoIndex = i;
            }
        }
        resolutionDropDown.AddOptions(options);
        resolutionDropDown.value = currentResoIndex;
        resolutionDropDown.RefreshShownValue();

        //graphics quality
        graphicsDropDown.value = QualitySettings.GetQualityLevel();
        graphicsDropDown.captionText.SetText("Graphics Quality");


        //max health
        healths = healthDropdown.options.ToArray();
        //set health dropdown value index/ current health value
        int currentHealthIndex = 0;

        for (int i = 0; i < healths.Length; i++)
        {
            if (healths[i].text == gops.GetMaxHealth().ToString())
            {
                currentHealthIndex = i;
            }
        }
        healthDropdown.value = currentHealthIndex;
        healthDropdown.RefreshShownValue();


        //mouse sensitivity
        msslider.value = FindObjectOfType <InputController>().mouseSensitivity;
        msnumber.text  = msslider.value.ToString();

        //music volume
        mpslider.value   = mpaso.gameObject.GetComponent <MusicPlayer>().GetChosenVolume();
        musicnumber.text = TruncateString(mpaso.volume.ToString(), 4);

        //toggles
        tutorialToggle.isOn = gops.GetTutorialsEnabled();
        uitoggle.isOn       = gops.GetUIEnabled();
    }
Beispiel #28
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    private void SetDefaultResolution()
    {
        //set the resolution dropdown to select default resolution
        m_ResolutionDropdown.value = defaultResolution;

        //Display the value on screen
        m_ResolutionDropdown.RefreshShownValue();
    }
    public void RefreshDropdown()
    {
        List <TMPro.TMP_Dropdown.OptionData> dataList = qualityDropdown.options;

        dataList[0].text = LocalizationManager.singleton.GetLocalizedValue("settings_graph_quality_low");
        dataList[1].text = LocalizationManager.singleton.GetLocalizedValue("settings_graph_quality_mid");
        dataList[2].text = LocalizationManager.singleton.GetLocalizedValue("settings_graph_quality_high");
        qualityDropdown.RefreshShownValue();
    }
Beispiel #30
0
    private void Start()
    {
        #region Resolutions
        resolutions = Screen.resolutions;
        resolutionDropdown.ClearOptions();

        List <string> options = new List <string>();

        int currentResolutionIndex = 0;
        for (int i = 0; i < resolutions.Length; i++)
        {
            string option = resolutions[i].width + " x " + resolutions[i].height;
            if (!options.Contains(option))
            {
                options.Add(option);
            }

            if (resolutions[i].width == Screen.currentResolution.width &&
                resolutions[i].height == Screen.currentResolution.height)
            {
                currentResolutionIndex = i;
            }
        }

        resolutionDropdown.AddOptions(options);
        resolutionDropdown.value = currentResolutionIndex;
        resolutionDropdown.RefreshShownValue();
        #endregion
        #region Languages
        languagesDropdown.ClearOptions();

        List <string> languagesOptions = new List <string>();

        languagesOptions.Add("English");
        languagesOptions.Add("Portuguese");

        languagesDropdown.AddOptions(languagesOptions);
        languagesDropdown.value = languageManager.activeLanguage == Languages.ENGLISH ? 0 : 1;
        languagesDropdown.RefreshShownValue();
        #endregion
        #region Graphics
        graphicsDropdown.ClearOptions();

        List <string> graphicsOptions = new List <string>();

        graphicsOptions.Add("Low");
        graphicsOptions.Add("Medium");
        graphicsOptions.Add("High");
        graphicsOptions.Add("Ultra");

        graphicsDropdown.AddOptions(graphicsOptions);
        graphicsDropdown.value = QualitySettings.GetQualityLevel();
        graphicsDropdown.RefreshShownValue();
        #endregion
    }